我有一个线性布局,我想显示或隐藏与动画,推动布局向上或向下每当我改变其可见性。
我在那里看过一些样品,但没有一个适合我的需要。
我已经为动画创建了两个xml文件,但我不知道当我改变线性布局的可见性时如何启动它们。
我有一个线性布局,我想显示或隐藏与动画,推动布局向上或向下每当我改变其可见性。
我在那里看过一些样品,但没有一个适合我的需要。
我已经为动画创建了两个xml文件,但我不知道当我改变线性布局的可见性时如何启动它们。
当前回答
最简单的解决方案:在持有视图的容器上设置android:animateLayoutChanges="true"。
如果你有一个如下所示的布局,这个容器中所有视图的可见性变化都将自动动画化。
<LinearLayout android:id="@+id/container"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:animateLayoutChanges="true"
>
<Views_which_change_visibility>
</LinearLayout>
你可以在动画布局变化- Android开发者上找到更多细节
其他回答
其中一个简单的方法是:
containerView.setLayoutTransition(LayoutTransition())
containerView.layoutTransition.enableTransitionType(LayoutTransition.CHANGING)
Suragch用科特林语回答。这对我很管用。
class MainActivity : AppCompatActivity() {
var isUp: Boolean = false
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setContentView(R.layout.activity_main)
var myView: View = findViewById(R.id.my_view)
var myButton: Button = findViewById(R.id.my_button)
//Initialize as invisible
myView.visibility = View.INVISIBLE
myButton.setText("Slide up")
isUp = false
}
fun View.slideUp(duration: Int = 500){
visibility = View.VISIBLE
val animate = TranslateAnimation(0f, 0f, this.height.toFloat(), 0f)
animate.duration = duration.toLong()
animate.fillAfter = true
this.startAnimation(animate)
}
fun View.slideDown(duration: Int = 500) {
visibility = View.VISIBLE
val animate = TranslateAnimation(0f, 0f, 0f, this.height.toFloat())
animate.duration = duration.toLong()
animate.fillAfter = true
this.startAnimation(animate)
}
fun onSlideViewButtonClick(view: View){
if(isUp){
my_view.slideDown()
my_button.setText("Slide Up")
}
else{
my_view.slideUp()
my_button.setText("Slide Down")
}
isUp = !isUp
}
}
随着Android 3.0 (Honeycomb)引入的新动画API,创建这样的动画非常简单。
将视图向下滑动一段距离:
view.animate().translationY(distance);
你可以稍后将视图滑回原来的位置,如下所示:
view.animate().translationY(0);
您还可以轻松地组合多个动画。下面的动画会将一个视图按高度向下滑动,同时淡入:
// Prepare the View for the animation
view.setVisibility(View.VISIBLE);
view.setAlpha(0.0f);
// Start the animation
view.animate()
.translationY(view.getHeight())
.alpha(1.0f)
.setListener(null);
然后,您可以将视图淡出,并将其滑回原始位置。我们还设置了一个AnimatorListener,这样我们可以在动画完成后将视图的可见性设置为GONE:
view.animate()
.translationY(0)
.alpha(0.0f)
.setListener(new AnimatorListenerAdapter() {
@Override
public void onAnimationEnd(Animator animation) {
super.onAnimationEnd(animation);
view.setVisibility(View.GONE);
}
});
当LinearLayout的可见性改变时,你可以通过创建LinearLayout的一个新的子类并覆盖setVisibility()来启动动画来启动正确的动画。考虑一下这样的事情:
public class SimpleViewAnimator extends LinearLayout
{
private Animation inAnimation;
private Animation outAnimation;
public SimpleViewAnimator(Context context)
{
super(context);
}
public void setInAnimation(Animation inAnimation)
{
this.inAnimation = inAnimation;
}
public void setOutAnimation(Animation outAnimation)
{
this.outAnimation = outAnimation;
}
@Override
public void setVisibility(int visibility)
{
if (getVisibility() != visibility)
{
if (visibility == VISIBLE)
{
if (inAnimation != null) startAnimation(inAnimation);
}
else if ((visibility == INVISIBLE) || (visibility == GONE))
{
if (outAnimation != null) startAnimation(outAnimation);
}
}
super.setVisibility(visibility);
}
}
通过Kotlin扩展,你可以这样使用:
enum class SlideDirection{
UP,
DOWN,
LEFT,
RIGHT
}
enum class SlideType{
SHOW,
HIDE
}
fun View.slideAnimation(direction: SlideDirection, type: SlideType, duration: Long = 250){
val fromX: Float
val toX: Float
val fromY: Float
val toY: Float
val array = IntArray(2)
getLocationInWindow(array)
if((type == SlideType.HIDE && (direction == SlideDirection.RIGHT || direction == SlideDirection.DOWN)) ||
(type == SlideType.SHOW && (direction == SlideDirection.LEFT || direction == SlideDirection.UP)) ){
val displayMetrics = DisplayMetrics()
val windowManager = context.getSystemService(Context.WINDOW_SERVICE) as WindowManager
windowManager.defaultDisplay.getMetrics(displayMetrics)
val deviceWidth = displayMetrics.widthPixels
val deviceHeight = displayMetrics.heightPixels
array[0] = deviceWidth
array[1] = deviceHeight
}
when (direction) {
SlideDirection.UP -> {
fromX = 0f
toX = 0f
fromY = if(type == SlideType.HIDE) 0f else (array[1] + height).toFloat()
toY = if(type == SlideType.HIDE) -1f * (array[1] + height) else 0f
}
SlideDirection.DOWN -> {
fromX = 0f
toX = 0f
fromY = if(type == SlideType.HIDE) 0f else -1f * (array[1] + height)
toY = if(type == SlideType.HIDE) 1f * (array[1] + height) else 0f
}
SlideDirection.LEFT -> {
fromX = if(type == SlideType.HIDE) 0f else 1f * (array[0] + width)
toX = if(type == SlideType.HIDE) -1f * (array[0] + width) else 0f
fromY = 0f
toY = 0f
}
SlideDirection.RIGHT -> {
fromX = if(type == SlideType.HIDE) 0f else -1f * (array[0] + width)
toX = if(type == SlideType.HIDE) 1f * (array[0] + width) else 0f
fromY = 0f
toY = 0f
}
}
val animate = TranslateAnimation(
fromX,
toX,
fromY,
toY
)
animate.duration = duration
animate.setAnimationListener(object: Animation.AnimationListener{
override fun onAnimationRepeat(animation: Animation?) {
}
override fun onAnimationEnd(animation: Animation?) {
if(type == SlideType.HIDE){
visibility = View.INVISIBLE
}
}
override fun onAnimationStart(animation: Animation?) {
visibility = View.VISIBLE
}
})
startAnimation(animate)
}
扩展示例:
view.slideAnimation(SlideDirection.UP, SlideType.HIDE)//to make it disappear through top of the screen
view.slideAnimation(SlideDirection.DOWN, SlideType.SHOW)//to make it reappear from top of the screen
view.slideAnimation(SlideDirection.DOWN, SlideType.HIDE)//to make it disappear through bottom of the screen
view.slideAnimation(SlideDirection.UP, SlideType.SHOW)//to make it reappear from bottom of the screen