我使用jQuery。点击来处理Raphael图形上的鼠标点击事件,同时,我需要处理鼠标拖动事件,鼠标拖动在Raphael中由鼠标下拉,鼠标上拉和鼠标移动组成。

很难区分点击和拖动,因为点击也包含鼠标下拉和鼠标上拉,我怎么能区分鼠标“点击”和鼠标“拖动”然后在Javascript?


当前回答

所有这些解决方案要么在微小的鼠标移动上失效,要么过于复杂。

下面是一个使用两个事件侦听器的简单适应性解决方案。Delta是您必须在上下事件之间水平或垂直移动的距离(以像素为单位),以便代码将其归类为拖拽而不是单击。这是因为有时你会在抬起鼠标或手指之前移动几个像素点。

const delta = 6;
let startX;
let startY;

element.addEventListener('mousedown', function (event) {
  startX = event.pageX;
  startY = event.pageY;
});

element.addEventListener('mouseup', function (event) {
  const diffX = Math.abs(event.pageX - startX);
  const diffY = Math.abs(event.pageY - startY);

  if (diffX < delta && diffY < delta) {
    // Click!
  }
});

其他回答

纯JS与DeltaX和delay

这个DeltaX和delay是由接受的答案中的评论所建议的,以避免由于鼠标移动一划而试图单击并获得拖动操作时的令人沮丧的体验。

    deltaX = deltaY = 2;//px
    var element = document.getElementById('divID');
    element.addEventListener("mousedown", function(e){
        if (typeof InitPageX == 'undefined' && typeof InitPageY == 'undefined') {
            InitPageX = e.pageX;
            InitPageY = e.pageY;
        }

    }, false);
    element.addEventListener("mousemove", function(e){
        if (typeof InitPageX !== 'undefined' && typeof InitPageY !== 'undefined') {
            diffX = e.pageX - InitPageX;
            diffY = e.pageY - InitPageY;
            if (    (diffX > deltaX) || (diffX < -deltaX)
                    || 
                    (diffY > deltaY) || (diffY < -deltaY)   
                    ) {
                console.log("dragging");//dragging event or function goes here.
            }
            else {
                console.log("click");//click event or moving back in delta goes here.
            }
        }
    }, false);
    element.addEventListener("mouseup", function(){
        delete InitPageX;
        delete InitPageY;
    }, false);

   element.addEventListener("click", function(){
        console.log("click");
    }, false);

所有这些解决方案要么在微小的鼠标移动上失效,要么过于复杂。

下面是一个使用两个事件侦听器的简单适应性解决方案。Delta是您必须在上下事件之间水平或垂直移动的距离(以像素为单位),以便代码将其归类为拖拽而不是单击。这是因为有时你会在抬起鼠标或手指之前移动几个像素点。

const delta = 6;
let startX;
let startY;

element.addEventListener('mousedown', function (event) {
  startX = event.pageX;
  startY = event.pageY;
});

element.addEventListener('mouseup', function (event) {
  const diffX = Math.abs(event.pageX - startX);
  const diffY = Math.abs(event.pageY - startY);

  if (diffX < delta && diffY < delta) {
    // Click!
  }
});

你可以这样做:

var div = document.getElementById("div"); div.addEventListener("mousedown", function() { window.addEventListener("mousemove", drag); window.addEventListener("mouseup", lift); var didDrag = false; function drag() { //when the person drags their mouse while holding the mouse button down didDrag = true; div.innerHTML = "drag" } function lift() { //when the person lifts mouse if (!didDrag) { //if the person didn't drag div.innerHTML = "click"; } else div.innerHTML = "drag"; //delete event listeners so that it doesn't keep saying drag window.removeEventListener("mousemove", drag) window.removeEventListener("mouseup", this) } }) body { outline: none; box-sizing: border-box; margin: 0; padding: 0; font-family: Arial, Helvetica, sans-serif; overflow: hidden; } #div { /* calculating -5px for each side of border in case border-box doesn't work */ width: calc(100vw - 10px); height: calc(100vh - 10px); border: 5px solid orange; background-color: yellow; font-weight: 700; display: grid; place-items: center; user-select: none; cursor: pointer; padding: 0; margin: 0; } <html> <body> <div id="div">Click me or drag me.</div> </body> </html>

有同样的问题,最近在一个树列表中,用户可以点击项目或拖动它,使这个小指针类,并把它放在我的utils.js

function Pointer(threshold = 10) {
  let x = 0;
  let y = 0;

  return {
    start(e) {
     x = e.clientX;
     y = e.clientY;
    },

    isClick(e) {
      const deltaX = Math.abs(e.clientX - x);
      const deltaY = Math.abs(e.clientY - y);
      return deltaX < threshold && deltaY < threshold;
    }
  }
}

下面你可以看到它的工作原理:

function Pointer(threshold = 10) { let x = 0; let y = 0; return { start(e) { x = e.clientX; y = e.clientY; }, isClick(e) { const deltaX = Math.abs(e.clientX - x); const deltaY = Math.abs(e.clientY - y); return deltaX < threshold && deltaY < threshold; } } } const pointer = new Pointer(); window.addEventListener('mousedown', (e) => pointer.start(e)) //window.addEventListener('mousemove', (e) => pointer.last(e)) window.addEventListener('mouseup', (e) => { const operation = pointer.isClick(e) ? "Click" : "Drag" console.log(operation) })

清洁ES2015

Let drag = false; 文档。addEventListener('mousedown', () => drag = false); 文档。addEventListener('mousemove', () => drag = true); 文档。addEventListener('mouseup', () => console.log(拖动?'拖动':'点击'));

正如其他人评论的那样,没有遇到任何bug。