我想做一个小绘画应用程序使用画布。所以我需要找到鼠标在画布上的位置。


当前回答

在纯javascript中没有答案,当reference元素嵌套在其他可以具有绝对定位的元素中时,返回相对坐标。下面是针对这种情况的解决方案:

function getRelativeCoordinates (event, referenceElement) {

  const position = {
    x: event.pageX,
    y: event.pageY
  };

  const offset = {
    left: referenceElement.offsetLeft,
    top: referenceElement.offsetTop
  };

  let reference = referenceElement.offsetParent;

  while(reference){
    offset.left += reference.offsetLeft;
    offset.top += reference.offsetTop;
    reference = reference.offsetParent;
  }

  return { 
    x: position.x - offset.left,
    y: position.y - offset.top,
  }; 

}

其他回答

function myFunction(e) {
    var x =  e.clientX - e.currentTarget.offsetLeft ; 
    var y = e.clientY - e.currentTarget.offsetTop ;
}

这可以正常工作!

在我看来,上述答案都不令人满意,所以我用的是:

// Cross-browser AddEventListener
function ael(e, n, h){
    if( e.addEventListener ){
        e.addEventListener(n, h, true);
    }else{
        e.attachEvent('on'+n, h);
    }
}

var touch = 'ontouchstart' in document.documentElement; // true if touch device
var mx, my; // always has current mouse position IN WINDOW

if(touch){
    ael(document, 'touchmove', function(e){var ori=e;mx=ori.changedTouches[0].pageX;my=ori.changedTouches[0].pageY} );
}else{
    ael(document, 'mousemove', function(e){mx=e.clientX;my=e.clientY} );
}

// local mouse X,Y position in element
function showLocalPos(e){
    document.title = (mx - e.getBoundingClientRect().left)
        + 'x'
        + Math.round(my - e.getBoundingClientRect().top);
}

如果你需要知道页面当前的Y轴滚动位置:

var yscroll = window.pageYOffset
        || (document.documentElement && document.documentElement.scrollTop)
        || document.body.scrollTop; // scroll Y position in page

基于@Patrick Boos的解决方案,但修复了中间滚动条的潜在问题。

export function getRelativeCoordinates(event: MouseEvent, referenceElement: HTMLElement) {
  const position = {
    x: event.pageX,
    y: event.pageY,
  };

  const offset = {
    left: referenceElement.offsetLeft,
    top: referenceElement.offsetTop,
  };

  let reference = referenceElement.offsetParent as HTMLElement;

  while (reference) {
    offset.left += reference.offsetLeft;
    offset.top += reference.offsetTop;
    reference = reference.offsetParent as HTMLElement;
  }

  const scrolls = {
    left: 0,
    top: 0,
  };

  reference = event.target as HTMLElement;
  while (reference) {
    scrolls.left += reference.scrollLeft;
    scrolls.top += reference.scrollTop;
    reference = reference.parentElement as HTMLElement;
  }

  return {
    x: position.x + scrolls.left - offset.left,
    y: position.y + scrolls.top - offset.top,
  };
}

你可以买到它

var element = document.getElementById(canvasId);
element.onmousemove = function(e) {
    var xCoor = e.clientX;
    var yCoor = e.clientY;
}

我尝试了所有这些解决方案,由于我的特殊设置与矩阵转换容器(panzoom库)没有工作。这将返回正确的值,即使缩放和窗格:

mouseevent(e) {
 const x = e.offsetX,
       y = e.offsetY
}

但前提是没有子元素。这可以通过使用CSS使它们对事件“不可见”来规避:

.child {
   pointer-events: none;
}