我得到了一个AsyncTask,应该检查对主机名的网络访问。但是doInBackground()永远不会超时。有人知道吗?

public class HostAvailabilityTask extends AsyncTask<String, Void, Boolean> {

    private Main main;

    public HostAvailabilityTask(Main main) {
        this.main = main;
    }

    protected Boolean doInBackground(String... params) {
        Main.Log("doInBackground() isHostAvailable():"+params[0]);

        try {
            return InetAddress.getByName(params[0]).isReachable(30); 
        } catch (UnknownHostException e) {
            e.printStackTrace();
        } catch (IOException e) {
            e.printStackTrace();
        }
        return false;       
    }

    protected void onPostExecute(Boolean... result) {
        Main.Log("onPostExecute()");

        if(result[0] == false) {
            main.setContentView(R.layout.splash);
            return;
        }

        main.continueAfterHostCheck();
    }   
}

当前回答

正如Android文档建议的那样,之后

getActiveNetworkInfo()在Android 10中已弃用。使用 而不是针对Android 10 (API级别)的应用程序的NetworkCallbacks 29)更高。

下面是我们目前检查网络连接的方法:

val cm = context.getSystemService(Context.CONNECTIVITY_SERVICE) as ConnectivityManager
val activeNetwork: NetworkInfo? = cm.activeNetworkInfo
val isConnected: Boolean = activeNetwork?.isConnectedOrConnecting == true

使用NetworkCallbacks检查网络连接的新方法

步骤1:

    private lateinit var connectivityManager:ConnectivityManager

    override fun onCreate(savedInstanceState: Bundle?) {
        super.onCreate(savedInstanceState)
        ...
        connectivityManager = getSystemService(Context.CONNECTIVITY_SERVICE) as ConnectivityManager
    }

步骤2:创建回调:

private val callback = object : ConnectivityManager.NetworkCallback() {
    override fun onAvailable(network: Network) {
        super.onAvailable(network)
        Timber.e("Network:onAvailable")
    }

    override fun onLost(network: Network) {
        super.onLost(network)
        Timber.e("Network:onLost")
    }

}

步骤3:注册和取消注册回调:

private fun registerNetworkCallback() {
    if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.N) {
        connectivityManager.registerDefaultNetworkCallback(callback)
    } else {
        // Old way to check network connection
    }
}

override fun onStop() {
    unRegisterNetworkCallback()
    super.onStop()
}

private fun unRegisterNetworkCallback() {
    connectivityManager.unregisterNetworkCallback(callback)
}

结帐更新详情如下链接:

https://developer.android.com/training/monitoring-device-state/connectivity-status-type

其他回答

这种方法为您提供了一个非常快速的方法(用于实时反馈)或较慢的方法(用于需要可靠性的一次性检查)。

public boolean isNetworkAvailable(bool SlowButMoreReliable) {
    bool Result = false; 
    try {
        if(SlowButMoreReliable){
            ConnectivityManager MyConnectivityManager = null;
            MyConnectivityManager = (ConnectivityManager) getSystemService(Context.CONNECTIVITY_SERVICE);

            NetworkInfo MyNetworkInfo = null;
            MyNetworkInfo = MyConnectivityManager.getActiveNetworkInfo();

            Result = MyNetworkInfo != null && MyNetworkInfo.isConnected();

        } else
        {
            Runtime runtime = Runtime.getRuntime();
            Process ipProcess = runtime.exec("/system/bin/ping -c 1 8.8.8.8");

            int i = ipProcess.waitFor();

            Result = i== 0;

        }

    } catch(Exception ex)
    {
        //Common.Exception(ex); //This method is one you should have that displays exceptions in your log
    }
    return Result;
}

只需创建下面的类来检查internet连接:

public class ConnectionStatus {

    private Context _context;

    public ConnectionStatus(Context context) {
        this._context = context;
    }

    public boolean isConnectionAvailable() {
        ConnectivityManager connectivity = (ConnectivityManager) _context
                .getSystemService(Context.CONNECTIVITY_SERVICE);
        if (connectivity != null) {
            NetworkInfo[] info = connectivity.getAllNetworkInfo();
            if (info != null)
                for (int i = 0; i < info.length; i++)
                    if (info[i].getState() == NetworkInfo.State.CONNECTED) {
                        return true;
                    }
        }
        return false;
    }
}

该类仅包含一个返回连接状态布尔值的方法。因此,简单来说,如果该方法找到一个到Internet的有效连接,则返回值为true,否则为false,如果没有找到有效连接。

MainActivity中的下面的方法调用前面描述的方法的结果,并提示用户进行相应的操作:

public void addListenerOnWifiButton() {
        Button btnWifi = (Button)findViewById(R.id.btnWifi);

        iia = new ConnectionStatus(getApplicationContext());

        isConnected = iia.isConnectionAvailable();
        if (!isConnected) {
            btnWifi.setOnClickListener(new View.OnClickListener() {

                @Override
                public void onClick(View v) {
                    startActivity(new Intent(Settings.ACTION_WIFI_SETTINGS));
                    Toast.makeText(getBaseContext(), "Please connect to a hotspot",
                            Toast.LENGTH_SHORT).show();
                }
            });
        }
        else {
            btnWifi.setVisibility(4);
            warning.setText("This app may use your mobile data to update events and get their details.");
        }
    }

在上面的代码中,如果结果为假,(因此没有互联网连接,用户将被带到Android wi-fi面板,在那里他将被提示连接到wi-fi热点。

我在这里看到了很多过时的答案,所以我决定加入我的答案。

由于Android 10 (API级别29)getActiveNetworkInfo()已弃用,谷歌建议我们使用NetworkCallbacks而不是针对Android 10及更高版本的应用程序。

关于阅读网络状态的文档提供了一些关于如何使用NetworkCallback的信息,但我没有设法找到一个很好的代码示例,整个事情的工作,所以这里是我提出的代码,我们在我们的应用程序中使用:

import android.content.Context
import android.net.ConnectivityManager
import android.net.LinkProperties
import android.net.Network
import android.net.NetworkCapabilities
import com.fieldontrack.kmm.common.network.ConnectivityMonitor
import com.fieldontrack.kmm.entities.connectivity.NetworkType
import kotlinx.coroutines.flow.MutableStateFlow
import kotlinx.coroutines.flow.StateFlow

class ConnectivityMonitorImpl(appContext: Context) : ConnectivityMonitor {
    private val connectivityManager = appContext.getSystemService(ConnectivityManager::class.java)
    private val networkCallback = object : ConnectivityManager.NetworkCallback() {
        override fun onAvailable(network: Network) =
            connectivityManager.getNetworkCapabilities(network)?.let { networkCapabilities ->
                updateConnectionStatus(networkCapabilities = networkCapabilities)
                updateNetworkType(networkCapabilities = networkCapabilities)
            } ?: run {
                _isConnectedState.value = true
            }

        override fun onLost(network: Network) {
            // Do not check for NetworkCapabilities here, as they might be wrong.
            // If we get this callback, we're certain that we've lost connection.
            _isConnectedState.value = false
            _networkTypeState.value = NetworkType.Unknown
        }

        override fun onCapabilitiesChanged(
            network: Network,
            networkCapabilities: NetworkCapabilities
        ) {
            updateConnectionStatus(networkCapabilities = networkCapabilities)
            updateNetworkType(networkCapabilities = networkCapabilities)
        }

        override fun onLinkPropertiesChanged(
            network: Network,
            linkProperties: LinkProperties
        ) = Unit
    }
    private val _isConnectedState = MutableStateFlow(false)
    private val _networkTypeState = MutableStateFlow(NetworkType.Unknown)

    override val isConnectedState: StateFlow<Boolean> = _isConnectedState
    override val networkTypeState: StateFlow<NetworkType> = _networkTypeState

    override val isConnected: Boolean
        get() = _isConnectedState.value

    override val networkType: NetworkType
        get() = _networkTypeState.value

    init {
        startMonitoring()
    }

    override fun startMonitoring() =
        connectivityManager.registerDefaultNetworkCallback(networkCallback)

    override fun stopMonitoring() =
        connectivityManager.unregisterNetworkCallback(networkCallback)

    private fun updateConnectionStatus(networkCapabilities: NetworkCapabilities) {
        val isConnected =
            networkCapabilities.hasCapability(NetworkCapabilities.NET_CAPABILITY_INTERNET)

        _isConnectedState.value = isConnected
    }

    private fun updateNetworkType(networkCapabilities: NetworkCapabilities) {
        val networkType = when {
            networkCapabilities.hasTransport(NetworkCapabilities.TRANSPORT_WIFI) -> NetworkType.WiFi
            networkCapabilities.hasTransport(NetworkCapabilities.TRANSPORT_CELLULAR) -> NetworkType.Cellular
            else -> NetworkType.Unknown
        }

        _networkTypeState.value = networkType
    }
}

ConnectivityMonitor界面非常简单:

interface ConnectivityMonitor {
    val isConnected: Boolean
    val networkType: NetworkType

    val isConnectedState: StateFlow<Boolean>
    val networkTypeState: StateFlow<NetworkType>
    
    fun startMonitoring()
    fun stopMonitoring()
}

NetworkType只是一个简单的枚举:

enum class NetworkType { Unknown, Cellular, WiFi }

据我测试,无论应用程序是在后台还是前台,这都是可行的。

在我目前所见过的所有方法中,最短、最干净的方法应该是:

public final static boolean isConnected( Context context )
{   
   final ConnectivityManager connectivityManager = 
         (ConnectivityManager) context.getSystemService( Context.CONNECTIVITY_SERVICE );  
   final NetworkInfo networkInfo = connectivityManager.getActiveNetworkInfo();    
   return networkInfo != null && networkInfo.isConnected();
}

PS:这不会ping任何主机,它只是检查连接状态,所以如果你的路由器没有互联网连接,而你的设备连接到它,这个方法将返回true,尽管你没有互联网。 对于实际的测试,我建议执行一个HttpHead请求(例如到www.google.com)并检查状态,如果它是200 OK,一切正常,并且您的设备有互联网连接。

这对我很有用。试试吧。

public void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);
    setContentView(R.layout.main);
    try {
        URL url = new URL("http://stackoverflow.com/posts/11642475/edit" );
        //URL url = new URL("http://www.nofoundwebsite.com/" );
        executeReq(url);
        Toast.makeText(getApplicationContext(), "Webpage is available!", Toast.LENGTH_SHORT).show();
    }
    catch(Exception e) {
        Toast.makeText(getApplicationContext(), "oops! webpage is not available!", Toast.LENGTH_SHORT).show();
    }
}

private void executeReq(URL urlObject) throws IOException
{
    HttpURLConnection conn = null;
    conn = (HttpURLConnection) urlObject.openConnection();
    conn.setReadTimeout(30000);//milliseconds
    conn.setConnectTimeout(3500);//milliseconds
    conn.setRequestMethod("GET");
    conn.setDoInput(true);

    // Start connect
    conn.connect();
    InputStream response =conn.getInputStream();
    Log.d("Response:", response.toString());
}}