我如何禁用景观模式的一些观点在我的Android应用程序?
当前回答
Use:
android:configChanges="keyboardHidden|orientation"
android:screenOrientation="portrait"
其他回答
如果您正在使用Xamarin c#,其中一些解决方案将无法工作。这是我发现的一个有效的解决方案。
[Activity(MainLauncher = true, Icon = "@drawable/icon", ScreenOrientation = ScreenOrientation.Portrait)]
上面的类工作得很好,类似于其他解决方案。此外,它不是全局适用的,需要放在每个活动头中。
这对我很管用。尝试在AndroidManifest文件中添加以下代码:
<application
android:allowBackup="true"
android:icon="@mipmap/ic_launcher"
android:label="@string/app_name"
android:roundIcon="@mipmap/ic_launcher_round"
android:supportsRtl="true"
android:screenOrientation="portrait"
android:theme="@style/AppTheme">
....
....
</application>
将android:screenOrientation="portrait"添加到AndroidManifest.xml中的活动中。例如:
<activity android:name=".SomeActivity"
android:label="@string/app_name"
android:screenOrientation="portrait" />
由于这已经成为一个超级流行的答案,我感到非常内疚,因为强制肖像很少是它经常应用的问题的正确解决方案。 强制肖像的主要注意事项:
This does not absolve you of having to think about activity lifecycle events or properly saving/restoring state. There are plenty of things besides app rotation that can trigger an activity destruction/recreation, including unavoidable things like multitasking. There are no shortcuts; learn to use bundles and retainInstance fragments. Keep in mind that unlike the fairly uniform iPhone experience, there are some devices where portrait is not the clearly popular orientation. When users are on devices with hardware keyboards or game pads a la the Nvidia Shield, on Chromebooks, on foldables, or on Samsung DeX, forcing portrait can make your app experience either limiting or a giant usability hassle. If your app doesn't have a strong UX argument that would lead to a negative experience for supporting other orientations, you should probably not force landscape. I'm talking about things like "this is a cash register app for one specific model of tablet always used in a fixed hardware dock."
所以大多数应用程序应该让手机传感器、软件和物理配置自己决定用户想要如何与你的应用程序交互。但是,如果你对你的用例中传感器方向的默认行为不满意,你可能仍然需要考虑一些情况:
If your main concern is accidental orientation changes mid-activity that you think the device's sensors and software won't cope with well (for example, in a tilt-based game) consider supporting landscape and portrait, but using nosensor for the orientation. This forces landscape on most tablets and portrait on most phones, but I still wouldn't recommend this for most "normal" apps (some users just like to type in the landscape softkeyboard on their phones, and many tablet users read in portrait - and you should let them). If you still need to force portrait for some reason, sensorPortrait may be better than portrait for Android 2.3 (Gingerbread) and later; this allows for upside-down portrait, which is quite common in tablet usage.
<android . . . >
. . .
<manifest . . . >
. . .
<application>
<activity
android:name=".MyActivity"
android:screenOrientation="portrait"
android:configChanges="keyboardHidden|orientation">
</activity>
</application>
</manifest>
</android>
在Activity的onCreate()中使用
setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_PORTRAIT);
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