使用iOS SDK:

我有一个带UITextFields的UIView,可以启动键盘。我需要它能够:

启动键盘后,允许滚动UIScrollView的内容以查看其他文本字段自动“跳转”(通过向上滚动)或缩短

我知道我需要一个UIScrollView。我已经尝试将UIView的类更改为UIScrollView,但仍然无法上下滚动文本框。

我需要UIView和UIScrollView吗?一个在另一个里面吗?

要自动滚动到活动文本字段,需要执行哪些操作?

理想情况下,尽可能多的组件设置将在Interface Builder中完成。我只想编写需要的代码。

注意:我使用的UIView(或UIScrollView)是由一个选项卡(UITabBar)启动的,它需要正常工作。


我正在添加滚动条,只为键盘出现时使用。尽管不需要它,但我觉得它提供了一个更好的界面,例如,用户可以滚动和更改文本框。

当键盘上下移动时,我可以改变UIScrollView的框架大小。我只是在使用:

-(void)textFieldDidBeginEditing:(UITextField *)textField {
    //Keyboard becomes visible
    scrollView.frame = CGRectMake(scrollView.frame.origin.x,
                                  scrollView.frame.origin.y,
    scrollView.frame.size.width,
    scrollView.frame.size.height - 215 + 50);   // Resize
}

-(void)textFieldDidEndEditing:(UITextField *)textField {
    // Keyboard will hide
    scrollView.frame = CGRectMake(scrollView.frame.origin.x,
                                  scrollView.frame.origin.y,
                                  scrollView.frame.size.width,
                                  scrollView.frame.size.height + 215 - 50); // Resize
}

然而,这不会自动“向上移动”或将可见区域中的下部文本字段居中,这是我真正想要的。


当前回答

这里是我创建的UITextfield(和其他类似的字段)类别,它将使文本字段避开键盘,您应该能够将其按原样放置在视图控制器中,它应该可以工作。它将整个屏幕向上移动,使当前文本字段位于带有动画的键盘上方

#import "UIView+avoidKeyboard.h"
#import "AppDelegate.h"

@implementation UIView (avoidKeyboard)

- (void) becomeFirstResponder {

if(self.isFirstResponder)
    return;

[super becomeFirstResponder];

if ([self isKindOfClass:[UISearchBar class]] ||
    [self isKindOfClass:[UITextField class]] ||
    [self isKindOfClass:[UITextView class]])
{
    AppDelegate *appDelegate    = [UIApplication sharedApplication].delegate;

    CGRect screenBounds         = appDelegate.window.frame;

    CGFloat keyboardHeight;
    CGFloat keyboardY;
    CGFloat viewsLowestY;
    CGPoint origin              = [self.superview convertPoint:self.frame.origin toView:appDelegate.window]; //get this views origin in terms of the main screens bounds

    if(UIInterfaceOrientationIsPortrait([[UIApplication sharedApplication] statusBarOrientation])){ //the window.frame doesnt take its orientation into account so if its sideways we must use the x value of the origin instead of the y
        keyboardHeight          = 216;
        keyboardY               = screenBounds.size.height  - keyboardHeight; //find the keyboards y coord relative to how much the main window has moved up
        viewsLowestY            = origin.y + self.frame.size.height; //find the lowest point of this view
    }
    else {
        keyboardHeight          = 162;
        keyboardY               = screenBounds.size.width  - keyboardHeight;
        viewsLowestY            = origin.x + self.frame.size.height;
    }

    CGFloat difference          = viewsLowestY - keyboardY + 20; //find if this view overlaps with the keyboard with some padding

    if (difference > 0){ //move screen up if there is an overlap

        [UIView animateWithDuration:0.3 delay:0.0 options:UIViewAnimationOptionBeginFromCurrentState animations:^{

            CGRect frame = appDelegate.window.frame;

            if(UIInterfaceOrientationIsPortrait([[UIApplication sharedApplication] statusBarOrientation])){
                frame.origin.y -= difference;
            }
            else {
                frame.origin.x -= difference;
            }
            appDelegate.window.frame = frame;
        }
        completion:nil];
    }
}
}

//look at appDelegate to see when the keyboard is hidden

@end

在appDelegate中添加此函数

[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(keyboardHides:) name:UIKeyboardWillHideNotification object:nil]; //add in didFinishLaunchingWithOptions

...

- (void)keyboardHides:(NSNotification *)notification
{
    [UIView animateWithDuration:0.3 animations:^{
        [window setFrame: CGRectMake(0, 0, window.frame.size.width, window.frame.size.height)];
    } completion:nil];
}

其他回答

Swift 3.0版本的苹果键盘管理代码如下:以下代码中使用的FloatingTF是iOS中基于材质设计的文本字段。

import UIKit
class SignupViewController: UIViewController, UITextFieldDelegate {

    //MARK: - IBOutlet:
@IBOutlet weak var emailTF: FloatingTF!
@IBOutlet weak var passwordTF: FloatingTF!
@IBOutlet weak var dobTF: FloatingTF!

@IBOutlet weak var scrollView: UIScrollView!

//MARK: - Variable:
var activeTextField: UITextField!

//MARK: - ViewController Lifecycle:
override func viewDidLoad() {
    super.viewDidLoad()        
    emailTF.delegate = self
    passwordTF.delegate = self
    dobTF.delegate = self 
}
override func viewWillAppear(_ animated: Bool) {
    super.viewWillAppear(animated)

    registerKeyboardNotifications()
}
override func viewWillDisappear(_ animated: Bool) {
    super.viewWillDisappear(animated)

   deRegisterKeyboardNotifications()
}

//MARK: - Keyboard notification observer Methods
fileprivate func registerKeyboardNotifications() {
    NotificationCenter.default.addObserver(self, selector: #selector(SignupViewController.keyboardWillShow), name: NSNotification.Name.UIKeyboardWillShow, object: nil)
    NotificationCenter.default.addObserver(self, selector: #selector(SignupViewController.keyboardWillHide), name: NSNotification.Name.UIKeyboardWillHide, object: nil)
}
fileprivate func deRegisterKeyboardNotifications() {
    NotificationCenter.default.removeObserver(self, name: .UIKeyboardWillShow, object: self.view.window)
    NotificationCenter.default.removeObserver(self, name: .UIKeyboardDidHide, object: self.view.window)
}
func keyboardWillShow(notification: NSNotification) {

    let info: NSDictionary = notification.userInfo! as NSDictionary
    let value: NSValue = info.value(forKey: UIKeyboardFrameBeginUserInfoKey) as! NSValue
    let keyboardSize: CGSize = value.cgRectValue.size
    let contentInsets: UIEdgeInsets = UIEdgeInsetsMake(0.0, 0.0, keyboardSize.height, 0.0)
    scrollView.contentInset = contentInsets
    scrollView.scrollIndicatorInsets = contentInsets

    // If active text field is hidden by keyboard, scroll it so it's visible
    // Your app might not need or want this behavior.
    var aRect: CGRect = self.view.frame
    aRect.size.height -= keyboardSize.height
    let activeTextFieldRect: CGRect? = activeTextField?.frame
    let activeTextFieldOrigin: CGPoint? = activeTextFieldRect?.origin
    if (!aRect.contains(activeTextFieldOrigin!)) {
        scrollView.scrollRectToVisible(activeTextFieldRect!, animated:true)
    }    }

func keyboardWillHide(notification: NSNotification) {
    let contentInsets: UIEdgeInsets = .zero
    scrollView.contentInset = contentInsets
    scrollView.scrollIndicatorInsets = contentInsets
}

//MARK: - UITextField Delegate Methods
func textFieldShouldReturn(_ textField: UITextField) -> Bool {
    if textField == emailTF {
        passwordTF.becomeFirstResponder()
    }
    else if textField == passwordTF {
        dobTF.becomeFirstResponder()
    }
    else {
        self.view.endEditing(true)
    }
    return true
}

func textFieldDidBeginEditing(_ textField: UITextField) {
    activeTextField = textField
    scrollView.isScrollEnabled = true
}

func textFieldDidEndEditing(_ textField: UITextField) {
    activeTextField = nil
    scrollView.isScrollEnabled = false
}
}

请遵循以下步骤。

1) 在.h文件中声明以下变量。

  {      
         CGFloat animatedDistance;
  }

2) 在.m文件中声明以下常量。

  static const CGFloat KEYBOARD_ANIMATION_DURATION = 0.3;
  static const CGFloat MINIMUM_SCROLL_FRACTION = 0.2;
  static const CGFloat MAXIMUM_SCROLL_FRACTION = 0.8;
  static const CGFloat PORTRAIT_KEYBOARD_HEIGHT = 216;
  static const CGFloat LANDSCAPE_KEYBOARD_HEIGHT = 162;

3) 使用UITextField代理向上/向下移动键盘。

  -(void) textFieldDidBeginEditing:(UITextField *)textField
  { 
         if(UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPhone)
         {
               CGRect textFieldRect = [self.view.window convertRect:textField.bounds fromView:textField];
               CGRect viewRect = [self.view.window convertRect:self.view.bounds fromView:self.view];

               CGFloat midline = textFieldRect.origin.y + 0.5 * textFieldRect.size.height;
               CGFloat numerator =
    midline - viewRect.origin.y
    - MINIMUM_SCROLL_FRACTION * viewRect.size.height;
               CGFloat denominator =
    (MAXIMUM_SCROLL_FRACTION - MINIMUM_SCROLL_FRACTION)
    * viewRect.size.height;
               CGFloat heightFraction = numerator / denominator;

               if (heightFraction < 0.0)
               {
                     heightFraction = 0.0;
               }
               else if (heightFraction > 1.0)
               {
                     heightFraction = 1.0;
               }

               UIInterfaceOrientation orientation =
    [[UIApplication sharedApplication] statusBarOrientation];
               if (orientation == UIInterfaceOrientationPortrait)
               {
                     animatedDistance = floor(PORTRAIT_KEYBOARD_HEIGHT * heightFraction);
               }
               else
               {
                     animatedDistance = floor(LANDSCAPE_KEYBOARD_HEIGHT * heightFraction);
               }

               CGRect viewFrame = self.view.frame;
               viewFrame.origin.y -= animatedDistance;

               [UIView beginAnimations:nil context:NULL];
               [UIView setAnimationBeginsFromCurrentState:YES];
               [UIView setAnimationDuration:KEYBOARD_ANIMATION_DURATION];

               [self.view setFrame:viewFrame];

               [UIView commitAnimations];
       }
  }

  -(void) textFieldDidEndEditing:(UITextField *)textField
  {
       if(UI_USER_INTERFACE_IDIOM()==UIUserInterfaceIdiomPhone)
       {
             CGRect viewFrame = self.view.frame;
             viewFrame.origin.y += animatedDistance;

             [UIView beginAnimations:nil context:NULL];
             [UIView setAnimationBeginsFromCurrentState:YES];
             [UIView setAnimationDuration:KEYBOARD_ANIMATION_DURATION];

             [self.view setFrame:viewFrame];

             [UIView commitAnimations];
       }
 }

在textFieldDidBginEditing和textFieldDidEndEditing中调用函数[self-animateTextField:textField up:YES],如下所示:

-(void)textFieldDidBeginEditing:(UITextField *)textField 
{ 
    [self animateTextField:textField up:YES]; 
}

- (void)textFieldDidEndEditing:(UITextField *)textField
{
    [self animateTextField:textField up:NO];
}

-(void)animateTextField:(UITextField*)textField up:(BOOL)up
{
    const int movementDistance = -130; // tweak as needed
    const float movementDuration = 0.3f; // tweak as needed

    int movement = (up ? movementDistance : -movementDistance); 

    [UIView beginAnimations: @"animateTextField" context: nil];
    [UIView setAnimationBeginsFromCurrentState: YES];
    [UIView setAnimationDuration: movementDuration];
    self.view.frame = CGRectOffset(self.view.frame, 0, movement);
    [UIView commitAnimations];
}

我希望这段代码对你有所帮助。

雨燕5

func animateTextField(textField: UITextField, up: Bool) {
    
    let movementDistance: CGFloat = -130
    let movementDuration: Double = 0.3
    
    var movement:CGFloat = 0
    if up {
        movement = movementDistance
    } else {
        movement = -movementDistance
    }
    
    UIView.animate(withDuration: movementDuration, delay: 0, options: [.beginFromCurrentState]) {
        self.view.frame = self.view.frame.offsetBy(dx: 0, dy: movement)
    }
}

func textFieldDidBeginEditing(_ textField: UITextField) {
    animateTextField(textField: textField, up: true)
}

func textFieldDidEndEditing(_ textField: UITextField) {
    animateTextField(textField: textField, up: false)
}

它不需要滚动视图就可以移动视图框架。您可以更改viewcontroller视图的框架,以便整个视图向上移动到足以将firstresponser文本字段置于键盘上方。当我遇到这个问题时,我创建了一个UIViewController的子类来实现这一点。它观察键盘是否会出现通知,并找到第一个响应者子视图,并且(如果需要)它向上动画主视图,以使第一个响应器位于键盘上方。当键盘隐藏时,它会将视图设置回原来的位置。

要使用此子类,请将自定义视图控制器设置为GMKeyboardVC的子类,并继承此功能(只需确保如果实现viewWillAppear和viewWillDisappear,它们必须调用super)。这个班在github上。

-(BOOL) textFieldShouldBeginEditing:(UITextField *)textField {

  [self slideUp];
   return YES;
}

-(BOOL) textFieldShouldEndEditing:(UITextField *)textField {

    [self slideDown];
   return YES;
}

#pragma mark - Slide Up and Down animation

- (void) slideUp {
    [UIView beginAnimations:nil context:nil];
    layoutView.frame = CGRectMake(0.0, -70.0, layoutView.frame.size.width, layoutView.frame.size.height);

    [UIView commitAnimations];
}


- (void) slideDown {
    [UIView beginAnimations:nil context:nil];
    [UIView setAnimationDelay: 0.01]; 
    layoutView.frame = CGRectMake(0.0, 0.0, layoutView.frame.size.width, layoutView.frame.size.height);
    [UIView commitAnimations];
}