我得到了一个AsyncTask,应该检查对主机名的网络访问。但是doInBackground()永远不会超时。有人知道吗?

public class HostAvailabilityTask extends AsyncTask<String, Void, Boolean> {

    private Main main;

    public HostAvailabilityTask(Main main) {
        this.main = main;
    }

    protected Boolean doInBackground(String... params) {
        Main.Log("doInBackground() isHostAvailable():"+params[0]);

        try {
            return InetAddress.getByName(params[0]).isReachable(30); 
        } catch (UnknownHostException e) {
            e.printStackTrace();
        } catch (IOException e) {
            e.printStackTrace();
        }
        return false;       
    }

    protected void onPostExecute(Boolean... result) {
        Main.Log("onPostExecute()");

        if(result[0] == false) {
            main.setContentView(R.layout.splash);
            return;
        }

        main.continueAfterHostCheck();
    }   
}

当前回答

正如Android文档建议的那样,之后

getActiveNetworkInfo()在Android 10中已弃用。使用 而不是针对Android 10 (API级别)的应用程序的NetworkCallbacks 29)更高。

下面是我们目前检查网络连接的方法:

val cm = context.getSystemService(Context.CONNECTIVITY_SERVICE) as ConnectivityManager
val activeNetwork: NetworkInfo? = cm.activeNetworkInfo
val isConnected: Boolean = activeNetwork?.isConnectedOrConnecting == true

使用NetworkCallbacks检查网络连接的新方法

步骤1:

    private lateinit var connectivityManager:ConnectivityManager

    override fun onCreate(savedInstanceState: Bundle?) {
        super.onCreate(savedInstanceState)
        ...
        connectivityManager = getSystemService(Context.CONNECTIVITY_SERVICE) as ConnectivityManager
    }

步骤2:创建回调:

private val callback = object : ConnectivityManager.NetworkCallback() {
    override fun onAvailable(network: Network) {
        super.onAvailable(network)
        Timber.e("Network:onAvailable")
    }

    override fun onLost(network: Network) {
        super.onLost(network)
        Timber.e("Network:onLost")
    }

}

步骤3:注册和取消注册回调:

private fun registerNetworkCallback() {
    if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.N) {
        connectivityManager.registerDefaultNetworkCallback(callback)
    } else {
        // Old way to check network connection
    }
}

override fun onStop() {
    unRegisterNetworkCallback()
    super.onStop()
}

private fun unRegisterNetworkCallback() {
    connectivityManager.unregisterNetworkCallback(callback)
}

结帐更新详情如下链接:

https://developer.android.com/training/monitoring-device-state/connectivity-status-type

其他回答

检查这段代码…这对我很有用:)

public static void isNetworkAvailable(final Handler handler, final int timeout) {
    // ask fo message '0' (not connected) or '1' (connected) on 'handler'
    // the answer must be send before before within the 'timeout' (in milliseconds)

    new Thread() {
        private boolean responded = false;   
        @Override
        public void run() { 
            // set 'responded' to TRUE if is able to connect with google mobile (responds fast) 
            new Thread() {      
                @Override
                public void run() {
                    HttpGet requestForTest = new HttpGet("http://m.google.com");
                    try {
                        new DefaultHttpClient().execute(requestForTest); // can last...
                        responded = true;
                    } 
                    catch (Exception e) {
                    }
                } 
            }.start();

            try {
                int waited = 0;
                while(!responded && (waited < timeout)) {
                    sleep(100);
                    if(!responded ) { 
                        waited += 100;
                    }
                }
            } 
            catch(InterruptedException e) {} // do nothing 
            finally { 
                if (!responded) { handler.sendEmptyMessage(0); } 
                else { handler.sendEmptyMessage(1); }
            }
        }
    }.start();
}

然后,我定义处理程序:

Handler h = new Handler() {
    @Override
    public void handleMessage(Message msg) {

        if (msg.what != 1) { // code if not connected

        } else { // code if connected

        }   
    }
};

...并启动测试:

isNetworkAvailable(h,2000); // get the answser within 2000 ms

不要忘记将这些权限添加到您的manifest:

<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />

看一下ConnectivityManager类。您可以使用这个类来获取主机上活动连接的信息。http://developer.android.com/reference/android/net/ConnectivityManager.html

编辑:你可以使用

Context.getSystemService(Context.CONNECTIVITY_SERVICE)
    .getNetworkInfo(ConnectivityManager.TYPE_MOBILE) 

or

Context.getSystemService(Context.CONNECTIVITY_SERVICE)
    .getNetworkInfo(ConnectivityManager.TYPE_WIFI) 

并解析返回NetworkInfo对象的DetailedState枚举

EDIT EDIT:查看是否可以访问主机

Context.getSystemService(Context.CONNECTIVITY_SERVICE)
    .requestRouteToHost(TYPE_WIFI, int hostAddress)

显然,我使用Context.getSystemService(Context.CONNECTIVITY_SERVICE)作为代理来表示

ConnectivityManager cm = Context.getSystemService(Context.CONNECTIVITY_SERVICE);
cm.yourMethodCallHere();

使用以下方法检查互联网连接,同时ConnectivityManager.getActiveNetworkInfo()在API 28中已弃用

@Suppress("DEPRECATION")
fun isNetworkConnected(context: Context): Boolean {
    val cm = context.getSystemService(Context.CONNECTIVITY_SERVICE) as ConnectivityManager?
    return cm?.run {
        if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.M) {
            cm.getNetworkCapabilities(cm.activeNetwork)?.run {
                when {
                    hasTransport(NetworkCapabilities.TRANSPORT_WIFI) -> true
                    hasTransport(NetworkCapabilities.TRANSPORT_CELLULAR) -> true
                    hasTransport(NetworkCapabilities.TRANSPORT_ETHERNET) -> true
                    else -> false
                }
            }
        } else {
            cm.activeNetworkInfo?.run {
                when (type) {
                    ConnectivityManager.TYPE_WIFI -> true
                    ConnectivityManager.TYPE_MOBILE -> true
                    else -> false
                }
            }
        }
    } ?: false

}

还要向清单添加以下权限

<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />

hatransport_ethernet (NetworkCapabilities.TRANSPORT_ETHERNET)用于为Android TV开发的应用程序,其中TV可以直接连接到以太网

这种方法为您提供了一个非常快速的方法(用于实时反馈)或较慢的方法(用于需要可靠性的一次性检查)。

public boolean isNetworkAvailable(bool SlowButMoreReliable) {
    bool Result = false; 
    try {
        if(SlowButMoreReliable){
            ConnectivityManager MyConnectivityManager = null;
            MyConnectivityManager = (ConnectivityManager) getSystemService(Context.CONNECTIVITY_SERVICE);

            NetworkInfo MyNetworkInfo = null;
            MyNetworkInfo = MyConnectivityManager.getActiveNetworkInfo();

            Result = MyNetworkInfo != null && MyNetworkInfo.isConnected();

        } else
        {
            Runtime runtime = Runtime.getRuntime();
            Process ipProcess = runtime.exec("/system/bin/ping -c 1 8.8.8.8");

            int i = ipProcess.waitFor();

            Result = i== 0;

        }

    } catch(Exception ex)
    {
        //Common.Exception(ex); //This method is one you should have that displays exceptions in your log
    }
    return Result;
}