在JavaScript中有使用常量的方法吗?

如果不是,指定用作常量的变量的常见做法是什么?


当前回答

您可以轻松地为脚本配备一种用于常量的机制,这些常量可以设置但不能更改。试图更改它们将产生错误。

/* author Keith Evetts 2009 License: LGPL  
anonymous function sets up:  
global function SETCONST (String name, mixed value)  
global function CONST (String name)  
constants once set may not be altered - console error is generated  
they are retrieved as CONST(name)  
the object holding the constants is private and cannot be accessed from the outer script directly, only through the setter and getter provided  
*/

(function(){  
  var constants = {};  
  self.SETCONST = function(name,value) {  
      if (typeof name !== 'string') { throw new Error('constant name is not a string'); }  
      if (!value) { throw new Error(' no value supplied for constant ' + name); }  
      else if ((name in constants) ) { throw new Error('constant ' + name + ' is already defined'); }   
      else {   
          constants[name] = value;   
          return true;  
    }    
  };  
  self.CONST = function(name) {  
      if (typeof name !== 'string') { throw new Error('constant name is not a string'); }  
      if ( name in constants ) { return constants[name]; }    
      else { throw new Error('constant ' + name + ' has not been defined'); }  
  };  
}())  


// -------------  demo ----------------------------  
SETCONST( 'VAT', 0.175 );  
alert( CONST('VAT') );


//try to alter the value of VAT  
try{  
  SETCONST( 'VAT', 0.22 );  
} catch ( exc )  {  
   alert (exc.message);  
}  
//check old value of VAT remains  
alert( CONST('VAT') );  


// try to get at constants object directly  
constants['DODO'] = "dead bird";  // error  

其他回答

显然,这表明需要一个标准化的跨浏览器const关键字。

但现在:

var myconst = value;

or

Object['myconst'] = value;

两者似乎都足够了,其他的就像用火箭筒打苍蝇一样。

JavaScript ES6(重新)引入了所有主流浏览器都支持的const关键字。

通过const声明的变量不能被重新声明或重新赋值。

除此之外,const的行为类似于let。

对于基本数据类型(Boolean, Null, Undefined, Number, String, Symbol),它的行为与预期一样:

const x = 1;
x = 2;
console.log(x); // 1 ...as expected, re-assigning fails

注意:注意关于对象的陷阱:

const o = {x: 1};
o = {x: 2};
console.log(o); // {x: 1} ...as expected, re-assigning fails

o.x = 2;
console.log(o); // {x: 2} !!! const does not make objects immutable!

const a = [];
a = [1];
console.log(a); // 1 ...as expected, re-assigning fails

a.push(1);
console.log(a); // [1] !!! const does not make objects immutable

如果你真的需要一个不可变且绝对恒定的对象:只需使用const ALL_CAPS来明确你的意图。无论如何,对于所有const声明来说,这都是一个很好的约定,所以只需依赖它即可。

然而,没有确切的跨浏览器预定义的方法来做到这一点,你可以通过控制变量的范围来实现,如其他答案所示。

但是我建议使用名称空间来区别于其他变量。这将使与其他变量的碰撞概率降到最低。

正确的命名空间

var iw_constant={
     name:'sudhanshu',
     age:'23'
     //all varibale come like this
}

使用时,它会是iw_constant。name或iw_constant。age

你也可以使用Object.freeze方法阻止添加任何新键或改变iw_constant中的任何键。但是它不支持传统浏览器。

ex:

Object.freeze(iw_constant);

对于较老的浏览器,可以使用polyfill进行冻结方法。


如果你可以调用函数下面是最好的跨浏览器方式定义常量。将对象限定在一个自执行函数中,并为常量返回一个get函数 例:

var iw_constant= (function(){
       var allConstant={
             name:'sudhanshu',
             age:'23'
             //all varibale come like this

       };

       return function(key){
          allConstant[key];
       }
    };

//获取值use Iw_constant ('name')或Iw_constant ('age')


**在这两个例子中,你必须非常注意名称间距,这样你的对象或函数不会被其他库替换。(如果对象或函数本身将被替换,则整个常量将消失)

我在这方面也有问题。在花了很长一段时间寻找答案,看了大家的回答之后,我想我已经想出了一个可行的解决方案。

似乎我遇到的大多数答案都是使用函数来保存常量。正如许多论坛的用户所述,客户端用户可以很容易地重写这些函数。我对Keith evets的回答很感兴趣,他说常量对象不能被外部访问,只能从内部的函数访问。

所以我想出了这个解决方案:

把所有东西都放在一个匿名函数中,这样,变量、对象等就不能被客户端更改。也可以通过让其他函数从内部调用“真正的”函数来隐藏“真正的”函数。我还考虑过使用函数来检查客户端用户是否更改了函数。如果函数已经更改,请使用内部“受保护”且不能更改的变量将它们更改回来。

/*Tested in: IE 9.0.8; Firefox 14.0.1; Chrome 20.0.1180.60 m; Not Tested in Safari*/

(function(){
  /*The two functions _define and _access are from Keith Evetts 2009 License: LGPL (SETCONST and CONST).
    They're the same just as he did them, the only things I changed are the variable names and the text
    of the error messages.
  */

  //object literal to hold the constants
  var j = {};

  /*Global function _define(String h, mixed m). I named it define to mimic the way PHP 'defines' constants.
    The argument 'h' is the name of the const and has to be a string, 'm' is the value of the const and has
    to exist. If there is already a property with the same name in the object holder, then we throw an error.
    If not, we add the property and set the value to it. This is a 'hidden' function and the user doesn't
    see any of your coding call this function. You call the _makeDef() in your code and that function calls
    this function.    -    You can change the error messages to whatever you want them to say.
  */
  self._define = function(h,m) {
      if (typeof h !== 'string') { throw new Error('I don\'t know what to do.'); }
      if (!m) { throw new Error('I don\'t know what to do.'); }
      else if ((h in j) ) { throw new Error('We have a problem!'); }
      else {
          j[h] = m;
          return true;
    }
  };

  /*Global function _makeDef(String t, mixed y). I named it makeDef because we 'make the define' with this
    function. The argument 't' is the name of the const and doesn't need to be all caps because I set it
    to upper case within the function, 'y' is the value of the value of the const and has to exist. I
    make different variables to make it harder for a user to figure out whats going on. We then call the
    _define function with the two new variables. You call this function in your code to set the constant.
    You can change the error message to whatever you want it to say.
  */
  self._makeDef = function(t, y) {
      if(!y) { throw new Error('I don\'t know what to do.'); return false; }
      q = t.toUpperCase();
      w = y;
      _define(q, w);
  };

  /*Global function _getDef(String s). I named it getDef because we 'get the define' with this function. The
    argument 's' is the name of the const and doesn't need to be all capse because I set it to upper case
    within the function. I make a different variable to make it harder for a user to figure out whats going
    on. The function returns the _access function call. I pass the new variable and the original string
    along to the _access function. I do this because if a user is trying to get the value of something, if
    there is an error the argument doesn't get displayed with upper case in the error message. You call this
    function in your code to get the constant.
  */
  self._getDef = function(s) {
      z = s.toUpperCase();
      return _access(z, s);
  };

  /*Global function _access(String g, String f). I named it access because we 'access' the constant through
    this function. The argument 'g' is the name of the const and its all upper case, 'f' is also the name
    of the const, but its the original string that was passed to the _getDef() function. If there is an
    error, the original string, 'f', is displayed. This makes it harder for a user to figure out how the
    constants are being stored. If there is a property with the same name in the object holder, we return
    the constant value. If not, we check if the 'f' variable exists, if not, set it to the value of 'g' and
    throw an error. This is a 'hidden' function and the user doesn't see any of your coding call this
    function. You call the _getDef() function in your code and that function calls this function.
    You can change the error messages to whatever you want them to say.
  */
  self._access = function(g, f) {
      if (typeof g !== 'string') { throw new Error('I don\'t know what to do.'); }
      if ( g in j ) { return j[g]; }
      else { if(!f) { f = g; } throw new Error('I don\'t know what to do. I have no idea what \''+f+'\' is.'); }
  };

  /*The four variables below are private and cannot be accessed from the outside script except for the
    functions inside this anonymous function. These variables are strings of the four above functions and
    will be used by the all-dreaded eval() function to set them back to their original if any of them should
    be changed by a user trying to hack your code.
  */
  var _define_func_string = "function(h,m) {"+"      if (typeof h !== 'string') { throw new Error('I don\\'t know what to do.'); }"+"      if (!m) { throw new Error('I don\\'t know what to do.'); }"+"      else if ((h in j) ) { throw new Error('We have a problem!'); }"+"      else {"+"          j[h] = m;"+"          return true;"+"    }"+"  }";
  var _makeDef_func_string = "function(t, y) {"+"      if(!y) { throw new Error('I don\\'t know what to do.'); return false; }"+"      q = t.toUpperCase();"+"      w = y;"+"      _define(q, w);"+"  }";
  var _getDef_func_string = "function(s) {"+"      z = s.toUpperCase();"+"      return _access(z, s);"+"  }";
  var _access_func_string = "function(g, f) {"+"      if (typeof g !== 'string') { throw new Error('I don\\'t know what to do.'); }"+"      if ( g in j ) { return j[g]; }"+"      else { if(!f) { f = g; } throw new Error('I don\\'t know what to do. I have no idea what \\''+f+'\\' is.'); }"+"  }";

  /*Global function _doFunctionCheck(String u). I named it doFunctionCheck because we're 'checking the functions'
    The argument 'u' is the name of any of the four above function names you want to check. This function will
    check if a specific line of code is inside a given function. If it is, then we do nothing, if not, then
    we use the eval() function to set the function back to its original coding using the function string
    variables above. This function will also throw an error depending upon the doError variable being set to true
    This is a 'hidden' function and the user doesn't see any of your coding call this function. You call the
    doCodeCheck() function and that function calls this function.    -    You can change the error messages to
    whatever you want them to say.
  */
  self._doFunctionCheck = function(u) {
      var errMsg = 'We have a BIG problem! You\'ve changed my code.';
      var doError = true;
      d = u;
      switch(d.toLowerCase())
      {
           case "_getdef":
               if(_getDef.toString().indexOf("z = s.toUpperCase();") != -1) { /*do nothing*/ }
               else { eval("_getDef = "+_getDef_func_string); if(doError === true) { throw new Error(errMsg); } }
               break;
           case "_makedef":
               if(_makeDef.toString().indexOf("q = t.toUpperCase();") != -1) { /*do nothing*/ }
               else { eval("_makeDef = "+_makeDef_func_string); if(doError === true) { throw new Error(errMsg); } }
               break;
           case "_define":
               if(_define.toString().indexOf("else if((h in j) ) {") != -1) { /*do nothing*/ }
               else { eval("_define = "+_define_func_string); if(doError === true) { throw new Error(errMsg); } }
               break;
           case "_access":
               if(_access.toString().indexOf("else { if(!f) { f = g; }") != -1) { /*do nothing*/ }
               else { eval("_access = "+_access_func_string); if(doError === true) { throw new Error(errMsg); } }
               break;
           default:
                if(doError === true) { throw new Error('I don\'t know what to do.'); }
      }
  };

  /*Global function _doCodeCheck(String v). I named it doCodeCheck because we're 'doing a code check'. The argument
    'v' is the name of one of the first four functions in this script that you want to check. I make a different
    variable to make it harder for a user to figure out whats going on. You call this function in your code to check
    if any of the functions has been changed by the user.
  */
  self._doCodeCheck = function(v) {
      l = v;
      _doFunctionCheck(l);
  };
}())

安全性似乎也是一个真正的问题,没有办法从客户端“隐藏”你的编程。对我来说,一个好主意是压缩你的代码,这样任何人,包括你,程序员,都很难阅读和理解它。你可以去一个网站:http://javascriptcompressor.com/。(这不是我的网站,别担心我不是在做广告。)这是一个免费让你压缩和混淆Javascript代码的网站。

复制上面脚本中的所有代码,并将其粘贴到javascriptcompressor.com页面的顶部文本区域。 选中“Base62编码”复选框,选中“收缩变量”复选框。 按下压缩按钮。 粘贴并保存在.js文件中,并将其添加到页面头部。

如果你不介意使用函数:

var constant = function(val) {
   return function() {
        return val;
    }
}

这种方法为您提供函数而不是常规变量,但它保证一旦设置了值,就没有人可以更改值。

a = constant(10);

a(); // 10

b = constant(20);

b(); // 20

我个人觉得这相当令人愉快,特别是在我已经习惯了这种模式之后。

*除非有人在你调用函数常量之前重新定义了它