我得到了一个AsyncTask,应该检查对主机名的网络访问。但是doInBackground()永远不会超时。有人知道吗?

public class HostAvailabilityTask extends AsyncTask<String, Void, Boolean> {

    private Main main;

    public HostAvailabilityTask(Main main) {
        this.main = main;
    }

    protected Boolean doInBackground(String... params) {
        Main.Log("doInBackground() isHostAvailable():"+params[0]);

        try {
            return InetAddress.getByName(params[0]).isReachable(30); 
        } catch (UnknownHostException e) {
            e.printStackTrace();
        } catch (IOException e) {
            e.printStackTrace();
        }
        return false;       
    }

    protected void onPostExecute(Boolean... result) {
        Main.Log("onPostExecute()");

        if(result[0] == false) {
            main.setContentView(R.layout.splash);
            return;
        }

        main.continueAfterHostCheck();
    }   
}

当前回答

下面是我用于可达性检查的Kotlin版本,

芬兰湾的科特林MyReachability

object MyReachability {

    private val REACHABILITY_SERVER = "http://google.com" // can be any URL you want

    private fun hasNetworkAvailable(context: Context): Boolean {
        val service = Context.CONNECTIVITY_SERVICE
        val manager = context.getSystemService(service) as ConnectivityManager?
        val network = manager?.activeNetworkInfo
        Log.d(classTag, "hasNetworkAvailable: ${(network != null)}")
        return (network != null)
    }

    fun hasInternetConnected(context: Context): Boolean {
        if (hasNetworkAvailable(context)) {
            try {
                val connection = URL(REACHABILITY_SERVER).openConnection() as HttpURLConnection
                connection.setRequestProperty("User-Agent", "Test")
                connection.setRequestProperty("Connection", "close")
                connection.connectTimeout = 1500
                connection.connect()
                Log.d(classTag, "hasInternetConnected: ${(connection.responseCode == 200)}")
                return (connection.responseCode == 200)
            } catch (e: IOException) {
                Log.e(classTag, "Error checking internet connection", e)
            }
        } else {
            Log.w(classTag, "No network available!")
        }
        Log.d(classTag, "hasInternetConnected: false")
        return false
    }
}

您甚至可以根据策略和限制将REACHABILITY_SERVER作为参数传递,例如,当您在中国时,您可以检查https://baidu.com而不是https://google.com。

调用示例中,

val webLoaderThread = Thread {
   if (MyReachability.hasInternetConnected(this)){
       runOnUiThread {
           //mWebView.loadUrl(LANDING_SERVER) // connected
       }
   } else {
       runOnUiThread {
           //showDialogNoNetwork() // not connected
       }
   }
}
webLoaderThread.start()

安卓系统权限

不要忘记将以下权限添加到你的AndroidManifest.xml中

<uses-permission android:name="android.permission.INTERNET"/>
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE"/>

其他回答

public boolean isOnline() {
    boolean var = false;
    ConnectivityManager cm = (ConnectivityManager) getSystemService(Context.CONNECTIVITY_SERVICE);
    if ( cm.getActiveNetworkInfo() != null ) {
        var = true;
    }
    return var;
} 

我是这样做的。 我想会更短更有可读性。

干杯!

Saiyan

芬兰湾的科特林实现

/**
* Function that uses ping, takes server name or ip as argument.
*
* @return [Double.MAX_VALUE] if server is not reachable. Average RTT if the server is reachable.
*
* Success output example
*
* PING 8.8.8.8 (8.8.8.8) 56(84) bytes of data.
* 64 bytes from 8.8.8.8: icmp_seq=1 ttl=254 time=172 ms
* 64 bytes from 8.8.8.8: icmp_seq=2 ttl=254 time=166 ms
* 64 bytes from 8.8.8.8: icmp_seq=3 ttl=254 time=167 ms
* 64 bytes from 8.8.8.8: icmp_seq=4 ttl=254 time=172 ms
* 64 bytes from 8.8.8.8: icmp_seq=5 ttl=254 time=167 ms

* --- 8.8.8.8 ping statistics ---
* 5 packets transmitted, 5 received, 0% packet loss, time 4011ms
* rtt min/avg/max/mdev = 166.470/169.313/172.322/2.539 ms
*          |________________________|
* value to parse using it.split('=')[1].trim().split(' ')[0].trim().split('/')[1].toDouble()
*/
@ExperimentalStdlibApi
fun pingServerAverageRtt(host: String): Double {

    var aveRtt: Double = Double.MAX_VALUE

    try {
        // execute the command on the environment interface, timeout is set as 0.2 to get response faster.
        val pingProcess: Process = Runtime.getRuntime().exec("/system/bin/ping -i 0.2 -c 5 $host")
        // gets the input stream to get the output of the executed command
        val bufferedReader = BufferedReader(InputStreamReader(pingProcess.inputStream))

        bufferedReader.forEachLine {
            if (it.isNotEmpty() && it.contains("min/avg/max/mdev")) {  // when we get to the last line of executed ping command
                aveRtt = it.split('=')[1].trim()
                        .split(' ')[0].trim()
                        .split('/')[1].toDouble()
            }
        }
    } catch (e: IOException) {
        e.printStackTrace()
    }

    return aveRtt
}

使用的例子


val latency = pingServerAverageRtt(ipString)
if (latency != Double.MAX_VALUE) { 
    //server reachable
} else {
    //server not reachable
}

检查这段代码…这对我很有用:)

public static void isNetworkAvailable(final Handler handler, final int timeout) {
    // ask fo message '0' (not connected) or '1' (connected) on 'handler'
    // the answer must be send before before within the 'timeout' (in milliseconds)

    new Thread() {
        private boolean responded = false;   
        @Override
        public void run() { 
            // set 'responded' to TRUE if is able to connect with google mobile (responds fast) 
            new Thread() {      
                @Override
                public void run() {
                    HttpGet requestForTest = new HttpGet("http://m.google.com");
                    try {
                        new DefaultHttpClient().execute(requestForTest); // can last...
                        responded = true;
                    } 
                    catch (Exception e) {
                    }
                } 
            }.start();

            try {
                int waited = 0;
                while(!responded && (waited < timeout)) {
                    sleep(100);
                    if(!responded ) { 
                        waited += 100;
                    }
                }
            } 
            catch(InterruptedException e) {} // do nothing 
            finally { 
                if (!responded) { handler.sendEmptyMessage(0); } 
                else { handler.sendEmptyMessage(1); }
            }
        }
    }.start();
}

然后,我定义处理程序:

Handler h = new Handler() {
    @Override
    public void handleMessage(Message msg) {

        if (msg.what != 1) { // code if not connected

        } else { // code if connected

        }   
    }
};

...并启动测试:

isNetworkAvailable(h,2000); // get the answser within 2000 ms
if(isConnected()){
                Toast.makeText(getApplication(),"Thank you",Toast.LENGTH_SHORT).show();
        }
        else{

            AlertDialog.Builder builder =
                    new AlertDialog.Builder(this, R.style.AppCompatAlertDialogStyle);
            builder.setTitle("Amar Bhat");
            builder.setMessage("Oops...You are not connected to Internet!!!");
            builder.setPositiveButton("OK", null);
            builder.setNegativeButton("Cancel", null);
            builder.show();
            //Toast.makeText(getApplication(),"You are not connected",Toast.LENGTH_SHORT).show();
        }




//And outside the class define isConnected()

 public boolean isConnected(){
        ConnectivityManager connMgr = (ConnectivityManager) getSystemService(Activity.CONNECTIVITY_SERVICE);
        NetworkInfo networkInfo = connMgr.getActiveNetworkInfo();
        if (networkInfo != null && networkInfo.isConnected())
            return true;
        else
            return false;
    }

// In minifest add these permission
<uses-permission android:name="android.permission.INTERNET" />

    <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />

更新29/06/2015 如果你正在使用Xamarin。Android和想要检查连接,你可以使用Nuget包,这将给你在多个平台上的功能。好的候选人在这里和这里。 [更新结束]

The Answers above are quite good, but they are all in Java, and almost all of them check for a connectivity. In my case, I needed to have connectivity with a specific type of connection and I am developing on Xamarin.Android. Moreover, I do not pass a reference to my activities Context in the Hardware layer, I use the Application Context. So here is my solution, in case somebody comes here with similar requirements. I have not done full testing though, will update the answer once I am done with my testing

using Android.App;
using Android.Content;
using Android.Net;

namespace Leopard.Mobile.Hal.Android
{
    public class AndroidNetworkHelper
    {
        public static AndroidNetworkStatus GetWifiConnectivityStatus()
        {
            return GetConnectivityStatus(ConnectivityType.Wifi);
        }

        public static AndroidNetworkStatus GetMobileConnectivityStatus()
        {
            return GetConnectivityStatus(ConnectivityType.Mobile);
        }

        #region Implementation

        private static AndroidNetworkStatus GetConnectivityStatus(ConnectivityType connectivityType)
        {
            var connectivityManager = (ConnectivityManager)Application.Context.GetSystemService(Context.ConnectivityService);
            var wifiNetworkInfo = connectivityManager.GetNetworkInfo(connectivityType);
            var result = GetNetworkStatus(wifiNetworkInfo);
            return result;
        }

        private static AndroidNetworkStatus GetNetworkStatus(NetworkInfo wifiNetworkInfo)
        {
            var result = AndroidNetworkStatus.Unknown;
            if (wifiNetworkInfo != null)
            {
                if (wifiNetworkInfo.IsAvailable && wifiNetworkInfo.IsConnected)
                {
                    result = AndroidNetworkStatus.Connected;
                }
                else
                {
                    result = AndroidNetworkStatus.Disconnected;
                }
            }
            return result;
        } 

        #endregion
    }

    public enum AndroidNetworkStatus
    {
        Connected,
        Disconnected,
        Unknown
    }