我想存储一组在构建时自动递增的整数:

int MajorVersion = 0;
int MinorVersion = 1;
int Revision = 92;

当我编译时,它会自动增加Revision。当我构建安装项目时,它会增加MinorVersion(我可以手动这样做)。MajorVersion只能手动递增。

然后我可以在菜单Help/About中显示一个版本号给用户:

  Version: 0.1.92

如何实现这一目标?

这个问题不仅问如何有一个自动递增的版本号,还问如何在代码中使用它,这是一个比其他问题更完整的答案。


当前回答

*在版本(如“2.10.3.*”)-它是简单的,但数字太大 AutoBuildVersion -看起来很棒,但它不工作与我的VS2010。 @DrewChapin的脚本工作,但我不能在我的工作室为调试预构建事件和释放预构建事件设置不同的模式。

所以我修改了一下剧本… 命令:

"%CommonProgramFiles(x86)%\microsoft shared\TextTemplating\10.0\TextTransform.exe" -a !!$(ConfigurationName)!1 "$(ProjectDir)Properties\AssemblyInfo.tt"

和脚本(这适用于“调试”和“发布”配置):

<#@ template debug="true" hostspecific="true" language="C#" #>
<#@ output extension=".cs" #>
<#@ assembly name="System.Windows.Forms" #>
<#@ import namespace="System.IO" #>
<#@ import namespace="System.Text.RegularExpressions" #>
<#
    int incRevision = 1;
    int incBuild = 1;

    try { incRevision = Convert.ToInt32(this.Host.ResolveParameterValue("","","Debug"));} catch( Exception ) { incBuild=0; }
    try { incBuild = Convert.ToInt32(this.Host.ResolveParameterValue("","","Release")); } catch( Exception ) { incRevision=0; }
    try {
        string currentDirectory = Path.GetDirectoryName(Host.TemplateFile);
        string assemblyInfo = File.ReadAllText(Path.Combine(currentDirectory,"AssemblyInfo.cs"));
        Regex pattern = new Regex("AssemblyVersion\\(\"\\d+\\.\\d+\\.(?<revision>\\d+)\\.(?<build>\\d+)\"\\)");
        MatchCollection matches = pattern.Matches(assemblyInfo);
        revision = Convert.ToInt32(matches[0].Groups["revision"].Value) + incRevision;
        build = Convert.ToInt32(matches[0].Groups["build"].Value) + incBuild;
    }
    catch( Exception ) { }
#>
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;

// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("Game engine. Keys: F2 (Debug trace), F4 (Fullscreen), Shift+Arrows (Move view). ")]
[assembly: AssemblyProduct("Game engine")]
[assembly: AssemblyDescription("My engine for game")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyCopyright("Copyright © Name 2013")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]

// Setting ComVisible to false makes the types in this assembly not visible
// to COM components.  If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type. Only Windows
// assemblies support COM.
[assembly: ComVisible(false)]

// On Windows, the following GUID is for the ID of the typelib if this
// project is exposed to COM. On other platforms, it unique identifies the
// title storage container when deploying this assembly to the device.
[assembly: Guid("00000000-0000-0000-0000-000000000000")]

// Version information for an assembly consists of the following four values:
//
//      Major Version
//      Minor Version
//      Build Number
//      Revision
//
[assembly: AssemblyVersion("0.1.<#= this.revision #>.<#= this.build #>")]
[assembly: AssemblyFileVersion("0.1.<#= this.revision #>.<#= this.build #>")]

<#+
    int revision = 0;
    int build = 0;
#>

其他回答

您可以使用构建脚本(如build versioning)进行更高级的版本控制

使用AssemblyInfo.cs

在App_Code中创建文件,并填写以下内容或使用谷歌获取其他属性/属性。

AssemblyInfo.cs

using System.Reflection;

[assembly: AssemblyDescription("Very useful stuff here.")]
[assembly: AssemblyCompany("companyname")]
[assembly: AssemblyCopyright("Copyright © me 2009")]
[assembly: AssemblyProduct("NeatProduct")]
[assembly: AssemblyVersion("1.1.*")]

AssemblyVersion是您真正需要的部分。

然后,如果你在一个网站上工作,在任何aspx页面或控件中,你可以在< page >标签中添加以下内容:

CompilerOptions="<folderpath>\App_Code\AssemblyInfo.cs"

(替换文件夹路径与适当的变量当然)。

我认为你不需要以任何方式为其他类添加编译器选项;App_Code中的所有文件在编译时都应该收到版本信息。

希望这能有所帮助。

*在版本(如“2.10.3.*”)-它是简单的,但数字太大 AutoBuildVersion -看起来很棒,但它不工作与我的VS2010。 @DrewChapin的脚本工作,但我不能在我的工作室为调试预构建事件和释放预构建事件设置不同的模式。

所以我修改了一下剧本… 命令:

"%CommonProgramFiles(x86)%\microsoft shared\TextTemplating\10.0\TextTransform.exe" -a !!$(ConfigurationName)!1 "$(ProjectDir)Properties\AssemblyInfo.tt"

和脚本(这适用于“调试”和“发布”配置):

<#@ template debug="true" hostspecific="true" language="C#" #>
<#@ output extension=".cs" #>
<#@ assembly name="System.Windows.Forms" #>
<#@ import namespace="System.IO" #>
<#@ import namespace="System.Text.RegularExpressions" #>
<#
    int incRevision = 1;
    int incBuild = 1;

    try { incRevision = Convert.ToInt32(this.Host.ResolveParameterValue("","","Debug"));} catch( Exception ) { incBuild=0; }
    try { incBuild = Convert.ToInt32(this.Host.ResolveParameterValue("","","Release")); } catch( Exception ) { incRevision=0; }
    try {
        string currentDirectory = Path.GetDirectoryName(Host.TemplateFile);
        string assemblyInfo = File.ReadAllText(Path.Combine(currentDirectory,"AssemblyInfo.cs"));
        Regex pattern = new Regex("AssemblyVersion\\(\"\\d+\\.\\d+\\.(?<revision>\\d+)\\.(?<build>\\d+)\"\\)");
        MatchCollection matches = pattern.Matches(assemblyInfo);
        revision = Convert.ToInt32(matches[0].Groups["revision"].Value) + incRevision;
        build = Convert.ToInt32(matches[0].Groups["build"].Value) + incBuild;
    }
    catch( Exception ) { }
#>
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;

// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("Game engine. Keys: F2 (Debug trace), F4 (Fullscreen), Shift+Arrows (Move view). ")]
[assembly: AssemblyProduct("Game engine")]
[assembly: AssemblyDescription("My engine for game")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyCopyright("Copyright © Name 2013")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]

// Setting ComVisible to false makes the types in this assembly not visible
// to COM components.  If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type. Only Windows
// assemblies support COM.
[assembly: ComVisible(false)]

// On Windows, the following GUID is for the ID of the typelib if this
// project is exposed to COM. On other platforms, it unique identifies the
// title storage container when deploying this assembly to the device.
[assembly: Guid("00000000-0000-0000-0000-000000000000")]

// Version information for an assembly consists of the following four values:
//
//      Major Version
//      Minor Version
//      Build Number
//      Revision
//
[assembly: AssemblyVersion("0.1.<#= this.revision #>.<#= this.build #>")]
[assembly: AssemblyFileVersion("0.1.<#= this.revision #>.<#= this.build #>")]

<#+
    int revision = 0;
    int build = 0;
#>

这是我对T4建议的实现…这将在每次构建项目时增加构建号,而不考虑所选的配置(即调试|发布),并且在每次进行发布构建时增加修订号。您可以通过应用程序➤组装信息继续更新主版本号和次版本号…

为了更详细地解释,这将读取现有的AssemblyInfo.cs文件,并使用regex来查找AssemblyVersion信息,然后根据来自TextTransform.exe的输入增加修订和构建号。

Delete your existing AssemblyInfo.cs file. Create a AssemblyInfo.tt file in its place. Visual Studio should create AssemblyInfo.cs and group it with the T4 file after you save the T4 file. <#@ template debug="true" hostspecific="true" language="C#" #> <#@ output extension=".cs" #> <#@ import namespace="System.IO" #> <#@ import namespace="System.Text.RegularExpressions" #> <# string output = File.ReadAllText(this.Host.ResolvePath("AssemblyInfo.cs")); Regex pattern = new Regex("AssemblyVersion\\(\"(?<major>\\d+)\\.(?<minor>\\d+)\\.(?<revision>\\d+)\\.(?<build>\\d+)\"\\)"); MatchCollection matches = pattern.Matches(output); if( matches.Count == 1 ) { major = Convert.ToInt32(matches[0].Groups["major"].Value); minor = Convert.ToInt32(matches[0].Groups["minor"].Value); build = Convert.ToInt32(matches[0].Groups["build"].Value) + 1; revision = Convert.ToInt32(matches[0].Groups["revision"].Value); if( this.Host.ResolveParameterValue("-","-","BuildConfiguration") == "Release" ) revision++; } #> using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Resources; // General Information [assembly: AssemblyTitle("Insert title here")] [assembly: AssemblyDescription("Insert description here")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("Insert company here")] [assembly: AssemblyProduct("Insert product here")] [assembly: AssemblyCopyright("Insert copyright here")] [assembly: AssemblyTrademark("Insert trademark here")] [assembly: AssemblyCulture("")] // Version informationr( [assembly: AssemblyVersion("<#= this.major #>.<#= this.minor #>.<#= this.revision #>.<#= this.build #>")] [assembly: AssemblyFileVersion("<#= this.major #>.<#= this.minor #>.<#= this.revision #>.<#= this.build #>")] [assembly: NeutralResourcesLanguageAttribute( "en-US" )] <#+ int major = 1; int minor = 0; int revision = 0; int build = 0; #> Add this to your pre-build event: "%CommonProgramFiles(x86)%\microsoft shared\TextTemplating\$(VisualStudioVersion)\TextTransform.exe" -a !!BuildConfiguration!$(Configuration) "$(ProjectDir)Properties\AssemblyInfo.tt"

你可以尝试使用Matt Griffith的UpdateVersion。它现在很旧了,但工作得很好。要使用它,只需要设置一个指向AssemblyInfo.cs文件的预构建事件,应用程序将根据命令行参数相应地更新版本号。

由于应用程序是开源的,我还创建了一个版本,使用格式(Major version)增加版本号。(小版本)。[一][dayofyear])。(增量)。我已经将UpdateVersion应用程序的修改版本的代码放在GitHub上:https://github.com/munr/UpdateVersion