你遇到过的源代码中最好的注释是什么?


当前回答

从《雷神之锤III》的资料中,我在一些随机的帖子中偶然发现了这一点。该文件的完整源代码可以在这里找到。这是一种非常快速的求平方根倒数的方法。至于最好的评论呢?当然,这是一种常见的方法,但考虑到它附着在直线上,它的神奇之处在于它的伟大之处。

float Q_rsqrt( float number )
{
  long i;
  float x2, y;
  const float threehalfs = 1.5F;

  x2 = number * 0.5F;
  y  = number;
  i  = * ( long * ) &y;  // evil floating point bit level hacking
  i  = 0x5f3759df - ( i >> 1 ); // what the fuck?
  y  = * ( float * ) &i;
  y  = y * ( threehalfs - ( x2 * y * y ) ); // 1st iteration
  // y  = y * ( threehalfs - ( x2 * y * y ) ); // 2nd iteration, this can be removed

  #ifndef Q3_VM
  #ifdef __linux__
    assert( !isnan(y) ); // bk010122 - FPE?
  #endif
  #endif
  return y;
}

其他回答

//Maybe you should make anyone knows your code's purpose. 
<!-- THIS IS THE MAIN CONFIGURATION FILE FOR THE ENTIRE BLOODY DIRECTORY    -->
<!--    WHATEVER YOU DO, DO NOT EDIT THIS FILE WITHOUT TALKING TO ME FIRST  -->
<!--                                I'M SERIOUS                             -->
<!-- (scroll down) -->
//open lid


//take sh!t


//close lid

文件打开,数据转储,文件关闭…

// I don't know why I need this, but it stops the people being upside-down

x = -x;

高斯林的Emacs源代码中的ascii艺术头骨和交叉骨骼(这里很难重现)(警告说他编写的超热屏幕管理包不容易理解)。