你遇到过的源代码中最好的注释是什么?


当前回答

// The following strings are meant to be funny.  Do not edit these strings
// unless you are funny, too.  If you don't know if you're funny, you're
// not funny.  If fewer than 2 people unrelated to you have told you that 
// you're funny, you're not funny.

其他回答

// now swap like a <explicative removed>

顶部的:靠近单位顶部的:

// Oh what a tangled web we weave
// When first we practice to deceive
// ASTA

这是我自己代码中的一个,但它仍然非常有趣,我认为最好还是把它放在网上,因为它是在公共SVN中。

// These were orginally up and down. When it was clear the names were
// inapplicable, they were renamed to retain the joke.
// Sorry if you were hoping for useful variable names.
quantum strange, charm;
//Mr. Compiler, please do not read this.

最初的《毁灭战士》拥有一个带有静态墙壁的引擎,但却不能移动;结果,所有的门都是垂直打开的;任何东西都不可能水平移动。当源代码发布后,我在查看代码时,在处理门的源文件中看到了这个,在一大块注释掉的代码的开头:

// UNUSED
// Separate into p_slidoor.c?

#if 0           // ABANDONED TO THE MISTS OF TIME!!!
//
// EV_SlidingDoor : slide a door horizontally
// (animate midtexture, then set noblocking line)
//