在尝试了合成操作和在画布上绘制图像后,我现在试图删除图像和合成。我怎么做呢?
我需要清除画布重绘其他图像;这可能会持续一段时间,所以我不认为每次都画一个新的矩形是最有效的选择。
在尝试了合成操作和在画布上绘制图像后,我现在试图删除图像和合成。我怎么做呢?
我需要清除画布重绘其他图像;这可能会持续一段时间,所以我不认为每次都画一个新的矩形是最有效的选择。
当前回答
我总是用这个
ctx.clearRect(0, 0, canvas.width, canvas.height)
window.requestAnimationFrame(functionToBeCalled)
NOTE
结合clearRect和requestAnimationFrame允许更流畅的动画,如果这是你想要的
其他回答
This is a Free hand drawing Canvas with a Clear Canvas Button. See this live example of a canvas which you can draw on and also when required clear it for redrawing clearRect() is used to delete the prersent canvas and fillRect() is used to again draw the initial canvas which was clean and had no drawings on it. var canvas = document.getElementById("canvas"), ctx = canvas.getContext("2d"), painting = false, lastX = 0, lastY = 0, lineThickness = 1; canvas.width=canvas.height = 250; ctx.fillRect(0, 0, 250, 250); canvas.onmousedown = function(e) { painting = true; ctx.fillStyle = "#ffffff"; lastX = e.pageX - this.offsetLeft; lastY = e.pageY - this.offsetTop; }; canvas.onmouseup = function(e){ painting = false; } canvas.onmousemove = function(e) { if (painting) { mouseX = e.pageX - this.offsetLeft; mouseY = e.pageY - this.offsetTop; // find all points between var x1 = mouseX, x2 = lastX, y1 = mouseY, y2 = lastY; var steep = (Math.abs(y2 - y1) > Math.abs(x2 - x1)); if (steep){ var x = x1; x1 = y1; y1 = x; var y = y2; y2 = x2; x2 = y; } if (x1 > x2) { var x = x1; x1 = x2; x2 = x; var y = y1; y1 = y2; y2 = y; } var dx = x2 - x1, dy = Math.abs(y2 - y1), error = 0, de = dy / dx, yStep = -1, y = y1; if (y1 < y2) { yStep = 1; } lineThickness = 4; for (var x = x1; x < x2; x++) { if (steep) { ctx.fillRect(y, x, lineThickness , lineThickness ); } else { ctx.fillRect(x, y, lineThickness , lineThickness ); } error += de; if (error >= 0.5) { y += yStep; error -= 1.0; } } lastX = mouseX; lastY = mouseY; } } var button=document.getElementById("clear"); button.onclick=function clearcanvas(){ canvas=document.getElementById("canvas"), ctx = canvas.getContext('2d'); ctx.clearRect(0, 0, 250, 250); canvas.width=canvas.height = 250; ctx.fillRect(0, 0, 250, 250);} #clear{border-radius:10px; font-size:8px !important; position:absolute; top:1px;} #canvas{border-radius:10px} <link href="https://www.w3schools.com/w3css/4/w3.css" rel="stylesheet"/> <button id="clear" class="w3-padding w3-xxlarge w3-pink" type="button">Clear Canvas</button> <canvas id="canvas"></canvas>
最快的方式:
canvas = document.getElementById("canvas");
c = canvas.getContext("2d");
//... some drawing here
i = c.createImageData(canvas.width, canvas.height);
c.putImageData(i, 0, 0); // clear context by putting empty image data
private clearCanvas() {
const canvas: HTMLCanvasElement = this.ctx.canvas
this.ctx.save()
this.ctx.setTransform(1, 0, 0, 1, 0, 0)
this.ctx.clearRect(0, 0, canvas.width, canvas.height)
this.ctx.restore()
}
一个快速的方法就是去做
canvas.width = canvas.width
我不知道它是如何工作的,但它确实如此!
我总是用
ctx.fillStyle = "rgb(255, 255, 255)";
ctx.fillRect(0, 0, canvas.width, canvas.height);
对于自定义颜色,和
ctx.clearRect(0, 0, canvas.width, canvas.height);
用于使画布透明时清除