C # 2008

我已经在这方面工作了一段时间,但我仍然对在代码中使用finalize和dispose方法感到困惑。我的问题如下:

I know that we only need a finalizer while disposing unmanaged resources. However, if there are managed resources that make calls to unmanaged resources, would it still need to implement a finalizer? However, if I develop a class that doesn't use any unmanaged resource - directly or indirectly, should I implement the IDisposable to allow the clients of that class to use the 'using statement'? Would it be feasible to implement IDisposable just to enable clients of your class to use the using statement? using(myClass objClass = new myClass()) { // Do stuff here } I have developed this simple code below to demonstrate the Finalize/dispose use: public class NoGateway : IDisposable { private WebClient wc = null; public NoGateway() { wc = new WebClient(); wc.DownloadStringCompleted += wc_DownloadStringCompleted; } // Start the Async call to find if NoGateway is true or false public void NoGatewayStatus() { // Start the Async's download // Do other work here wc.DownloadStringAsync(new Uri(www.xxxx.xxx)); } private void wc_DownloadStringCompleted(object sender, DownloadStringCompletedEventArgs e) { // Do work here } // Dispose of the NoGateway object public void Dispose() { wc.DownloadStringCompleted -= wc_DownloadStringCompleted; wc.Dispose(); GC.SuppressFinalize(this); } }

关于源代码的问题:

Here I have not added the finalizer, and normally the finalizer will be called by the GC, and the finalizer will call the Dispose. As I don't have the finalizer, when do I call the Dispose method? Is it the client of the class that has to call it? So my class in the example is called NoGateway and the client could use and dispose of the class like this: using(NoGateway objNoGateway = new NoGateway()) { // Do stuff here } Would the Dispose method be automatically called when execution reaches the end of the using block, or does the client have to manually call the dispose method? i.e. NoGateway objNoGateway = new NoGateway(); // Do stuff with object objNoGateway.Dispose(); // finished with it I am using the WebClient class in my NoGateway class. Because WebClient implements the IDisposable interface, does this mean that WebClient indirectly uses unmanaged resources? Is there a hard and fast rule to follow this? How do I know that a class uses unmanaged resources?


当前回答

1) WebClient是一个托管类型,所以你不需要终结器。如果您的用户不Dispose()您的NoGateway类,并且本机类型(不被GC收集)之后需要清理,则需要结束器。在这种情况下,如果用户没有调用Dispose(),所包含的WebClient将在NoGateway调用之后被GC丢弃。

间接地,是的,但你不必担心。你的代码是正确的,你不能防止你的用户很容易忘记Dispose()。

其他回答

推荐的IDisposable模式如下。当编程一个使用IDisposable的类时,通常你应该使用两种模式:

当实现一个不使用非托管资源的密封类时,你只需像普通接口实现一样实现Dispose方法:

public sealed class A : IDisposable
{
    public void Dispose()
    {
        // get rid of managed resources, call Dispose on member variables...
    }
}

当实现一个非密封类时,像这样做:

public class B : IDisposable
{    
    public void Dispose()
    {
        Dispose(true);
        GC.SuppressFinalize(this);
    }

    protected virtual void Dispose(bool disposing)
    {
        if (disposing)
        {
            // get rid of managed resources
        }   
        // get rid of unmanaged resources
    }

    // only if you use unmanaged resources directly in B
    //~B()
    //{
    //    Dispose(false);
    //}
}

注意,我没有在B中声明终结式;只有在有实际的非托管资源要处理时,才应该实现终结器。CLR处理可终结对象与处理不可终结对象是不同的,即使调用了SuppressFinalize。

所以,除非必须,否则你不应该声明终结器,但是你可以给类的继承者一个钩子来调用你的Dispose,如果他们直接使用非托管资源,他们自己实现终结器:

public class C : B
{
    private IntPtr m_Handle;

    protected override void Dispose(bool disposing)
    {
        if (disposing)
        {
            // get rid of managed resources
        }
        ReleaseHandle(m_Handle);

        base.Dispose(disposing);
    }

    ~C() {
        Dispose(false);
    }
}

如果您没有直接使用非托管资源(SafeHandle和friend不计算在内,因为它们声明了自己的终结器),那么就不要实现终结器,因为GC以不同的方式处理可终结类,即使您稍后抑制了终结器。还要注意,即使B没有终结器,它仍然调用SuppressFinalize来正确处理任何实现了终结器的子类。

当一个类实现IDisposable接口时,这意味着在某个地方有一些非托管资源,当您使用完该类时,这些资源应该被删除。实际资源封装在类中;您不需要显式地删除它们。只需调用Dispose()或将类包装在using(…){}中,就可以确保在必要时删除任何非托管资源。

另一个答案的某些方面有点不正确,原因有二:

首先,

using(NoGateway objNoGateway = new NoGateway())

Actually相当于:

try
{
    NoGateway = new NoGateway();
}
finally
{
    if(NoGateway != null)
    {
        NoGateway.Dispose();
    }
}

This may sound ridiculous since the 'new' operator should never return 'null' unless you have an OutOfMemory exception. But consider the following cases: 1. You call a FactoryClass that returns an IDisposable resource or 2. If you have a type that may or may not inherit from IDisposable depending on its implementation - remember that I've seen the IDisposable pattern implemented incorrectly many times at many clients where developers just add a Dispose() method without inheriting from IDisposable (bad, bad, bad). You could also have the case of an IDisposable resource being returned from a property or method (again bad, bad, bad - don't 'give away your IDisposable resources)

using(IDisposable objNoGateway = new NoGateway() as IDisposable)
{
    if (NoGateway != null)
    {
        ...

如果'as'操作符返回null(或返回资源的属性或方法),并且'using'块中的代码可以防止'null',那么在尝试对空对象调用Dispose时,您的代码不会因为'内置'空检查而崩溃。

你的回复不准确的第二个原因是由于以下stmt:

在GC销毁对象时调用终结器

First, Finalization (as well as GC itself) is non-deterministic. THe CLR determines when it will call a finalizer. i.e. the developer/code has no idea. If the IDisposable pattern is implemented correctly (as I've posted above) and GC.SuppressFinalize() has been called, the the Finalizer will NOT be called. This is one of the big reasons to properly implement the pattern correctly. Since there is only 1 Finalizer thread per managed process, regardless of the number of logical processors, you can easily degrade performance by backing up or even hanging the Finalizer thread by forgetting to call GC.SuppressFinalize().

我已经在我的博客上发布了Dispose模式的正确实现:如何正确地实现Dispose模式

来自msdn的模式

public class BaseResource: IDisposable
{
   private IntPtr handle;
   private Component Components;
   private bool disposed = false;
   public BaseResource()
   {
   }
   public void Dispose()
   {
      Dispose(true);      
      GC.SuppressFinalize(this);
   }
   protected virtual void Dispose(bool disposing)
   {
      if(!this.disposed)
      {        
         if(disposing)
         {
            Components.Dispose();
         }         
         CloseHandle(handle);
         handle = IntPtr.Zero;
       }
      disposed = true;         
   }
   ~BaseResource()      
   {      Dispose(false);
   }
   public void DoSomething()
   {
      if(this.disposed)
      {
         throw new ObjectDisposedException();
      }
   }
}
public class MyResourceWrapper: BaseResource
{
   private ManagedResource addedManaged;
   private NativeResource addedNative;
   private bool disposed = false;
   public MyResourceWrapper()
   {
   }
   protected override void Dispose(bool disposing)
   {
      if(!this.disposed)
      {
         try
         {
            if(disposing)
            {             
               addedManaged.Dispose();         
            }
            CloseHandle(addedNative);
            this.disposed = true;
         }
         finally
         {
            base.Dispose(disposing);
         }
      }
   }
}

If you are using other managed objects that are using unmanaged resources, it is not your responsibility to ensure those are finalized. Your responsibility is to call Dispose on those objects when Dispose is called on your object, and it stops there. If your class doesn't use any scarce resources, I fail to see why you would make your class implement IDisposable. You should only do so if you're: Know you will have scarce resources in your objects soon, just not now (and I mean that as in "we're still developing, it will be here before we're done", not as in "I think we'll need this") Using scarce resources Yes, the code that uses your code must call the Dispose method of your object. And yes, the code that uses your object can use using as you've shown. (2 again?) It is likely that the WebClient uses either unmanaged resources, or other managed resources that implement IDisposable. The exact reason, however, is not important. What is important is that it implements IDisposable, and so it falls on you to act upon that knowledge by disposing of the object when you're done with it, even if it turns out WebClient uses no other resources at all.

实现IDisposable的官方模式很难理解。我认为这个更好:

public class BetterDisposableClass : IDisposable {

  public void Dispose() {
    CleanUpManagedResources();
    CleanUpNativeResources();
    GC.SuppressFinalize(this);
  }

  protected virtual void CleanUpManagedResources() { 
    // ...
  }
  protected virtual void CleanUpNativeResources() {
    // ...
  }

  ~BetterDisposableClass() {
    CleanUpNativeResources();
  }

}

一个更好的解决方案是有一个规则,你总是必须为你需要处理的任何非托管资源创建一个包装器类:

public class NativeDisposable : IDisposable {

  public void Dispose() {
    CleanUpNativeResource();
    GC.SuppressFinalize(this);
  }

  protected virtual void CleanUpNativeResource() {
    // ...
  }

  ~NativeDisposable() {
    CleanUpNativeResource();
  }

}

对于SafeHandle及其衍生品,这些类应该非常少。

对于不直接处理非托管资源(即使存在继承)的一次性类,其结果是强大的:它们不再需要关心非托管资源。它们很容易实现和理解:

public class ManagedDisposable : IDisposable {

  public virtual void Dispose() {
    // dispose of managed resources
  }

}