有没有办法为一个UIView的左上角和右上角设置角半径?

我尝试了下面的方法,但最终它再也看不到视图了。

UIView *view = [[UIView alloc] initWithFrame:frame];

CALayer *layer = [CALayer layer];
UIBezierPath *shadowPath = [UIBezierPath bezierPathWithRoundedRect:frame byRoundingCorners:(UIRectCornerTopLeft|UIRectCornerTopRight) cornerRadii:CGSizeMake(3.0, 3.0)];
layer.shadowPath = shadowPath.CGPath;
view.layer.mask = layer;

当前回答

这是如何在c#中使用Xamarin为按钮的每个角落设置角半径:

var maskPath = UIBezierPath.FromRoundedRect(MyButton.Bounds, UIRectCorner.BottomLeft | UIRectCorner.BottomRight,
    new CGSize(10.0, 10.0));
var maskLayer = new CAShapeLayer
{
    Frame = MyButton.Bounds,
    Path = maskPath.CGPath
};
MyButton.Layer.Mask = maskLayer;

其他回答

注意,如果你有布局约束附加到它,你必须在你的UIView子类中按如下方式刷新它:

override func layoutSubviews() {
    super.layoutSubviews()
    roundCorners(corners: [.topLeft, .topRight], radius: 3.0)
}

如果你不这样做,它就不会出现。


和圆角,使用扩展:

extension UIView {
   func roundCorners(corners: UIRectCorner, radius: CGFloat) {
        let path = UIBezierPath(roundedRect: bounds, byRoundingCorners: corners, cornerRadii: CGSize(width: radius, height: radius))
        let mask = CAShapeLayer()
        mask.path = path.cgPath
        layer.mask = mask
    }
}


附加的视图控制器情况:无论你不能或不想子类化一个视图,你仍然可以舍入一个视图。通过覆盖viewWillLayoutSubviews()函数,从它的视图控制器中完成,如下所示:

class MyVC: UIViewController {
    /// The view to round the top-left and top-right hand corners
    let theView: UIView = {
        let v = UIView(frame: CGRect(x: 10, y: 10, width: 200, height: 200))
        v.backgroundColor = .red
        return v
    }()
    
    override func loadView() {
        super.loadView()
        view.addSubview(theView)
    }
    
    override func viewWillLayoutSubviews() {
        super.viewWillLayoutSubviews()

        // Call the roundCorners() func right there.
        theView.roundCorners(corners: [.topLeft, .topRight], radius: 30)
    }
}

斯威夫特4斯威夫特5简单的方式在一行

用法:

//MARK:- Corner Radius of only two side of UIViews
self.roundCorners(view: yourview, corners: [.bottomLeft, .topRight], radius: 12.0)

功能:

//MARK:- Corner Radius of only two side of UIViews
func roundCorners(view :UIView, corners: UIRectCorner, radius: CGFloat){
        let path = UIBezierPath(roundedRect: view.bounds, byRoundingCorners: corners, cornerRadii: CGSize(width: radius, height: radius))
        let mask = CAShapeLayer()
        mask.path = path.cgPath
        view.layer.mask = mask
}

在objective - c中

用法:

[自我。verticalSeparatorView roundCorners: UIRectCornerTopLeft | UIRectCornerTopRight半径:10 0];

在Category中使用的函数(只有一个角):

-(void)roundCorners: (UIRectCorner) corners radius:(CGFloat)radius {
        UIBezierPath *path = [UIBezierPath bezierPathWithRoundedRect:self.bounds byRoundingCorners:corners cornerRadii:CGSizeMake(radius, radius)];
        CAShapeLayer *mask = [[CAShapeLayer alloc] init];
        mask.path = path.CGPath;
        self.layer.mask = mask;
    }

只查看toppleft和TopRight角半径

lazy var footerBackgroundView: UIView = {

    let view = UIView()
    view.translatesAutoresizingMaskIntoConstraints = false
    view.backgroundColor = .blue

    //Make Corners Radius TopLeft & Top Right
    view.clipsToBounds = true
    view.layer.cornerRadius = 8
    view.layer.maskedCorners = [.layerMaxXMinYCorner, .layerMinXMinYCorner] 
    
    return view
}()

在Swift 4.2中,通过@IBDesignable创建它,如下所示:

@IBDesignable

class DesignableViewCustomCorner: UIView {

    @IBInspectable var cornerRadious: CGFloat = 0 {
        didSet {
            let path = UIBezierPath(roundedRect: self.bounds, byRoundingCorners: [.topLeft, .topRight], cornerRadii: CGSize(width: cornerRadious, height: cornerRadious))
            let mask = CAShapeLayer()
            mask.path = path.cgPath
            self.layer.mask = mask
        }
    }

}

以下是Swift 5的最佳方法:

import UIKit

extension UIView {

func roundCorners(radius: CGFloat = 10, corners: UIRectCorner = .allCorners) {
        self.clipsToBounds = true
        self.layer.cornerRadius = radius
        if #available(iOS 11.0, *) {
            var arr: CACornerMask = []
            
            let allCorners: [UIRectCorner] = [.topLeft, .topRight, .bottomLeft, .bottomRight, .allCorners]
            
            for corn in allCorners {
                if(corners.contains(corn)){
                    switch corn {
                    case .topLeft:
                        arr.insert(.layerMinXMinYCorner)
                    case .topRight:
                        arr.insert(.layerMaxXMinYCorner)
                    case .bottomLeft:
                        arr.insert(.layerMinXMaxYCorner)
                    case .bottomRight:
                        arr.insert(.layerMaxXMaxYCorner)
                    case .allCorners:
                        arr.insert(.layerMinXMinYCorner)
                        arr.insert(.layerMaxXMinYCorner)
                        arr.insert(.layerMinXMaxYCorner)
                        arr.insert(.layerMaxXMaxYCorner)
                    default: break
                    }
                }
            }
            self.layer.maskedCorners = arr
        } else {
            self.roundCornersBezierPath(corners: corners, radius: radius)
        }
    }
    
    private func roundCornersBezierPath(corners: UIRectCorner, radius: CGFloat) {
        let path = UIBezierPath(roundedRect: bounds, byRoundingCorners: corners, cornerRadii: CGSize(width: radius, height: radius))
        let mask = CAShapeLayer()
        mask.path = path.cgPath
        layer.mask = mask
    }
    
}