有没有办法为一个UIView的左上角和右上角设置角半径?
我尝试了下面的方法,但最终它再也看不到视图了。
UIView *view = [[UIView alloc] initWithFrame:frame];
CALayer *layer = [CALayer layer];
UIBezierPath *shadowPath = [UIBezierPath bezierPathWithRoundedRect:frame byRoundingCorners:(UIRectCornerTopLeft|UIRectCornerTopRight) cornerRadii:CGSizeMake(3.0, 3.0)];
layer.shadowPath = shadowPath.CGPath;
view.layer.mask = layer;
以下是Swift 5的最佳方法:
import UIKit
extension UIView {
func roundCorners(radius: CGFloat = 10, corners: UIRectCorner = .allCorners) {
self.clipsToBounds = true
self.layer.cornerRadius = radius
if #available(iOS 11.0, *) {
var arr: CACornerMask = []
let allCorners: [UIRectCorner] = [.topLeft, .topRight, .bottomLeft, .bottomRight, .allCorners]
for corn in allCorners {
if(corners.contains(corn)){
switch corn {
case .topLeft:
arr.insert(.layerMinXMinYCorner)
case .topRight:
arr.insert(.layerMaxXMinYCorner)
case .bottomLeft:
arr.insert(.layerMinXMaxYCorner)
case .bottomRight:
arr.insert(.layerMaxXMaxYCorner)
case .allCorners:
arr.insert(.layerMinXMinYCorner)
arr.insert(.layerMaxXMinYCorner)
arr.insert(.layerMinXMaxYCorner)
arr.insert(.layerMaxXMaxYCorner)
default: break
}
}
}
self.layer.maskedCorners = arr
} else {
self.roundCornersBezierPath(corners: corners, radius: radius)
}
}
private func roundCornersBezierPath(corners: UIRectCorner, radius: CGFloat) {
let path = UIBezierPath(roundedRect: bounds, byRoundingCorners: corners, cornerRadii: CGSize(width: radius, height: radius))
let mask = CAShapeLayer()
mask.path = path.cgPath
layer.mask = mask
}
}
在Swift 4.2中,通过@IBDesignable创建它,如下所示:
@IBDesignable
class DesignableViewCustomCorner: UIView {
@IBInspectable var cornerRadious: CGFloat = 0 {
didSet {
let path = UIBezierPath(roundedRect: self.bounds, byRoundingCorners: [.topLeft, .topRight], cornerRadii: CGSize(width: cornerRadious, height: cornerRadious))
let mask = CAShapeLayer()
mask.path = path.cgPath
self.layer.mask = mask
}
}
}
使用这个扩展设置角圆角和圆角边界
像这样使用:
override func viewWillLayoutSubviews() {
super.viewWillLayoutSubviews()
myView.roundCornersWithBorder(corners: [.topLeft, .topRight], radius: 8.0)
myView.roundCorners(corners: [.topLeft, .topRight], radius: 8.0)
}
extension UIView {
func roundCorners(corners: UIRectCorner, radius: CGFloat) {
let path = UIBezierPath(roundedRect: bounds, byRoundingCorners: corners, cornerRadii: CGSize(width: radius, height: radius))
let mask = CAShapeLayer()
mask.path = path.cgPath
layer.mask = mask
}
func roundCornersWithBorder(corners: UIRectCorner, radius: CGFloat) {
let maskLayer = CAShapeLayer()
maskLayer.frame = bounds
maskLayer.path = UIBezierPath(roundedRect: bounds, byRoundingCorners: [.topLeft, .topRight], cornerRadii: CGSize(width: radius, height: radius)).cgPath
layer.mask = maskLayer
// Add border
let borderLayer = CAShapeLayer()
borderLayer.path = maskLayer.path // Reuse the Bezier path
borderLayer.fillColor = UIColor.clear.cgColor
borderLayer.strokeColor = UIColor(red:3/255, green:33/255, blue:70/255, alpha: 0.15).cgColor
borderLayer.lineWidth = 2
borderLayer.frame = bounds
layer.addSublayer(borderLayer)
}
}
我不知道为什么你的解决方案没有工作,但下面的代码是为我工作。创建一个贝塞尔蒙版,并将其应用到您的视图。在下面的代码中,我将_backgroundView的底角圆角化为3个像素。self是一个自定义的UITableViewCell:
UIBezierPath *maskPath = [UIBezierPath
bezierPathWithRoundedRect:self.backgroundImageView.bounds
byRoundingCorners:(UIRectCornerBottomLeft | UIRectCornerBottomRight)
cornerRadii:CGSizeMake(20, 20)
];
CAShapeLayer *maskLayer = [CAShapeLayer layer];
maskLayer.frame = self.bounds;
maskLayer.path = maskPath.CGPath;
self.backgroundImageView.layer.mask = maskLayer;
Swift 2.0版本与一些改进:
let path = UIBezierPath(roundedRect:viewToRound.bounds, byRoundingCorners:[.TopRight, .BottomLeft], cornerRadii: CGSizeMake(20, 20))
let maskLayer = CAShapeLayer()
maskLayer.path = path.CGPath
viewToRound.layer.mask = maskLayer
Swift 3.0版本:
let path = UIBezierPath(roundedRect:viewToRound.bounds,
byRoundingCorners:[.topRight, .bottomLeft],
cornerRadii: CGSize(width: 20, height: 20))
let maskLayer = CAShapeLayer()
maskLayer.path = path.cgPath
viewToRound.layer.mask = maskLayer
这里的快速扩展