我正在构建一个Flutter应用程序,我已经集成了Firebase,但当我点击一个按钮注册,登录或注销时,我一直得到这个错误。我看到其他人也问过同样的问题,但似乎没有一个对我有用。我正在使用Flutter和Android Studio。我该如何解决这个问题?

这是我的代码的摘录

class HomeScreen extends StatefulWidget {
  @override
  _HomeScreenState createState() => _HomeScreenState();
}

class _HomeScreenState extends State<HomeScreen> {
  @override
  Widget build(BuildContext context) {
    return Scaffold(
      backgroundColor: Colors.red,
      body: Center(
        child: Container(
          child: RaisedButton(
            onPressed: () {
              FirebaseAuth.instance.signOut().then((value) {
                Navigator.pushReplacement(
                    context,
                    MaterialPageRoute(
                        builder: (context) =>
                            LoginScreen()));
              });
            },
            child: Text("Logout"),
          )
        )
      )
    );
  }
}

下面是抛出的异常

══╡ EXCEPTION CAUGHT BY GESTURE ╞═══════════════════════════════════════════════════════════════════
The following FirebaseException was thrown while handling a gesture:
[core/no-app] No Firebase App '[DEFAULT]' has been created - call Firebase.initializeApp()

When the exception was thrown, this was the stack:

#0      MethodChannelFirebase.app (package:firebase_core_platform_interface/src/method_channel/method_channel_firebase.dart:118:5)
#1      Firebase.app (package:firebase_core/src/firebase.dart:52:41)
#2      FirebaseAuth.instance (package:firebase_auth/src/firebase_auth.dart:37:47)
#3      _HomeScreenState.build.<anonymous closure> (package:cosytok/screens/home.dart:20:28)
#4      _InkResponseState._handleTap (package:flutter/src/material/ink_well.dart:992:19)
#5      _InkResponseState.build.<anonymous closure> (package:flutter/src/material/ink_well.dart:1098:38)
#6      GestureRecognizer.invokeCallback (package:flutter/src/gestures/recognizer.dart:184:24)
#7      TapGestureRecognizer.handleTapUp (package:flutter/src/gestures/tap.dart:524:11)
#8      BaseTapGestureRecognizer._checkUp (package:flutter/src/gestures/tap.dart:284:5)
#9      BaseTapGestureRecognizer.handlePrimaryPointer (package:flutter/src/gestures/tap.dart:219:7)
#10     PrimaryPointerGestureRecognizer.handleEvent (package:flutter/src/gestures/recognizer.dart:477:9)
#11     PointerRouter._dispatch (package:flutter/src/gestures/pointer_router.dart:78:12)
#12     PointerRouter._dispatchEventToRoutes.<anonymous closure> (package:flutter/src/gestures/pointer_router.dart:124:9)
#13     _LinkedHashMapMixin.forEach (dart:collection-patch/compact_hash.dart:377:8)
#14     PointerRouter._dispatchEventToRoutes (package:flutter/src/gestures/pointer_router.dart:122:18)
#15     PointerRouter.route (package:flutter/src/gestures/pointer_router.dart:108:7)
#16     GestureBinding.handleEvent (package:flutter/src/gestures/binding.dart:220:19)
#17     GestureBinding.dispatchEvent (package:flutter/src/gestures/binding.dart:200:22)
#18     GestureBinding._handlePointerEvent (package:flutter/src/gestures/binding.dart:158:7)
#19     GestureBinding._flushPointerEventQueue (package:flutter/src/gestures/binding.dart:104:7)
#20     GestureBinding._handlePointerDataPacket (package:flutter/src/gestures/binding.dart:88:7)
#24     _invoke1 (dart:ui/hooks.dart:267:10)
#25     _dispatchPointerDataPacket (dart:ui/hooks.dart:176:5)
(elided 3 frames from dart:async)

Handler: "onTap"
Recognizer:
  TapGestureRecognizer#f0104
════════════════════════════════════════════════════════════════════════════════════════════════════

════════ Exception caught by gesture ═══════════════════════════════════════════════════════════════
The following FirebaseException was thrown while handling a gesture:
[core/no-app] No Firebase App '[DEFAULT]' has been created - call Firebase.initializeApp()

当前回答

初始化firebase选项

void main() async{
  WidgetsFlutterBinding.ensureInitialized();
  await Firebase.initializeApp(
  options: DefaultFirebaseOptions.currentPlatform).catchError((e){
    print(" Error : ${e.toString()}");
  });
}

其他回答

你需要添加await Firebase.initializeApp();这就是未来。在运行Firebase函数的dart文件中执行,如下所示:

import 'package:firebase_core/firebase_core.dart';
...

Future<void> main() async {
  WidgetsFlutterBinding.ensureInitialized();
  await Firebase.initializeApp();
  runApp(MaterialApp());
}

自2017年8月以来,所有Firebase服务都已更新,因此在使用任何Firebase产品之前,您必须在主程序中调用Firebase. initializeapp(),例如:

如果您希望在flutter应用程序中使用firebase_core插件,则在您的pubspec中。Yaml文件添加firebase_core如下所示

dependencies:
  flutter:
    sdk: flutter
  firebase_core: ^1.19.1

然后调用Firebase.initializeApp():在你的应用中。如下所示:

import 'package:firebase_core/firebase_core.dart';

void main() async {
  WidgetsFlutterBinding.ensureInitialized();
  await Firebase.initializeApp();
  runApp(MyApp());
}

如果您正在工作的项目中预先配置了firebase_core,然后尝试添加新包,它将给出该错误。

您必须首先从pubsec中删除firebase_core:。Yaml,然后保存文件并通过flutter pub add firebase_core和flutterfire configure重新配置它。

然后您可以添加任何新的包。

自2020年8月17日起

所有Firebase版本都已更新,现在你必须在使用任何Firebase产品之前调用Firebase. initializeapp(),例如:

首先,所有Firebase产品现在都依赖于firebase_core版本(0.5.0+),因此您需要将其添加到pubspec中。yaml文件:

dependencies:
  flutter:
    sdk: flutter
  firebase_core : ^0.5.0
  # cloud_firestore: ^0.14.0 other firebase dependencies

然后你必须调用Firebase.initializeApp():

第一个例子

import 'package:flutter/material.dart';

// Import the firebase_core plugin
import 'package:firebase_core/firebase_core.dart';

void main() {
  runApp(App());
}

class App extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return FutureBuilder(
      // Initialize FlutterFire
      future: Firebase.initializeApp(),
      builder: (context, snapshot) {
        // Check for errors
        if (snapshot.hasError) {
          return SomethingWentWrong();
        }

        // Once complete, show your application
        if (snapshot.connectionState == ConnectionState.done) {
          return MyAwesomeApp();
        }

        // Otherwise, show something whilst waiting for initialization to complete
        return Loading();
      },
    );
  }
}

Firestore的第二个例子:

import 'package:cloud_firestore/cloud_firestore.dart';
import 'package:flutter/material.dart';
import 'package:firebase_core/firebase_core.dart';

void main() => runApp(MyApp());

class MyApp extends StatelessWidget {
  // This widget is the root of your application.
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      debugShowCheckedModeBanner: false,
      theme: ThemeData(
        primarySwatch: Colors.blue,
      ),
      home: FirstRoute(title: 'First Route'),
    );
  }
}

class FirstRoute extends StatefulWidget {
  FirstRoute({Key key, this.title}) : super(key: key);
  final String title;

  @override
  _FirstRouteState createState() => _FirstRouteState();
}

class _FirstRouteState extends State<FirstRoute> {
  @override
  void initState() {
    super.initState();
  }

  @override
  Widget build(BuildContext context) {
    return Scaffold(
        appBar: AppBar(
          title: Text("test"),
        ),
        body: FutureBuilder(
          future: getData(),
          builder: (context, AsyncSnapshot<DocumentSnapshot> snapshot) {
            if (snapshot.connectionState == ConnectionState.done) {
              return Column(
                children: [
                  Container(
                    height: 27,
                    child: Text(
                      "Name: ${snapshot.data.data()['name']}",
                      overflow: TextOverflow.fade,
                      style: TextStyle(fontSize: 20),
                    ),
                  ),
                ],
              );
            } else if (snapshot.connectionState == ConnectionState.none) {
              return Text("No data");
            }
            return CircularProgressIndicator();
          },
        ));
  }

  Future<DocumentSnapshot> getData() async {
    await Firebase.initializeApp();
    return await FirebaseFirestore.instance
        .collection("users")
        .doc("docID")
        .get();
  }
}

第三个例子:

在initState()中初始化它,然后调用setState(),后者将调用build()方法。

  @override
  void initState() {
    super.initState();
    Firebase.initializeApp().whenComplete(() { 
      print("completed");
      setState(() {});
    });
  }

第四个例子:

在调用WidgetsFlutterBinding.ensureInitialized()后在main()方法中初始化它;

void main() async {
  WidgetsFlutterBinding.ensureInitialized();
  await Firebase.initializeApp();
  runApp(MyApp());
}

注意:你只需要调用initializeApp()一次

这是2022年初始化firebase的方法

首先,使用此链接==>安装FlutterFire 颤振消防安装环节

安装FlutterFire之后,需要在lib/main中添加这些代码行。飞镖文件

  import 'package:firebase_core/firebase_core.dart';
  import 'firebase_options.dart';  

然后编辑你的主函数如下所示

void main() async {
 WidgetsFlutterBinding.ensureInitialized();
   await Firebase.initializeApp(options:                                  
   DefaultFirebaseOptions.currentPlatform,);
 runApp(MyApp()); 
 }

这在将来可能会改变,因此请参考下面的最新实现参考

初始化FlutterFire #