我有一个应用程序,我正在寻找一个文本文件,如果对文件做了任何更改,我使用OnChanged事件处理程序来处理事件。我正在使用NotifyFilters。LastWriteTime,但是事件仍然被触发两次。这是代码。
public void Initialize()
{
FileSystemWatcher _fileWatcher = new FileSystemWatcher();
_fileWatcher.Path = "C:\\Folder";
_fileWatcher.NotifyFilter = NotifyFilters.LastWrite;
_fileWatcher.Filter = "Version.txt";
_fileWatcher.Changed += new FileSystemEventHandler(OnChanged);
_fileWatcher.EnableRaisingEvents = true;
}
private void OnChanged(object source, FileSystemEventArgs e)
{
.......
}
在我的情况下,OnChanged被调用两次,当我改变文本文件version.txt并保存它。
我的场景是,我有一个虚拟机,其中有一个Linux服务器。我正在Windows主机上开发文件。当我在主机上的一个文件夹中更改某些内容时,我希望所有的更改都被上传,并通过Ftp同步到虚拟服务器上。这是我如何消除重复更改事件当我写入一个文件(这标志着包含文件要修改的文件夹):
private Hashtable fileWriteTime = new Hashtable();
private void fsw_sync_Changed(object source, FileSystemEventArgs e)
{
string path = e.FullPath.ToString();
string currentLastWriteTime = File.GetLastWriteTime( e.FullPath ).ToString();
// if there is no path info stored yet
// or stored path has different time of write then the one now is inspected
if ( !fileWriteTime.ContainsKey(path) ||
fileWriteTime[path].ToString() != currentLastWriteTime
)
{
//then we do the main thing
log( "A CHANGE has occured with " + path );
//lastly we update the last write time in the hashtable
fileWriteTime[path] = currentLastWriteTime;
}
}
我主要创建一个哈希表来存储文件写时间信息。然后,如果哈希表有被修改的文件路径,并且它的时间值与当前通知的文件更改相同,那么我就知道它是事件的副本,并忽略它。
In my case need to get the last line of a text file that is inserted by other application, as soon as insertion is done. Here is my solution. When the first event is raised, i disable the watcher from raising others, then i call the timer TimeElapsedEvent because when my handle function OnChanged is called i need the size of the text file, but the size at that time is not the actual size, it is the size of the file imediatelly before the insertion. So i wait for a while to proceed with the right file size.
private FileSystemWatcher watcher = new FileSystemWatcher();
...
watcher.Path = "E:\\data";
watcher.NotifyFilter = NotifyFilters.LastWrite ;
watcher.Filter = "data.txt";
watcher.Changed += new FileSystemEventHandler(OnChanged);
watcher.EnableRaisingEvents = true;
...
private void OnChanged(object source, FileSystemEventArgs e)
{
System.Timers.Timer t = new System.Timers.Timer();
try
{
watcher.Changed -= new FileSystemEventHandler(OnChanged);
watcher.EnableRaisingEvents = false;
t.Interval = 500;
t.Elapsed += (sender, args) => t_Elapsed(sender, e);
t.Start();
}
catch(Exception ex) {
;
}
}
private void t_Elapsed(object sender, FileSystemEventArgs e)
{
((System.Timers.Timer)sender).Stop();
//.. Do you stuff HERE ..
watcher.Changed += new FileSystemEventHandler(OnChanged);
watcher.EnableRaisingEvents = true;
}
我认为解决这个问题的最佳方案是使用响应式扩展
当你将事件转换为可观察对象时,你可以添加Throttling(..)(最初称为Debounce(..))
这里是示例代码
var templatesWatcher = new FileSystemWatcher(settingsSnapshot.Value.TemplatesDirectory)
{
NotifyFilter = NotifyFilters.LastWrite,
IncludeSubdirectories = true
};
templatesWatcher.EnableRaisingEvents = true;
Observable.FromEventPattern<FileSystemEventHandler, FileSystemEventArgs>(
addHandler => templatesWatcher.Changed += addHandler,
removeHandler => templatesWatcher.Changed -= removeHandler)
.Throttle(TimeSpan.FromSeconds(5))
.Subscribe(args =>
{
_logger.LogInformation($"Template file {args.EventArgs.Name} has changed");
//TODO do something
});