我使用jQuery。点击来处理Raphael图形上的鼠标点击事件,同时,我需要处理鼠标拖动事件,鼠标拖动在Raphael中由鼠标下拉,鼠标上拉和鼠标移动组成。

很难区分点击和拖动,因为点击也包含鼠标下拉和鼠标上拉,我怎么能区分鼠标“点击”和鼠标“拖动”然后在Javascript?


当前回答

所有这些解决方案要么在微小的鼠标移动上失效,要么过于复杂。

下面是一个使用两个事件侦听器的简单适应性解决方案。Delta是您必须在上下事件之间水平或垂直移动的距离(以像素为单位),以便代码将其归类为拖拽而不是单击。这是因为有时你会在抬起鼠标或手指之前移动几个像素点。

const delta = 6;
let startX;
let startY;

element.addEventListener('mousedown', function (event) {
  startX = event.pageX;
  startY = event.pageY;
});

element.addEventListener('mouseup', function (event) {
  const diffX = Math.abs(event.pageX - startX);
  const diffY = Math.abs(event.pageY - startY);

  if (diffX < delta && diffY < delta) {
    // Click!
  }
});

其他回答

使用jQuery和5像素x/y暂停来检测拖动:

var dragging = false;
$("body").on("mousedown", function(e) {
  var x = e.screenX;
  var y = e.screenY;
  dragging = false;
  $("body").on("mousemove", function(e) {
    if (Math.abs(x - e.screenX) > 5 || Math.abs(y - e.screenY) > 5) {
      dragging = true;
    }
  });
});
$("body").on("mouseup", function(e) {
  $("body").off("mousemove");
  console.log(dragging ? "drag" : "click");
});

我认为区别在于,在拖拽中,mousedown和mouseup之间有一个鼠标移动,但在点击中没有。

你可以这样做:

const element = document.createElement('div') element.innerHTML = 'test' document.body.appendChild(element) let moved let downListener = () => { moved = false } element.addEventListener('mousedown', downListener) let moveListener = () => { moved = true } element.addEventListener('mousemove', moveListener) let upListener = () => { if (moved) { console.log('moved') } else { console.log('not moved') } } element.addEventListener('mouseup', upListener) // release memory element.removeEventListener('mousedown', downListener) element.removeEventListener('mousemove', moveListener) element.removeEventListener('mouseup', upListener)

下面的编码是检测鼠标的移动。

它适用于大多数情况。这也取决于 关于如何将mouseevent处理为单击。 在JavaScript中,检测非常简单。它不关心如何 在鼠标下拉和鼠标上拉之间按住或移动。 Event.detail不会重置为1当你的鼠标移动 鼠标下拉和鼠标上拉。 如果你需要区分点击和长按,你需要 检查事件的差异。时间戳。

// ==== add the code at the begining of your coding ==== let clickStatus = 0; (() => { let screenX, screenY; document.addEventListener('mousedown', (event) => ({screenX, screenY} = event), true); document.addEventListener('mouseup', (event) => (clickStatus = Math.abs(event.screenX - screenX) + Math.abs(event.screenY - screenY) < 3), true); })(); // ==== add the code at the begining of your coding ==== $("#draggable").click(function(event) { if (clickStatus) { console.log(`click event is valid, click count: ${event.detail}`) } else { console.log(`click event is invalid`) } }) <!doctype html> <html lang="en"> <!-- coding example from https://jqueryui.com/draggable/ --> <head> <meta charset="utf-8"> <meta name="viewport" content="width=device-width, initial-scale=1"> <title>jQuery UI Draggable - Default functionality</title> <link rel="stylesheet" href="//code.jquery.com/ui/1.12.1/themes/base/jquery-ui.css"> <link rel="stylesheet" href="/resources/demos/style.css"> <style> #draggable { width: 150px; height: 150px; padding: 0.5em; } </style> <script src="https://code.jquery.com/jquery-1.12.4.js"></script> <script src="https://code.jquery.com/ui/1.12.1/jquery-ui.js"></script> <script> $( function() { $( "#draggable" ).draggable(); } ); </script> </head> <body> <div id="draggable" class="ui-widget-content"> <p>Drag me around</p> </div> </body> </html>

其实就是这么简单

var dragged = false
window.addEventListener('mousedown', function () { dragged = false })
window.addEventListener('mousemove', function () { dragged = true })
window.addEventListener('mouseup', function() {
        if (dragged == true) { return }
        console.log("CLICK!! ")
})

老实说,您不希望添加允许小移动的阈值。以上是正确的,正常的,点击所有桌面界面的感觉。

试试吧。

如果愿意,可以轻松添加事件。

对于OSM地图上的公共操作(单击时放置标记),问题是:1)如何确定鼠标向下的持续时间->向上(您无法想象为每次单击创建一个新的标记)2)鼠标向下移动期间->向上(即用户正在拖动地图)。

const map = document.getElementById('map');

map.addEventListener("mousedown", position); 
map.addEventListener("mouseup", calculate);

let posX, posY, endX, endY, t1, t2, action;

function position(e) {

  posX = e.clientX;
  posY = e.clientY;
  t1 = Date.now();

}

function calculate(e) {

  endX = e.clientX;
  endY = e.clientY;
  t2 = (Date.now()-t1)/1000;
  action = 'inactive';

  if( t2 > 0.5 && t2 < 1.5) { // Fixing duration of mouse down->up

      if( Math.abs( posX-endX ) < 5 && Math.abs( posY-endY ) < 5 ) { // 5px error on mouse pos while clicking
         action = 'active';
         // --------> Do something
      }
  }
  console.log('Down = '+posX + ', ' + posY+'\nUp = '+endX + ', ' + endY+ '\nAction = '+ action);    

}