我想设置一个UILabel的左插图/边距,但找不到这样做的方法。标签有一个背景集,所以仅仅改变它的原点是行不通的。这将是理想的插入文本10px左右在左手边。


当前回答

不要编码,Xcode !

比起使用UILabel来解决这个问题,我建议你去看看UIButton。它提供了开箱即用的功能,可以在大小检查器中设置内容插入(上、左、下、右)。设置所需的边距,然后在Xcode中禁用按钮,完成。

其他回答

没有子类和所有的爵士。我动态地做了这个:

[cell.textLabel setTranslatesAutoresizingMaskIntoConstraints:NO];
[cell.textLabel constraintTrailingEqualTo:cell.contentView constant:-100];

约束部分只是一个简单的代码糖纸(我们有相同的方法从上/下/左/右添加填充)..如果我在这里得到足够的爱,我将开放整个包装:

- (id)constraintTrailingEqualTo:(UIView *)toView constant:(CGFloat)constant
{
    NSLayoutConstraint *cn = [NSLayoutConstraint constraintWithItem:self
                                                          attribute:NSLayoutAttributeTrailing
                                                          relatedBy:NSLayoutRelationEqual
                                                             toItem:toView
                                                          attribute:NSLayoutAttributeTrailing
                                                         multiplier:1 constant:constant];

    [toView addConstraint:cn];
    return self;
}

(注意,我是在

- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath: (NSIndexPath *)indexPath;

你可能需要调用[self setNeedsLayout];这取决于你的语境。

对于多行文本,可以使用NSAttributedString设置左右边距。

NSMutableParagraphStyle *style =  [[NSParagraphStyle defaultParagraphStyle] mutableCopy];
style.alignment = NSTextAlignmentJustified;
style.firstLineHeadIndent = 10.0f;
style.headIndent = 10.0f;
style.tailIndent = -10.0f;   

NSAttributedString *attrText = [[NSAttributedString alloc] initWithString:title attributes:@{ NSParagraphStyleAttributeName : style}];  

UILabel * label = [[UILabel alloc] initWithFrame:someFrame];
label.numberOfLines = 0;
label.attributedText = attrText;

以下是Swift 5采用的上述示例:

extension UILabel {
    func setMargins(margin: CGFloat = 10) {
        if let textString = self.text {
            var paragraphStyle = NSMutableParagraphStyle()
            paragraphStyle.firstLineHeadIndent = margin
            paragraphStyle.headIndent = margin
            paragraphStyle.tailIndent = -margin
            let attributedString = NSMutableAttributedString(string: textString)
            attributedString.addAttribute(.paragraphStyle, value: paragraphStyle, range: NSRange(location: 0, length: attributedString.length))
            attributedText = attributedString
        }
    }
}

对于Xamarin用户(使用统一API):

class UIMarginLabel : UILabel
{
    public UIMarginLabel()
    {
    }

    public UIMarginLabel( CGRect frame ) : base( frame )
    {
    }

    public UIEdgeInsets Insets { get; set; }

    public override void DrawText( CGRect rect )
    {
        base.DrawText( Insets.InsetRect( rect ) );
    }
}

对于那些使用原始MonoTouch API的人:

public class UIMarginLabel : UILabel
{
    public UIEdgeInsets Insets { get; set; }

    public UIMarginLabel() : base()
    {
        Insets = new UIEdgeInsets(0, 0, 0, 0);
    }
    public UIMarginLabel(RectangleF frame) : base(frame)
    {
        Insets = new UIEdgeInsets(0, 0, 0, 0);
    }

    public override void DrawText(RectangleF frame)
    {
        base.DrawText(new RectangleF(
            frame.X + Insets.Left,
            frame.Y + Insets.Top,
            frame.Width - Insets.Left - Insets.Right,
            frame.Height - Insets.Top - Insets.Bottom));
    }
}

这是我找到的最简单的解决方法:

斯威夫特4

class CustomLabel: UILabel{
    override func drawText(in rect: CGRect) {
        super.drawText(in: rect.inset(by: UIEdgeInsets.init(top: 10, left: 10, bottom: 10, right: 10)))
    }
}

确保在代码和故事板中都将标签设置为CustomLabel类。

这适用于多行标签:

class PaddedLabel: UILabel {
    var verticalPadding: CGFloat = 0
    var horizontalPadding: CGFloat = 0

    override func drawText(in rect: CGRect) {
        let insets = UIEdgeInsets(top: verticalPadding, left: horizontalPadding, bottom: verticalPadding, right: horizontalPadding)
        super.drawText(in: UIEdgeInsetsInsetRect(rect, insets))
    }

    override var intrinsicContentSize: CGSize {
        get {
            let textWidth = super.intrinsicContentSize.width - horizontalPadding * 2
            let textHeight = sizeThatFits(CGSize(width: textWidth, height: .greatestFiniteMagnitude)).height
            let width = textWidth + horizontalPadding * 2
            let height = textHeight + verticalPadding * 2
            return CGSize(width: frame.width, height: height)
        }
    }
}