使用iOS SDK:

我有一个带UITextFields的UIView,可以启动键盘。我需要它能够:

启动键盘后,允许滚动UIScrollView的内容以查看其他文本字段自动“跳转”(通过向上滚动)或缩短

我知道我需要一个UIScrollView。我已经尝试将UIView的类更改为UIScrollView,但仍然无法上下滚动文本框。

我需要UIView和UIScrollView吗?一个在另一个里面吗?

要自动滚动到活动文本字段,需要执行哪些操作?

理想情况下,尽可能多的组件设置将在Interface Builder中完成。我只想编写需要的代码。

注意:我使用的UIView(或UIScrollView)是由一个选项卡(UITabBar)启动的,它需要正常工作。


我正在添加滚动条,只为键盘出现时使用。尽管不需要它,但我觉得它提供了一个更好的界面,例如,用户可以滚动和更改文本框。

当键盘上下移动时,我可以改变UIScrollView的框架大小。我只是在使用:

-(void)textFieldDidBeginEditing:(UITextField *)textField {
    //Keyboard becomes visible
    scrollView.frame = CGRectMake(scrollView.frame.origin.x,
                                  scrollView.frame.origin.y,
    scrollView.frame.size.width,
    scrollView.frame.size.height - 215 + 50);   // Resize
}

-(void)textFieldDidEndEditing:(UITextField *)textField {
    // Keyboard will hide
    scrollView.frame = CGRectMake(scrollView.frame.origin.x,
                                  scrollView.frame.origin.y,
                                  scrollView.frame.size.width,
                                  scrollView.frame.size.height + 215 - 50); // Resize
}

然而,这不会自动“向上移动”或将可见区域中的下部文本字段居中,这是我真正想要的。


当前回答

-(BOOL) textFieldShouldBeginEditing:(UITextField *)textField {

  [self slideUp];
   return YES;
}

-(BOOL) textFieldShouldEndEditing:(UITextField *)textField {

    [self slideDown];
   return YES;
}

#pragma mark - Slide Up and Down animation

- (void) slideUp {
    [UIView beginAnimations:nil context:nil];
    layoutView.frame = CGRectMake(0.0, -70.0, layoutView.frame.size.width, layoutView.frame.size.height);

    [UIView commitAnimations];
}


- (void) slideDown {
    [UIView beginAnimations:nil context:nil];
    [UIView setAnimationDelay: 0.01]; 
    layoutView.frame = CGRectMake(0.0, 0.0, layoutView.frame.size.width, layoutView.frame.size.height);
    [UIView commitAnimations];
}

其他回答

我认为如果您使用Swift,最好的方法是使用面向协议的编程。

首先,您必须创建KeyboardCapable协议,使符合该协议的任何UIViewController都能够注册和注销键盘观察员:

import Foundation
import UIKit

protocol KeyboardCapable: KeyboardAnimatable {
    func keyboardWillShow(notification: NSNotification)
    func keyboardWillHide(notification: NSNotification)
}

extension KeyboardCapable where Self: UIViewController {
    func registerKeyboardNotifications() {
        NSNotificationCenter.defaultCenter().addObserver(self, selector: Selector("keyboardWillShow:"), name:UIKeyboardWillShowNotification, object: nil)
        NSNotificationCenter.defaultCenter().addObserver(self, selector: Selector("keyboardWillHide:"), name:UIKeyboardWillHideNotification, object: nil)
    }

    func unregisterKeyboardNotifications() {
        NSNotificationCenter.defaultCenter().removeObserver(self, name: UIKeyboardWillShowNotification, object: nil)
        NSNotificationCenter.defaultCenter().removeObserver(self, name: UIKeyboardWillHideNotification, object: nil)
    }
}

您已经注意到上述代码中有一个无关的KeyboardAnimatable关键字。这只是我们需要创建的下一个协议的名称:

import Foundation
import UIKit

protocol KeyboardAnimatable {

}

extension KeyboardAnimatable where Self: UIViewController {
    func performKeyboardShowFullViewAnimation(withKeyboardHeight height: CGFloat, andDuration duration: NSTimeInterval) {
        UIView.animateWithDuration(duration, animations: { () -> Void in
            self.view.frame = CGRectMake(view.frame.origin.x, -height, view.bounds.width, view.bounds.height)
            }, completion: nil)
    }

    func performKeyboardHideFullViewAnimation(withDuration duration: NSTimeInterval) {
        UIView.animateWithDuration(duration, animations: { () -> Void in
            self.view.frame = CGRectMake(view.frame.origin.x, 0.0, view.bounds.width, view.bounds.height)
            }, completion: nil)
    }
}

这个KeyboardAnimatable协议为所有符合它的UIViewController提供了两种方法,分别为整个视图上下设置动画。

好的,如果KeyboardCapable符合KeyboardAnimatable,则所有符合Keyboard Capable的UIViewController也符合KeyboaardAnimatable。这很酷。

让我们看看符合KeyboardCapable的UIViewController,并对键盘事件做出反应:

import Foundation
import UIKit

class TransferConfirmViewController: UIViewController, KeyboardCapable {
    //MARK: - LIFE CYCLE       
    override func viewWillAppear(animated: Bool) {
        super.viewWillAppear(animated)

        registerKeyboardNotifications()
    }

    override func viewWillDisappear(animated: Bool) {
        super.viewWillDisappear(animated)

        unregisterKeyboardNotifications()
    }

    //MARK: - NOTIFICATIONS
    //MARK: Keyboard
    func keyboardWillShow(notification: NSNotification) {
        let keyboardHeight = (notification.userInfo![UIKeyboardFrameEndUserInfoKey] as! NSValue).CGRectValue().height
        let animationDuration = notification.userInfo![UIKeyboardAnimationDurationUserInfoKey] as! Double
        performKeyboardShowFullViewAnimation(withKeyboardHeight: keyboardHeight, andDuration: animationDuration)
    }

    func keyboardWillHide(notification: NSNotification) {
        let animationDuration = notification.userInfo![UIKeyboardAnimationDurationUserInfoKey] as! Double
        performKeyboardHideFullViewAnimation(withDuration: animationDuration)
    }
}

现在,您的UIViewController将响应键盘事件,并将因此产生动画效果。

注意:如果您想要自定义动画而不是推拉视图,则必须在KeyboardAnimatable协议上定义自定义方法或在Keyboard功能上执行这些方法。这取决于你。

这是独立于设备的偏移计算。获取键盘和文本字段之间的重叠高度:

func keyboardShown(notification: NSNotification) {
    let info  = notification.userInfo!
    let value: AnyObject = info[UIKeyboardFrameEndUserInfoKey]!

    let rawFrame = value.CGRectValue
    let keyboardFrame = view.convertRect(rawFrame, fromView: nil)

    let screenHeight = UIScreen.mainScreen().bounds.size.height;
    let Ylimit = screenHeight - keyboardFrame.size.height
    let textboxOriginInSuperview:CGPoint = self.view.convertPoint(CGPointZero, fromCoordinateSpace: lastTextField!)

    self.keyboardHeight = (textboxOriginInSuperview.y+self.lastTextField!.frame.size.height) - Ylimit

    if(self.keyboardHeight>0){
        self.animateViewMoving(true, moveValue: keyboardHeight!)
    }else{
        keyboardHeight=0
    }
}

keyBoardHeight是偏移量。

对于Swift Developer,使用Swift 3,这里是回购https://github.com/jamesrochabrun/KeyboardWillShow

import UIKit

class ViewController: UIViewController {

    //1 Create a view that will hold your TEXTFIELD
    let textField: UITextField = {
        let tf = UITextField()
        tf.translatesAutoresizingMaskIntoConstraints = false
        tf.layer.borderColor = UIColor.darkGray.cgColor
        tf.layer.borderWidth = 3.0
        return tf
    }()
    //2 global variable that will hold the bottom constraint on changes
    var textfieldBottomAnchor: NSLayoutConstraint?

    override func viewDidLoad() {
        super.viewDidLoad()
        //3 add the view to your controller
        view.addSubview(textField)
        textField.heightAnchor.constraint(equalToConstant: 80).isActive = true
        textField.widthAnchor.constraint(equalToConstant: view.frame.width).isActive = true
        textField.leftAnchor.constraint(equalTo: view.leftAnchor).isActive = true
        textfieldBottomAnchor = textField.bottomAnchor.constraint(equalTo: view.bottomAnchor)
        textfieldBottomAnchor?.isActive = true

        setUpKeyBoardObservers()
    }
    //4 Use NSnotificationCenter to monitor the keyboard updates
    func setUpKeyBoardObservers() {
        NotificationCenter.default.addObserver(self, selector: #selector(handleKeyboardWillShow), name: NSNotification.Name.UIKeyboardWillShow, object: nil)
        NotificationCenter.default.addObserver(self, selector: #selector(handleKeyboardWillHide), name: NSNotification.Name.UIKeyboardWillHide, object: nil)
    }

    //5 toggle the bottom layout global variable based on the keyboard's height
    func handleKeyboardWillShow(notification: NSNotification) {

        let keyboardFrame = notification.userInfo?[UIKeyboardFrameEndUserInfoKey] as? CGRect
        if let keyboardFrame = keyboardFrame {
            textfieldBottomAnchor?.constant = -keyboardFrame.height
        }
        let keyboardDuration = notification.userInfo?[UIKeyboardAnimationDurationUserInfoKey] as? Double
        if let keyboardDuration = keyboardDuration {
            UIView.animate(withDuration: keyboardDuration, animations: {
                self.view.layoutIfNeeded()
            })
        }
    }

    func handleKeyboardWillHide(notification: NSNotification) {

        textfieldBottomAnchor?.constant = 0
        let keyboardDuration = notification.userInfo?[UIKeyboardAnimationDurationUserInfoKey] as? Double
        if let keyboardDuration = keyboardDuration {
            UIView.animate(withDuration: keyboardDuration, animations: {
                self.view.layoutIfNeeded()
            })
        }
    }
    //6 remove the observers
    override func viewDidDisappear(_ animated: Bool) {
        super.viewDidDisappear(animated)

        NotificationCenter.default.removeObserver(self)
    }
}

请在文本字段委派方法中添加这些行,以便在iPad中向上滚动。

- (void)textFieldDidBeginEditing:(UITextField *)textField
{
    activeTextfield = textField;

    CGPoint pt;
    CGRect rc = [textField bounds];
    rc = [textField convertRect:rc toView:scrlView];
    pt = rc.origin;
    pt.x = 0;
    pt.y -= 100;

    [scrlView setContentOffset:pt animated:YES];

    scrlView.contentSize = CGSizeMake(scrlView.frame.size.width, button.frame.origin.y+button.frame.size.height + 8 + 370);
}

参考以下内容

import UIKit
@available(tvOS, unavailable)
public class KeyboardLayoutConstraint: NSLayoutConstraint {

    private var offset : CGFloat = 0
    private var keyboardVisibleHeight : CGFloat = 0

    @available(tvOS, unavailable)
    override public func awakeFromNib() {
        super.awakeFromNib()

        offset = constant

        NotificationCenter.default.addObserver(self, selector: #selector(KeyboardLayoutConstraint.keyboardWillShowNotification(_:)), name: NSNotification.Name.UIKeyboardWillShow, object: nil)
        NotificationCenter.default.addObserver(self, selector: #selector(KeyboardLayoutConstraint.keyboardWillHideNotification(_:)), name: NSNotification.Name.UIKeyboardWillHide, object: nil)
    }

    deinit {
        NotificationCenter.default.removeObserver(self)
    }

    // MARK: Notification

    @objc func keyboardWillShowNotification(_ notification: Notification) {
        if let userInfo = notification.userInfo {
            if let frameValue = userInfo[UIKeyboardFrameEndUserInfoKey] as? NSValue {
                let frame = frameValue.cgRectValue
                keyboardVisibleHeight = frame.size.height
            }

            self.updateConstant()
            switch (userInfo[UIKeyboardAnimationDurationUserInfoKey] as? NSNumber, userInfo[UIKeyboardAnimationCurveUserInfoKey] as? NSNumber) {
            case let (.some(duration), .some(curve)):

                let options = UIViewAnimationOptions(rawValue: curve.uintValue)

                UIView.animate(
                    withDuration: TimeInterval(duration.doubleValue),
                    delay: 0,
                    options: options,
                    animations: {
                        UIApplication.shared.keyWindow?.layoutIfNeeded()
                        return
                    }, completion: { finished in
                })
            default:

                break
            }

        }

    }

    @objc func keyboardWillHideNotification(_ notification: NSNotification) {
        keyboardVisibleHeight = 0
        self.updateConstant()

        if let userInfo = notification.userInfo {

            switch (userInfo[UIKeyboardAnimationDurationUserInfoKey] as? NSNumber, userInfo[UIKeyboardAnimationCurveUserInfoKey] as? NSNumber) {
            case let (.some(duration), .some(curve)):

                let options = UIViewAnimationOptions(rawValue: curve.uintValue)

                UIView.animate(
                    withDuration: TimeInterval(duration.doubleValue),
                    delay: 0,
                    options: options,
                    animations: {
                        UIApplication.shared.keyWindow?.layoutIfNeeded()
                        return
                    }, completion: { finished in
                })
            default:
                break
            }
        }
    }

    func updateConstant() {
        self.constant = offset + keyboardVisibleHeight
    }

}