I have an ArrayList with custom objects. Each custom object contains a variety of strings and numbers. I need the array to stick around even if the user leaves the activity and then wants to come back at a later time, however I don't need the array available after the application has been closed completely. I save a lot of other objects this way by using the SharedPreferences but I can't figure out how to save my entire array this way. Is this possible? Maybe SharedPreferences isn't the way to go about this? Is there a simpler method?


当前回答

public static void WriteSharePrefrence1(Context context, String key, 
ArrayList<HashMap<String, String>> value)
{
    final SharedPreferences preferences = 
    PreferenceManager.getDefaultSharedPreferences(context);
    SharedPreferences.Editor editor = preferences.edit();
    Gson gson = new Gson();
    String json = gson.toJson(value);
    editor.putString(key, json);
    editor.commit();
}
public static ArrayList<HashMap<String, String>> ReadSharePrefrence1(Context context, 
 String key)
{
    String data;
    Gson gson = new Gson();
    ArrayList<HashMap<String, String>> items = new ArrayList<>();
    final SharedPreferences preferences = 
    PreferenceManager.getDefaultSharedPreferences(context);
    final SharedPreferences.Editor editor = preferences.edit();
    data = preferences.getString(key, "");

    Type type = new TypeToken<ArrayList<HashMap<String, String>>>() {}.getType();
    items = gson.fromJson(data, type);

    return items;
}

其他回答

您可以将其转换为JSON字符串,并将字符串存储在SharedPreferences中。

以上答案都是正确的。:)我自己就用了其中一个。然而,当我读到这个问题时,我发现这篇文章实际上是在谈论一个不同的场景,如果我没有弄错的话。

"我需要这个数组一直存在即使用户离开了活动然后想要在稍后的时间回来"

实际上,他希望数据一直存储到应用程序打开为止,而不管用户在应用程序中更换屏幕。

“然而,我不需要阵列可用后,应用程序已完全关闭”

但是一旦应用程序关闭,数据就不应该被保存。因此,我觉得使用SharedPreferences并不是最优的方式。

对于这个需求,我们可以创建一个扩展Application类的类。

public class MyApp extends Application {

    //Pardon me for using global ;)

    private ArrayList<CustomObject> globalArray;

    public void setGlobalArrayOfCustomObjects(ArrayList<CustomObject> newArray){
        globalArray = newArray; 
    }

    public ArrayList<CustomObject> getGlobalArrayOfCustomObjects(){
        return globalArray;
    }

}

通过setter和getter,可以从应用程序中的任何地方访问ArrayList。最好的部分是一旦应用程序关闭,我们不必担心数据被存储。:)

使用Kotlin,对于简单的数组和列表,你可以这样做:

class MyPrefs(context: Context) {
    val prefs = context.getSharedPreferences("x.y.z.PREFS_FILENAME", 0)
    var listOfFloats: List<Float>
        get() = prefs.getString("listOfFloats", "").split(",").map { it.toFloat() }
        set(value) = prefs.edit().putString("listOfFloats", value.joinToString(",")).apply()
}

然后轻松访问首选项:

MyPrefs(context).listOfFloats = ....
val list = MyPrefs(context).listOfFloats

使用这个对象——> TinyDB——Android-Shared-Preferences-Turbo非常简单。

TinyDB tinydb = new TinyDB(context);

tinydb.putList("MyUsers", mUsersArray);

得到

tinydb.getList("MyUsers");

更新

一些有用的例子和故障排除可以在这里找到:Android共享偏好TinyDB putListObject函数

使用Kotlin和GSON:

fun <T> SharedPreferences.writeList(gson: Gson, key: String, data: List<T>) {
    val json = gson.toJson(data)
    edit { putString(key, json) }
}

inline fun <reified T> SharedPreferences.readList(gson: Gson, key: String): List<T> {
    val json = getString(key, "[]") ?: "[]"
    val type = object : TypeToken<List<T>>() {}.type
    
    return try {
        gson.fromJson(json, type)
    } catch(e: JsonSyntaxException) {
        emptyList()
    }
}