要向所有客户端发送内容,您可以使用:
io.sockets.emit('response', data);
要接收来自客户的信息,您可以使用:
socket.on('cursor', function(data) {
...
});
如何将这两者结合起来,以便在服务器上从客户端接收消息时,将该消息发送给除发送消息的用户之外的所有用户?
socket.on('cursor', function(data) {
io.sockets.emit('response', data);
});
我是否必须通过发送带有消息的client-id,然后在客户端检查来破解它,或者有更简单的方法吗?
V4.x中的服务器端所有有效发射事件列表
io.on("connection", (socket) => {
// basic emit
socket.emit(/* ... */);
// to all clients in the current namespace except the sender
socket.broadcast.emit(/* ... */);
// to all clients in room1 except the sender
socket.to("room1").emit(/* ... */);
// to all clients in room1 and/or room2 except the sender
socket.to(["room1", "room2"]).emit(/* ... */);
// to all clients in room1
io.in("room1").emit(/* ... */);
// to all clients in room1 and/or room2 except those in room3
io.to(["room1", "room2"]).except("room3").emit(/* ... */);
// to all clients in namespace "myNamespace"
io.of("myNamespace").emit(/* ... */);
// to all clients in room1 in namespace "myNamespace"
io.of("myNamespace").to("room1").emit(/* ... */);
// to individual socketid (private message)
io.to(socketId).emit(/* ... */);
// to all clients on this node (when using multiple nodes)
io.local.emit(/* ... */);
// to all connected clients
io.emit(/* ... */);
// WARNING: `socket.to(socket.id).emit()` will NOT work, as it will send to everyone in the room
// named `socket.id` but the sender. Please use the classic `socket.emit()` instead.
// with acknowledgement
socket.emit("question", (answer) => {
// ...
});
// without compression
socket.compress(false).emit(/* ... */);
// a message that might be dropped if the low-level transport is not writable
socket.volatile.emit(/* ... */);
});
客户端
// basic emit
socket.emit(/* ... */);
// with acknowledgement
socket.emit("question", (answer) => {
// ...
});
// without compression
socket.compress(false).emit(/* ... */);
// a message that might be dropped if the low-level transport is not writable
socket.volatile.emit(/* ... */);
存档链接到source => http://archive.today/2021.06.22-023900/https://socket.io/docs/v4/emit-cheatsheet/index.html
来自@LearnRPG的答案,但带有1.0:
// send to current request socket client
socket.emit('message', "this is a test");
// sending to all clients, include sender
io.sockets.emit('message', "this is a test"); //still works
//or
io.emit('message', 'this is a test');
// sending to all clients except sender
socket.broadcast.emit('message', "this is a test");
// sending to all clients in 'game' room(channel) except sender
socket.broadcast.to('game').emit('message', 'nice game');
// sending to all clients in 'game' room(channel), include sender
// docs says "simply use to or in when broadcasting or emitting"
io.in('game').emit('message', 'cool game');
// sending to individual socketid, socketid is like a room
socket.broadcast.to(socketid).emit('message', 'for your eyes only');
为了回答@Crashalot的评论,socketid来自:
var io = require('socket.io')(server);
io.on('connection', function(socket) { console.log(socket.id); })
发出备忘单
io.on('connect', onConnect);
function onConnect(socket){
// sending to the client
socket.emit('hello', 'can you hear me?', 1, 2, 'abc');
// sending to all clients except sender
socket.broadcast.emit('broadcast', 'hello friends!');
// sending to all clients in 'game' room except sender
socket.to('game').emit('nice game', "let's play a game");
// sending to all clients in 'game1' and/or in 'game2' room, except sender
socket.to('game1').to('game2').emit('nice game', "let's play a game (too)");
// sending to all clients in 'game' room, including sender
io.in('game').emit('big-announcement', 'the game will start soon');
// sending to all clients in namespace 'myNamespace', including sender
io.of('myNamespace').emit('bigger-announcement', 'the tournament will start soon');
// sending to individual socketid (private message)
socket.to(<socketid>).emit('hey', 'I just met you');
// sending with acknowledgement
socket.emit('question', 'do you think so?', function (answer) {});
// sending without compression
socket.compress(false).emit('uncompressed', "that's rough");
// sending a message that might be dropped if the client is not ready to receive messages
socket.volatile.emit('maybe', 'do you really need it?');
// sending to all clients on this node (when using multiple nodes)
io.local.emit('hi', 'my lovely babies');
};