你遇到过的源代码中最好的注释是什么?
当前回答
// StupidCompilerDontInline(SCDI), in the test project where
// allcode was in a single cpp the compiler had inlined nearly
// everything which lead to nice stackoverflow.
// To prevent this the metods are made virtual
#define SCDI virtual
其他回答
// TODO: Finish.
从《雷神之锤III》的资料中,我在一些随机的帖子中偶然发现了这一点。该文件的完整源代码可以在这里找到。这是一种非常快速的求平方根倒数的方法。至于最好的评论呢?当然,这是一种常见的方法,但考虑到它附着在直线上,它的神奇之处在于它的伟大之处。
float Q_rsqrt( float number )
{
long i;
float x2, y;
const float threehalfs = 1.5F;
x2 = number * 0.5F;
y = number;
i = * ( long * ) &y; // evil floating point bit level hacking
i = 0x5f3759df - ( i >> 1 ); // what the fuck?
y = * ( float * ) &i;
y = y * ( threehalfs - ( x2 * y * y ) ); // 1st iteration
// y = y * ( threehalfs - ( x2 * y * y ) ); // 2nd iteration, this can be removed
#ifndef Q3_VM
#ifdef __linux__
assert( !isnan(y) ); // bk010122 - FPE?
#endif
#endif
return y;
}
不是真的评论:
DvLog::Log("This silly log message fixes a PSCRIPT5.DLL gpf when printing to Adobe.");
可悲的是,没有评论,PSCRIPT5.DLL真的炸了…
// WARNING!!!
// Very perversive code ahead!
... about a 20 lines of "very perversive" code ...
// Now you can call your grandmother back. ;)
Fix problem where Nulls don't work properly. Stupid Microsoft!
代码以迂回的方式一行一行地将null转换为零长度的字符串,因为愚蠢的程序员不理解null是什么,也从未听说过Nz()函数。