这个问题来自于对过去50年左右计算领域各种进展的评论。

其他一些与会者请我把这个问题作为一个问题向整个论坛提出。

这里的基本思想不是抨击事物的现状,而是试图理解提出基本新思想和原则的过程。

我认为我们在大多数计算领域都需要真正的新想法,我想知道最近已经完成的任何重要而有力的想法。如果我们真的找不到他们,那么我们应该问“为什么?”和“我们应该做什么?”


当前回答

企业服务总线似乎是一个相当新的“发明”,尽管它当然是基于更古老的技术。

其他回答

HTM系统(分层时态记忆)。

人工智能的一种新方法,由杰夫·霍金斯通过《论智能》一书发起。

现在是一家名为Numenta的公司,通过开发“真正的”人工智能来测试这些想法,并邀请社区通过sdk使用该系统来参与。

它更多的是从头开始构建机器智能,而不是试图模仿人类的推理。

自由软件基金会(成立于1985年)

即使你不是他们哲学的全心全意的支持者,他们一直在推动的理念,自由软件,开源已经对软件行业和一般内容产生了惊人的影响(例如维基百科)。

当然,1980年以前是施乐PARC的辉煌时期。在图形用户界面、鼠标、激光打印机、互联网和个人电脑刚刚诞生的时候。(鉴于我太年轻了,不可能活在那个年代,而你几乎在努力发明所有这些东西,关于1980年的事情,我不能告诉你任何你不知道的事情,所以我们继续吧。)

The thing is, though, that the pre-1980 days were a lot more vibrant in terms of truly disruptive new technologies. That's the way it is with any new field -- hwo many game-changing technology advances have you seen in railroads in the past 100 years? How many have you seen in lightbulbs? In the printing press? Once something ignites a hype in the right circles, there is an explosive period of invention, followed by a long period of maturing. After that, you're not going to see the same kind of completely radical changes again UNLESS the basic circumstances change.

幸运的是,这可能会发生在一些领域,而且已经发生在其他一些领域:

Mobility - smart phones bring computing to a truly portable platform, which will soon include location-based services and proximity-based ad-hoc networks. It's a completely new paradigm that's potentially as game-changing as the GUI has been The WWW (HTTP, HTML and DNS) has already been mentioned and is an obvious addition to the list, since it is enabling global, inexpensive, mainstream rich communication across the globe - all thanks to a computing platform On the interface side, both touch, multitouch (Jeff Han comes to mind) and the Wiimote need mentioning. Currently, they are basically curiosities, but so were the early GUIs. OOP design patterns -- higher level solutions as best practices to hard problems. Depending on your definition of 'computing', it may or may not belong on the list, but if you count OOP as a significant advance pre-1980 (I certainly do), I think design patterns and the GoF deserve a mention too Google's PageRank and MapReduce algorithms - I am pleased to notice I wasn't the first to mention them, and seriously --- where would the world be without the principles of both of them? I vividly remember what the world looked like before them, and suffice it to say Google really IS my friend. Non-volatile memory -- it's on the hardware side, but it is going to play a significant role in the future of computing - making bootup times a thing of the past, for example, and enabling us to use computers in entirely new ways Semantic (natural language) search / analysis / classification / translation... We're not quite there yet, but companies like Powerset give the impression that we're on the brink. On that note, intelligent HTMs should be on this list as well. I am yet another believer in Jeff Hawkins' model and approach, and if it works, it will mean a complete redefinition of what computers can do, what it means to be human, and where the world can go from here. Creating a real intelligence in that way (synthetically) would be bigger than anything the human race has accomplished before. GNU + Linux 3D printing / rapid prototyping (and, in time, manufacturing) P2P (which also lead to VoIP etc.) E-ink, once the technologies mature a bit more RFID might belong on the list, but the verdict is still out on that one Quantum Computing is the most obvious element on the list, except we still haven't been able to get enough qubits to play along. However, my friends in the field tell me there's incredible progress going on even as we speak, so I'm holding my breath for that one. And finally, I want to mention a personal favourite: distributed intelligence, or its other name: artificial artificial intelligence. The idea of connecting a huge number of people in a network and allowing them access to the combined minds of everyone else through some form of question answering interface. It's been done a number of times recently, with Yahoo Answers, Askville, Amazon Mechanical Turk, and so on, but in my mind, those are all missing the mark by a LOT... much like the many implementations of distributed hypertext that came before Tim Berners-Lee's HTML, or the many web crawlers before Google. Seriously -- someone needs to build an search interface into 'the hive mind' to blow everyone else out of the water. IMHO - it is only a matter of time.

在主流计算中,有一件事没有改变,那就是分级文件系统。在我看来,这是一种耻辱,因为在20世纪80年代末和90年代,一些工作已经完成,以设计更适合现代面向对象操作系统的新型文件系统——那些从头开始就是面向对象的操作系统。

OO操作系统倾向于具有可扩展且灵活的平面对象存储。我认为EROS项目就是围绕这个想法建立的;PenPoint操作系统是20世纪90年代的面向对象操作系统;Amazon S3当然是当代的平面对象存储。

在面向对象的平面文件系统中,至少有两个想法是我特别喜欢的:

The entire disk was essentially swap space. Objects exist in memory, get paged out when they are not needed, and brought back in when they are. There's no need for a hierarchical filesystem that's separate from virtual memory. Programs are "always running," in a sense. A flat file/object store allows content to be indexed and searched, rather than forcing the user to decide -- ahead of time -- where the content will live in relation to other content and what its name shall be. A hierarchical system could be built on top of the flat storage, but it's not required.

正如Alan Cooper在他的书《About Face》中所述,分层文件系统是一个拼凑物,是为20世纪60年代和70年代内存和磁盘存储有限的计算机设计的。可悲的是,Windows和Unix的流行保证了分层文件系统的主导地位。

传感器网络:非常微小的(纳米级)计算机形成自组织p2p网络并传输“传感”信息。

3D打印:物理对象的《星际迷航》复制器(还没有Early Grey茶)。

DNA计算:针对某些类型问题的大规模并行计算。