我想存储一组在构建时自动递增的整数:

int MajorVersion = 0;
int MinorVersion = 1;
int Revision = 92;

当我编译时,它会自动增加Revision。当我构建安装项目时,它会增加MinorVersion(我可以手动这样做)。MajorVersion只能手动递增。

然后我可以在菜单Help/About中显示一个版本号给用户:

  Version: 0.1.92

如何实现这一目标?

这个问题不仅问如何有一个自动递增的版本号,还问如何在代码中使用它,这是一个比其他问题更完整的答案。


当前回答

*在版本(如“2.10.3.*”)-它是简单的,但数字太大 AutoBuildVersion -看起来很棒,但它不工作与我的VS2010。 @DrewChapin的脚本工作,但我不能在我的工作室为调试预构建事件和释放预构建事件设置不同的模式。

所以我修改了一下剧本… 命令:

"%CommonProgramFiles(x86)%\microsoft shared\TextTemplating\10.0\TextTransform.exe" -a !!$(ConfigurationName)!1 "$(ProjectDir)Properties\AssemblyInfo.tt"

和脚本(这适用于“调试”和“发布”配置):

<#@ template debug="true" hostspecific="true" language="C#" #>
<#@ output extension=".cs" #>
<#@ assembly name="System.Windows.Forms" #>
<#@ import namespace="System.IO" #>
<#@ import namespace="System.Text.RegularExpressions" #>
<#
    int incRevision = 1;
    int incBuild = 1;

    try { incRevision = Convert.ToInt32(this.Host.ResolveParameterValue("","","Debug"));} catch( Exception ) { incBuild=0; }
    try { incBuild = Convert.ToInt32(this.Host.ResolveParameterValue("","","Release")); } catch( Exception ) { incRevision=0; }
    try {
        string currentDirectory = Path.GetDirectoryName(Host.TemplateFile);
        string assemblyInfo = File.ReadAllText(Path.Combine(currentDirectory,"AssemblyInfo.cs"));
        Regex pattern = new Regex("AssemblyVersion\\(\"\\d+\\.\\d+\\.(?<revision>\\d+)\\.(?<build>\\d+)\"\\)");
        MatchCollection matches = pattern.Matches(assemblyInfo);
        revision = Convert.ToInt32(matches[0].Groups["revision"].Value) + incRevision;
        build = Convert.ToInt32(matches[0].Groups["build"].Value) + incBuild;
    }
    catch( Exception ) { }
#>
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;

// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("Game engine. Keys: F2 (Debug trace), F4 (Fullscreen), Shift+Arrows (Move view). ")]
[assembly: AssemblyProduct("Game engine")]
[assembly: AssemblyDescription("My engine for game")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyCopyright("Copyright © Name 2013")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]

// Setting ComVisible to false makes the types in this assembly not visible
// to COM components.  If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type. Only Windows
// assemblies support COM.
[assembly: ComVisible(false)]

// On Windows, the following GUID is for the ID of the typelib if this
// project is exposed to COM. On other platforms, it unique identifies the
// title storage container when deploying this assembly to the device.
[assembly: Guid("00000000-0000-0000-0000-000000000000")]

// Version information for an assembly consists of the following four values:
//
//      Major Version
//      Minor Version
//      Build Number
//      Revision
//
[assembly: AssemblyVersion("0.1.<#= this.revision #>.<#= this.build #>")]
[assembly: AssemblyFileVersion("0.1.<#= this.revision #>.<#= this.build #>")]

<#+
    int revision = 0;
    int build = 0;
#>

其他回答

这是我对T4建议的实现…这将在每次构建项目时增加构建号,而不考虑所选的配置(即调试|发布),并且在每次进行发布构建时增加修订号。您可以通过应用程序➤组装信息继续更新主版本号和次版本号…

为了更详细地解释,这将读取现有的AssemblyInfo.cs文件,并使用regex来查找AssemblyVersion信息,然后根据来自TextTransform.exe的输入增加修订和构建号。

Delete your existing AssemblyInfo.cs file. Create a AssemblyInfo.tt file in its place. Visual Studio should create AssemblyInfo.cs and group it with the T4 file after you save the T4 file. <#@ template debug="true" hostspecific="true" language="C#" #> <#@ output extension=".cs" #> <#@ import namespace="System.IO" #> <#@ import namespace="System.Text.RegularExpressions" #> <# string output = File.ReadAllText(this.Host.ResolvePath("AssemblyInfo.cs")); Regex pattern = new Regex("AssemblyVersion\\(\"(?<major>\\d+)\\.(?<minor>\\d+)\\.(?<revision>\\d+)\\.(?<build>\\d+)\"\\)"); MatchCollection matches = pattern.Matches(output); if( matches.Count == 1 ) { major = Convert.ToInt32(matches[0].Groups["major"].Value); minor = Convert.ToInt32(matches[0].Groups["minor"].Value); build = Convert.ToInt32(matches[0].Groups["build"].Value) + 1; revision = Convert.ToInt32(matches[0].Groups["revision"].Value); if( this.Host.ResolveParameterValue("-","-","BuildConfiguration") == "Release" ) revision++; } #> using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Resources; // General Information [assembly: AssemblyTitle("Insert title here")] [assembly: AssemblyDescription("Insert description here")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("Insert company here")] [assembly: AssemblyProduct("Insert product here")] [assembly: AssemblyCopyright("Insert copyright here")] [assembly: AssemblyTrademark("Insert trademark here")] [assembly: AssemblyCulture("")] // Version informationr( [assembly: AssemblyVersion("<#= this.major #>.<#= this.minor #>.<#= this.revision #>.<#= this.build #>")] [assembly: AssemblyFileVersion("<#= this.major #>.<#= this.minor #>.<#= this.revision #>.<#= this.build #>")] [assembly: NeutralResourcesLanguageAttribute( "en-US" )] <#+ int major = 1; int minor = 0; int revision = 0; int build = 0; #> Add this to your pre-build event: "%CommonProgramFiles(x86)%\microsoft shared\TextTemplating\$(VisualStudioVersion)\TextTransform.exe" -a !!BuildConfiguration!$(Configuration) "$(ProjectDir)Properties\AssemblyInfo.tt"

你可以在Visual Studio中使用T4模板机制从一个简单的文本文件中生成所需的源代码:

I wanted to configure version information generation for some .NET projects. It’s been a long time since I investigated available options, so I searched around hoping to find some simple way of doing this. What I’ve found didn’t look very encouraging: people write Visual Studio add-ins and custom MsBuild tasks just to obtain one integer number (okay, maybe two). This felt overkill for a small personal project. The inspiration came from one of the StackOverflow discussions where somebody suggested that T4 templates could do the job. And of course they can. The solution requires a minimal effort and no Visual Studio or build process customization. Here what should be done: Create a file with extension ".tt" and place there T4 template that will generate AssemblyVersion and AssemblyFileVersion attributes:

<#@ template language="C#" #>
// 
// This code was generated by a tool. Any changes made manually will be lost
// the next time this code is regenerated.
// 

using System.Reflection;

[assembly: AssemblyVersion("1.0.1.<#= this.RevisionNumber #>")]
[assembly: AssemblyFileVersion("1.0.1.<#= this.RevisionNumber #>")]
<#+
    int RevisionNumber = (int)(DateTime.UtcNow - new DateTime(2010,1,1)).TotalDays;
#>

You will have to decide about version number generation algorithm. For me it was sufficient to auto-generate a revision number that is set to the number of days since January 1st, 2010. As you can see, the version generation rule is written in plain C#, so you can easily adjust it to your needs. The file above should be placed in one of the projects. I created a new project with just this single file to make version management technique clear. When I build this project (actually I don’t even need to build it: saving the file is enough to trigger a Visual Studio action), the following C# is generated:

// 
// This code was generated by a tool. Any changes made manually will be lost
// the next time this code is regenerated.
// 

using System.Reflection;

[assembly: AssemblyVersion("1.0.1.113")]
[assembly: AssemblyFileVersion("1.0.1.113")]

Yes, today it’s 113 days since January 1st, 2010. Tomorrow the revision number will change. Next step is to remove AssemblyVersion and AssemblyFileVersion attributes from AssemblyInfo.cs files in all projects that should share the same auto-generated version information. Instead choose “Add existing item” for each projects, navigate to the folder with T4 template file, select corresponding “.cs” file and add it as a link. That will do! What I like about this approach is that it is lightweight (no custom MsBuild tasks), and auto-generated version information is not added to source control. And of course using C# for version generation algorithm opens for algorithms of any complexity.

你可以尝试使用Matt Griffith的UpdateVersion。它现在很旧了,但工作得很好。要使用它,只需要设置一个指向AssemblyInfo.cs文件的预构建事件,应用程序将根据命令行参数相应地更新版本号。

由于应用程序是开源的,我还创建了一个版本,使用格式(Major version)增加版本号。(小版本)。[一][dayofyear])。(增量)。我已经将UpdateVersion应用程序的修改版本的代码放在GitHub上:https://github.com/munr/UpdateVersion

您可以使用构建脚本(如build versioning)进行更高级的版本控制

*在版本(如“2.10.3.*”)-它是简单的,但数字太大 AutoBuildVersion -看起来很棒,但它不工作与我的VS2010。 @DrewChapin的脚本工作,但我不能在我的工作室为调试预构建事件和释放预构建事件设置不同的模式。

所以我修改了一下剧本… 命令:

"%CommonProgramFiles(x86)%\microsoft shared\TextTemplating\10.0\TextTransform.exe" -a !!$(ConfigurationName)!1 "$(ProjectDir)Properties\AssemblyInfo.tt"

和脚本(这适用于“调试”和“发布”配置):

<#@ template debug="true" hostspecific="true" language="C#" #>
<#@ output extension=".cs" #>
<#@ assembly name="System.Windows.Forms" #>
<#@ import namespace="System.IO" #>
<#@ import namespace="System.Text.RegularExpressions" #>
<#
    int incRevision = 1;
    int incBuild = 1;

    try { incRevision = Convert.ToInt32(this.Host.ResolveParameterValue("","","Debug"));} catch( Exception ) { incBuild=0; }
    try { incBuild = Convert.ToInt32(this.Host.ResolveParameterValue("","","Release")); } catch( Exception ) { incRevision=0; }
    try {
        string currentDirectory = Path.GetDirectoryName(Host.TemplateFile);
        string assemblyInfo = File.ReadAllText(Path.Combine(currentDirectory,"AssemblyInfo.cs"));
        Regex pattern = new Regex("AssemblyVersion\\(\"\\d+\\.\\d+\\.(?<revision>\\d+)\\.(?<build>\\d+)\"\\)");
        MatchCollection matches = pattern.Matches(assemblyInfo);
        revision = Convert.ToInt32(matches[0].Groups["revision"].Value) + incRevision;
        build = Convert.ToInt32(matches[0].Groups["build"].Value) + incBuild;
    }
    catch( Exception ) { }
#>
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;

// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("Game engine. Keys: F2 (Debug trace), F4 (Fullscreen), Shift+Arrows (Move view). ")]
[assembly: AssemblyProduct("Game engine")]
[assembly: AssemblyDescription("My engine for game")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyCopyright("Copyright © Name 2013")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]

// Setting ComVisible to false makes the types in this assembly not visible
// to COM components.  If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type. Only Windows
// assemblies support COM.
[assembly: ComVisible(false)]

// On Windows, the following GUID is for the ID of the typelib if this
// project is exposed to COM. On other platforms, it unique identifies the
// title storage container when deploying this assembly to the device.
[assembly: Guid("00000000-0000-0000-0000-000000000000")]

// Version information for an assembly consists of the following four values:
//
//      Major Version
//      Minor Version
//      Build Number
//      Revision
//
[assembly: AssemblyVersion("0.1.<#= this.revision #>.<#= this.build #>")]
[assembly: AssemblyFileVersion("0.1.<#= this.revision #>.<#= this.build #>")]

<#+
    int revision = 0;
    int build = 0;
#>