在回答另一个Stack Overflow问题时,我偶然发现了一个有趣的子问题。对6个整数的数组进行排序的最快方法是什么?

因为问题层次很低:

我们不能假设库是可用的(而且调用本身也有开销),只有纯C 为了避免清空指令管道(这有非常高的成本),我们可能应该最小化分支、跳转和其他类型的控制流中断(比如隐藏在&&或||序列点后面的那些)。 空间是有限的,最小化寄存器和内存的使用是一个问题,理想情况下,就地排序可能是最好的。

实际上,这个问题是一种Golf,其目标不是最小化源长度,而是最小化执行时间。我称之为“Zening”代码,就像Michael Abrash在《Zen of code optimization》一书及其续集中所使用的那样。

至于为什么它有趣,有几个层面:

示例简单,易于理解和测量,不需要太多的C技能 它显示了对问题选择好的算法的影响,也显示了编译器和底层硬件的影响。

下面是我的参考(简单的,不是优化的)实现和测试集。

#include <stdio.h>

static __inline__ int sort6(int * d){

    char j, i, imin;
    int tmp;
    for (j = 0 ; j < 5 ; j++){
        imin = j;
        for (i = j + 1; i < 6 ; i++){
            if (d[i] < d[imin]){
                imin = i;
            }
        }
        tmp = d[j];
        d[j] = d[imin];
        d[imin] = tmp;
    }
}

static __inline__ unsigned long long rdtsc(void)
{
  unsigned long long int x;
     __asm__ volatile (".byte 0x0f, 0x31" : "=A" (x));
     return x;
}

int main(int argc, char ** argv){
    int i;
    int d[6][5] = {
        {1, 2, 3, 4, 5, 6},
        {6, 5, 4, 3, 2, 1},
        {100, 2, 300, 4, 500, 6},
        {100, 2, 3, 4, 500, 6},
        {1, 200, 3, 4, 5, 600},
        {1, 1, 2, 1, 2, 1}
    };

    unsigned long long cycles = rdtsc();
    for (i = 0; i < 6 ; i++){
        sort6(d[i]);
        /*
         * printf("d%d : %d %d %d %d %d %d\n", i,
         *  d[i][0], d[i][6], d[i][7],
         *  d[i][8], d[i][9], d[i][10]);
        */
    }
    cycles = rdtsc() - cycles;
    printf("Time is %d\n", (unsigned)cycles);
}

生的结果

随着变体的数量越来越多,我将它们都收集到一个测试套件中,可以在这里找到。在Kevin Stock的帮助下,实际使用的测试没有上面展示的那么简单。您可以在自己的环境中编译和执行它。我对不同目标架构/编译器上的行为很感兴趣。(好了,伙计们,把它放在答案里,我将+1一个新结果集的每个贡献者)。

一年前,我把答案给了Daniel Stutzbach(高尔夫),因为他是当时最快的解决方案(排序网络)的来源。

Linux 64位,gcc 4.6.1 64位,Intel Core 2 Duo E8400, -O2

Direct call to qsort library function : 689.38 Naive implementation (insertion sort) : 285.70 Insertion Sort (Daniel Stutzbach) : 142.12 Insertion Sort Unrolled : 125.47 Rank Order : 102.26 Rank Order with registers : 58.03 Sorting Networks (Daniel Stutzbach) : 111.68 Sorting Networks (Paul R) : 66.36 Sorting Networks 12 with Fast Swap : 58.86 Sorting Networks 12 reordered Swap : 53.74 Sorting Networks 12 reordered Simple Swap : 31.54 Reordered Sorting Network w/ fast swap : 31.54 Reordered Sorting Network w/ fast swap V2 : 33.63 Inlined Bubble Sort (Paolo Bonzini) : 48.85 Unrolled Insertion Sort (Paolo Bonzini) : 75.30

Linux 64位,gcc 4.6.1 64位,Intel Core 2 Duo E8400, -O1

Direct call to qsort library function : 705.93 Naive implementation (insertion sort) : 135.60 Insertion Sort (Daniel Stutzbach) : 142.11 Insertion Sort Unrolled : 126.75 Rank Order : 46.42 Rank Order with registers : 43.58 Sorting Networks (Daniel Stutzbach) : 115.57 Sorting Networks (Paul R) : 64.44 Sorting Networks 12 with Fast Swap : 61.98 Sorting Networks 12 reordered Swap : 54.67 Sorting Networks 12 reordered Simple Swap : 31.54 Reordered Sorting Network w/ fast swap : 31.24 Reordered Sorting Network w/ fast swap V2 : 33.07 Inlined Bubble Sort (Paolo Bonzini) : 45.79 Unrolled Insertion Sort (Paolo Bonzini) : 80.15

我包括了-O1和-O2的结果,因为令人惊讶的是,在一些程序中,O2的效率低于O1。我想知道什么具体的优化有这种效果?

对建议解决方案的评论

插入排序(丹尼尔·斯图茨巴赫)

正如预期的那样,最小化分支确实是一个好主意。

排序网络(丹尼尔·斯图茨巴赫)

比插入排序好。我想知道主要的效果是不是避免外部循环。我试着通过展开插入排序来检查,确实我们得到了大致相同的数字(代码在这里)。

排序网络(保罗R)

迄今为止最好的。我用来测试的实际代码在这里。目前还不知道为什么它的速度几乎是其他排序网络实现的两倍。参数传递?快速max ?

排序网络12 SWAP与快速交换

根据Daniel Stutzbach的建议,我将他的12交换排序网络与无分支快速交换相结合(代码在这里)。它确实更快,到目前为止最好的,只有很小的利润率(大约5%),因为可以使用更少的交换。

同样有趣的是,无分支交换似乎比在PPC架构上使用if的简单交换效率低得多(4倍)。

调用库qsort

To give another reference point I also tried as suggested to just call library qsort (code is here). As expected it is much slower : 10 to 30 times slower... as it became obvious with the new test suite, the main problem seems to be the initial load of the library after the first call, and it compares not so poorly with other version. It is just between 3 and 20 times slower on my Linux. On some architecture used for tests by others it seems even to be faster (I'm really surprised by that one, as library qsort use a more complex API).

等级次序

Rex Kerr proposed another completely different method : for each item of the array compute directly its final position. This is efficient because computing rank order do not need branch. The drawback of this method is that it takes three times the amount of memory of the array (one copy of array and variables to store rank orders). The performance results are very surprising (and interesting). On my reference architecture with 32 bits OS and Intel Core2 Quad E8300, cycle count was slightly below 1000 (like sorting networks with branching swap). But when compiled and executed on my 64 bits box (Intel Core2 Duo) it performed much better : it became the fastest so far. I finally found out the true reason. My 32bits box use gcc 4.4.1 and my 64bits box gcc 4.4.3 and the last one seems much better at optimizing this particular code (there was very little difference for other proposals).

更新:

正如上面公布的数字所示,这种效果在gcc的后续版本中仍然得到了增强,Rank Order的速度始终是其他任何替代版本的两倍。

用重新排序的交换对网络进行排序

The amazing efficiency of the Rex Kerr proposal with gcc 4.4.3 made me wonder : how could a program with 3 times as much memory usage be faster than branchless sorting networks? My hypothesis was that it had less dependencies of the kind read after write, allowing for better use of the superscalar instruction scheduler of the x86. That gave me an idea: reorder swaps to minimize read after write dependencies. More simply put: when you do SWAP(1, 2); SWAP(0, 2); you have to wait for the first swap to be finished before performing the second one because both access to a common memory cell. When you do SWAP(1, 2); SWAP(4, 5);the processor can execute both in parallel. I tried it and it works as expected, the sorting networks is running about 10% faster.

使用简单交换对网络进行排序

One year after the original post Steinar H. Gunderson suggested, that we should not try to outsmart the compiler and keep the swap code simple. It's indeed a good idea as the resulting code is about 40% faster! He also proposed a swap optimized by hand using x86 inline assembly code that can still spare some more cycles. The most surprising (it says volumes on programmer's psychology) is that one year ago none of used tried that version of swap. Code I used to test is here. Others suggested other ways to write a C fast swap, but it yields the same performances as the simple one with a decent compiler.

“最佳”代码如下:

static inline void sort6_sorting_network_simple_swap(int * d){
#define min(x, y) (x<y?x:y)
#define max(x, y) (x<y?y:x) 
#define SWAP(x,y) { const int a = min(d[x], d[y]); \
                    const int b = max(d[x], d[y]); \
                    d[x] = a; d[y] = b; }
    SWAP(1, 2);
    SWAP(4, 5);
    SWAP(0, 2);
    SWAP(3, 5);
    SWAP(0, 1);
    SWAP(3, 4);
    SWAP(1, 4);
    SWAP(0, 3);
    SWAP(2, 5);
    SWAP(1, 3);
    SWAP(2, 4);
    SWAP(2, 3);
#undef SWAP
#undef min
#undef max
}

如果我们相信我们的测试集(是的,它很差,它的唯一好处是简短,简单,易于理解我们所测量的内容),那么一个排序的结果代码的平均循环次数低于40个循环(执行6个测试)。这使得每次交换平均为4个周期。我称之为惊人的快。还有其他可能的改进吗?


当前回答

如果它只有6个元素,你可以利用并行性,想要最小化条件分支等等。为什么不生成所有的组合并测试顺序?我敢说,在某些架构中,它可以非常快(只要你预先分配了内存)

其他回答

我将测试套件移植到一台我无法识别的PPC架构机器上(不需要触摸代码,只需增加测试的迭代,使用8个测试用例来避免mods污染结果,并替换x86特定的rdtsc):

直接调用qsort库函数:101

简单实现(插入排序):299

插入排序(Daniel Stutzbach): 108

插入排序展开:51

排序网络(Daniel Stutzbach): 26

排序网络(Paul R): 85

排序网络12与快速交换:117

排序网络12重排序交换:116

排名顺序:56

Try 'merging sorted list' sort. :) Use two array. Fastest for small and big array. If you concating, you only check where insert. Other bigger values you not need compare (cmp = a-b>0). For 4 numbers, you can use system 4-5 cmp (~4.6) or 3-6 cmp (~4.9). Bubble sort use 6 cmp (6). Lots of cmp for big numbers slower code. This code use 5 cmp (not MSL sort): if (cmp(arr[n][i+0],arr[n][i+1])>0) {swap(n,i+0,i+1);} if (cmp(arr[n][i+2],arr[n][i+3])>0) {swap(n,i+2,i+3);} if (cmp(arr[n][i+0],arr[n][i+2])>0) {swap(n,i+0,i+2);} if (cmp(arr[n][i+1],arr[n][i+3])>0) {swap(n,i+1,i+3);} if (cmp(arr[n][i+1],arr[n][i+2])>0) {swap(n,i+1,i+2);}

最初的韩剧 9 8 7 6 5 4 3 2 10 0 89 67 45 23 01…Concat两个排序的列表,列表长度= 1 6789 2345 01…Concat两个排序的列表,列表长度= 2 23456789 01…Concat两个排序的列表,列表长度= 4 0123456789……Concat两个排序的列表,列表长度= 8

JS代码

function sortListMerge_2a(cmp) { var step, stepmax, tmp, a,b,c, i,j,k, m,n, cycles; var start = 0; var end = arr_count; //var str = ''; cycles = 0; if (end>3) { stepmax = ((end - start + 1) >> 1) << 1; m = 1; n = 2; for (step=1;step<stepmax;step<<=1) //bounds 1-1, 2-2, 4-4, 8-8... { a = start; while (a<end) { b = a + step; c = a + step + step; b = b<end ? b : end; c = c<end ? c : end; i = a; j = b; k = i; while (i<b && j<c) { if (cmp(arr[m][i],arr[m][j])>0) {arr[n][k] = arr[m][j]; j++; k++;} else {arr[n][k] = arr[m][i]; i++; k++;} } while (i<b) {arr[n][k] = arr[m][i]; i++; k++; } while (j<c) {arr[n][k] = arr[m][j]; j++; k++; } a = c; } tmp = m; m = n; n = tmp; } return m; } else { // sort 3 items sort10(cmp); return m; } }

我发现至少在我的系统上,下面定义的函数sort6_iterator()和sort6_iterator_local()都运行得至少和上面的当前记录保持者一样快,而且经常明显更快:

#define MIN(x, y) (x<y?x:y)
#define MAX(x, y) (x<y?y:x)

template<class IterType> 
inline void sort6_iterator(IterType it) 
{
#define SWAP(x,y) { const auto a = MIN(*(it + x), *(it + y)); \
  const auto b = MAX(*(it + x), *(it + y)); \
  *(it + x) = a; *(it + y) = b; }

  SWAP(1, 2) SWAP(4, 5)
  SWAP(0, 2) SWAP(3, 5)
  SWAP(0, 1) SWAP(3, 4)
  SWAP(1, 4) SWAP(0, 3)
  SWAP(2, 5) SWAP(1, 3)
  SWAP(2, 4)
  SWAP(2, 3)
#undef SWAP
}

我在计时代码中给这个函数传递了std::vector的迭代器。

I suspect (from comments like this and elsewhere) that using iterators gives g++ certain assurances about what can and can't happen to the memory that the iterator refers to, which it otherwise wouldn't have and it is these assurances that allow g++ to better optimize the sorting code (e.g. with pointers, the compiler can't be sure that all pointers are pointing to different memory locations). If I remember correctly, this is also part of the reason why so many STL algorithms, such as std::sort(), generally have such obscenely good performance.

Moreover, sort6_iterator() is sometimes (again, depending on the context in which the function is called) consistently outperformed by the following sorting function, which copies the data into local variables before sorting them.1 Note that since there are only 6 local variables defined, if these local variables are primitives then they are likely never actually stored in RAM and are instead only ever stored in the CPU's registers until the end of the function call, which helps make this sorting function fast. (It also helps that the compiler knows that distinct local variables have distinct locations in memory).

template<class IterType> 
inline void sort6_iterator_local(IterType it) 
{
#define SWAP(x,y) { const auto a = MIN(data##x, data##y); \
  const auto b = MAX(data##x, data##y); \
  data##x = a; data##y = b; }
//DD = Define Data
#define DD1(a)   auto data##a = *(it + a);
#define DD2(a,b) auto data##a = *(it + a), data##b = *(it + b);
//CB = Copy Back
#define CB(a) *(it + a) = data##a;

  DD2(1,2)    SWAP(1, 2)
  DD2(4,5)    SWAP(4, 5)
  DD1(0)      SWAP(0, 2)
  DD1(3)      SWAP(3, 5)
  SWAP(0, 1)  SWAP(3, 4)
  SWAP(1, 4)  SWAP(0, 3)   CB(0)
  SWAP(2, 5)  CB(5)
  SWAP(1, 3)  CB(1)
  SWAP(2, 4)  CB(4)
  SWAP(2, 3)  CB(2)        CB(3)
#undef CB
#undef DD2
#undef DD1
#undef SWAP
}

请注意,按如下方式定义SWAP()有时会导致稍微更好的性能,但大多数情况下会导致稍微更差的性能或性能差异可以忽略不计。

#define SWAP(x,y) { const auto a = MIN(data##x, data##y); \
  data##y = MAX(data##x, data##y); \
  data##x = a; }

如果你只是想要一个排序算法,在基本数据类型上,gcc -O3始终擅长优化,无论排序函数的调用在1中出现什么上下文,然后,根据你传递输入的方式,尝试以下两种算法之一:

template<class T> inline void sort6(T it) {
#define SORT2(x,y) {if(data##x>data##y){auto a=std::move(data##y);data##y=std::move(data##x);data##x=std::move(a);}}
#define DD1(a)   register auto data##a=*(it+a);
#define DD2(a,b) register auto data##a=*(it+a);register auto data##b=*(it+b);
#define CB1(a)   *(it+a)=data##a;
#define CB2(a,b) *(it+a)=data##a;*(it+b)=data##b;
  DD2(1,2) SORT2(1,2)
  DD2(4,5) SORT2(4,5)
  DD1(0)   SORT2(0,2)
  DD1(3)   SORT2(3,5)
  SORT2(0,1) SORT2(3,4) SORT2(2,5) CB1(5)
  SORT2(1,4) SORT2(0,3) CB1(0)
  SORT2(2,4) CB1(4)
  SORT2(1,3) CB1(1)
  SORT2(2,3) CB2(2,3)
#undef CB1
#undef CB2
#undef DD1
#undef DD2
#undef SORT2
}

或者如果你想通过引用传递变量,那么使用这个(下面的函数与上面的前5行不同):

template<class T> inline void sort6(T& e0, T& e1, T& e2, T& e3, T& e4, T& e5) {
#define SORT2(x,y) {if(data##x>data##y)std::swap(data##x,data##y);}
#define DD1(a)   register auto data##a=e##a;
#define DD2(a,b) register auto data##a=e##a;register auto data##b=e##b;
#define CB1(a)   e##a=data##a;
#define CB2(a,b) e##a=data##a;e##b=data##b;
  DD2(1,2) SORT2(1,2)
  DD2(4,5) SORT2(4,5)
  DD1(0)   SORT2(0,2)
  DD1(3)   SORT2(3,5)
  SORT2(0,1) SORT2(3,4) SORT2(2,5) CB1(5)
  SORT2(1,4) SORT2(0,3) CB1(0)
  SORT2(2,4) CB1(4)
  SORT2(1,3) CB1(1)
  SORT2(2,3) CB2(2,3)
#undef CB1
#undef CB2
#undef DD1
#undef DD2
#undef SORT2
}

使用register关键字的原因是,这是少数几次需要在寄存器中使用这些值的情况之一。在没有寄存器的情况下,编译器会在大多数情况下找出这个问题,但有时不会。使用register关键字可以帮助解决这个问题。但是,通常不要使用register关键字,因为它更有可能减慢代码的速度而不是加快代码的速度。

另外,注意模板的使用。这样做是有目的的,因为即使使用内联关键字,gcc对模板函数的优化通常比普通C函数要积极得多(这与gcc需要处理普通C函数的函数指针而不是模板函数有关)。

While timing various sorting functions I noticed that the context (i.e. surrounding code) in which the call to the sorting function was made had a significant impact on performance, which is likely due to the function being inlined and then optimized. For instance, if the program was sufficiently simple then there usually wasn't much of a difference in performance between passing the sorting function a pointer versus passing it an iterator; otherwise using iterators usually resulted in noticeably better performance and never (in my experience so far at least) any noticeably worse performance. I suspect that this may be because g++ can globally optimize sufficiently simple code.

也许我来晚了,但至少我的贡献是一种新的方法。

The code really should be inlined even if inlined, there are too many branches the analysing part is basically O(N(N-1)) which seems OK for N=6 the code could be more effective if the cost of swap would be higher (irt the cost of compare) I trust on static functions being inlined. The method is related to rank-sort instead of ranks, the relative ranks (offsets) are used. the sum of the ranks is zero for every cycle in any permutation group. instead of SWAP()ing two elements, the cycles are chased, needing only one temp, and one (register->register) swap (new <- old).


更新:代码改动了一点,有些人用c++编译器编译C代码…

#include <stdio.h>

#if WANT_CHAR
typedef signed char Dif;
#else
typedef signed int Dif;
#endif

static int walksort (int *arr, int cnt);
static void countdifs (int *arr, Dif *dif, int cnt);
static void calcranks(int *arr, Dif *dif);

int wsort6(int *arr);

void do_print_a(char *msg, int *arr, unsigned cnt)
{
fprintf(stderr,"%s:", msg);
for (; cnt--; arr++) {
        fprintf(stderr, " %3d", *arr);
        }
fprintf(stderr,"\n");
}

void do_print_d(char *msg, Dif *arr, unsigned cnt)
{
fprintf(stderr,"%s:", msg);
for (; cnt--; arr++) {
        fprintf(stderr, " %3d", (int) *arr);
        }
fprintf(stderr,"\n");
}

static void inline countdifs (int *arr, Dif *dif, int cnt)
{
int top, bot;

for (top = 0; top < cnt; top++ ) {
        for (bot = 0; bot < top; bot++ ) {
                if (arr[top] < arr[bot]) { dif[top]--; dif[bot]++; }
                }
        }
return ;
}
        /* Copied from RexKerr ... */
static void inline calcranks(int *arr, Dif *dif){

dif[0] =     (arr[0]>arr[1])+(arr[0]>arr[2])+(arr[0]>arr[3])+(arr[0]>arr[4])+(arr[0]>arr[5]);
dif[1] = -1+ (arr[1]>=arr[0])+(arr[1]>arr[2])+(arr[1]>arr[3])+(arr[1]>arr[4])+(arr[1]>arr[5]);
dif[2] = -2+ (arr[2]>=arr[0])+(arr[2]>=arr[1])+(arr[2]>arr[3])+(arr[2]>arr[4])+(arr[2]>arr[5]);
dif[3] = -3+ (arr[3]>=arr[0])+(arr[3]>=arr[1])+(arr[3]>=arr[2])+(arr[3]>arr[4])+(arr[3]>arr[5]);
dif[4] = -4+ (arr[4]>=arr[0])+(arr[4]>=arr[1])+(arr[4]>=arr[2])+(arr[4]>=arr[3])+(arr[4]>arr[5]);
dif[5] = -(dif[0]+dif[1]+dif[2]+dif[3]+dif[4]);
}

static int walksort (int *arr, int cnt)
{
int idx, src,dst, nswap;

Dif difs[cnt];

#if WANT_REXK
calcranks(arr, difs);
#else
for (idx=0; idx < cnt; idx++) difs[idx] =0;
countdifs(arr, difs, cnt);
#endif
calcranks(arr, difs);

#define DUMP_IT 0
#if DUMP_IT
do_print_d("ISteps ", difs, cnt);
#endif

nswap = 0;
for (idx=0; idx < cnt; idx++) {
        int newval;
        int step,cyc;
        if ( !difs[idx] ) continue;
        newval = arr[idx];
        cyc = 0;
        src = idx;
        do      {
                int oldval;
                step = difs[src];
                difs[src] =0;
                dst = src + step;
                cyc += step ;
                if(dst == idx+1)idx=dst;
                oldval = arr[dst];
#if (DUMP_IT&1)
                fprintf(stderr, "[Nswap=%d] Cyc=%d Step=%2d Idx=%d  Old=%2d New=%2d #### Src=%d Dst=%d[%2d]->%2d <-- %d\n##\n"
                        , nswap, cyc, step, idx, oldval, newval
                        , src, dst, difs[dst], arr[dst]
                        , newval  );
                do_print_a("Array ", arr, cnt);
                do_print_d("Steps ", difs, cnt);
#endif

                arr[dst] = newval;
                newval = oldval;
                nswap++;
                src = dst;
                } while( cyc);
        }

return nswap;
}
/*************/
int wsort6(int *arr)
{
return walksort(arr, 6);
}

异或交换在交换函数中可能很有用。

void xorSwap (int *x, int *y) {
     if (*x != *y) {
         *x ^= *y;
         *y ^= *x;
         *x ^= *y;
     }
 }

if可能会在代码中导致太多的分歧,但如果你能保证所有int都是唯一的,这可能会很方便。