我的枚举由以下值组成:

private enum PublishStatusses{
    NotCompleted,
    Completed,
    Error
};

我希望能够以用户友好的方式输出这些值。 我不需要再从字符串到值。


当前回答

我认为解决你的问题最好(也是最简单)的方法是为你的枚举写一个扩展方法:

public static string GetUserFriendlyString(this PublishStatusses status)
    {

    }

其他回答

最简单的方法是将这个扩展类包含到你的项目中,它将与项目中的任何枚举一起工作:

public static class EnumExtensions
{
    public static string ToFriendlyString(this Enum code)
    {
        return Enum.GetName(code.GetType(), code);
    }
}

用法:

enum ExampleEnum
{
    Demo = 0,
    Test = 1, 
    Live = 2
}

...

ExampleEnum ee = ExampleEnum.Live;
Console.WriteLine(ee.ToFriendlyString());
public enum MyEnum
{
    [Description("Option One")]
    Option_One
}

public static string ToDescriptionString(this Enum This)
{
    Type type = This.GetType();

    string name = Enum.GetName(type, This);

    MemberInfo member = type.GetMembers()
        .Where(w => w.Name == name)
        .FirstOrDefault();

    DescriptionAttribute attribute = member != null
        ? member.GetCustomAttributes(true)
            .Where(w => w.GetType() == typeof(DescriptionAttribute))
            .FirstOrDefault() as DescriptionAttribute
        : null;

    return attribute != null ? attribute.Description : name;
}

以上建议的干净总结与样本:

namespace EnumExtensions {

using System;
using System.Reflection;

public class TextAttribute : Attribute {
   public string Text;
   public TextAttribute( string text ) {
      Text = text;
   }//ctor
}// class TextAttribute

public static class EnumExtender {

public static string ToText( this Enum enumeration ) {

   MemberInfo[] memberInfo = enumeration.GetType().GetMember( enumeration.ToString() );

   if ( memberInfo != null && memberInfo.Length > 0 ) {

      object[] attributes = memberInfo[ 0 ].GetCustomAttributes( typeof(TextAttribute),  false );

      if ( attributes != null && attributes.Length > 0 ) {
         return ( (TextAttribute)attributes[ 0 ] ).Text;
      }

   }//if

   return enumeration.ToString();

}//ToText

}//class EnumExtender

}//namespace

用法:

using System;
using EnumExtensions;

class Program {

public enum Appearance {

  [Text( "left-handed" ) ]
  Left,

  [Text( "right-handed" ) ]
  Right,

}//enum

static void Main( string[] args ) {

   var appearance = Appearance.Left;
   Console.WriteLine( appearance.ToText() );

}//Main

}//class

我使用系统中的Description属性。ComponentModel名称空间。简单地装饰enum:

private enum PublishStatusValue
{
    [Description("Not Completed")]
    NotCompleted,
    Completed,
    Error
};

然后使用下面的代码来检索它:

public static string GetDescription<T>(this T enumerationValue)
    where T : struct
{
    Type type = enumerationValue.GetType();
    if (!type.IsEnum)
    {
        throw new ArgumentException("EnumerationValue must be of Enum type", "enumerationValue");
    }

    //Tries to find a DescriptionAttribute for a potential friendly name
    //for the enum
    MemberInfo[] memberInfo = type.GetMember(enumerationValue.ToString());
    if (memberInfo != null && memberInfo.Length > 0)
    {
        object[] attrs = memberInfo[0].GetCustomAttributes(typeof(DescriptionAttribute), false);

        if (attrs != null && attrs.Length > 0)
        {
            //Pull out the description value
            return ((DescriptionAttribute)attrs[0]).Description;
        }
    }
    //If we have no description attribute, just return the ToString of the enum
    return enumerationValue.ToString();
}

我认为解决你的问题最好(也是最简单)的方法是为你的枚举写一个扩展方法:

public static string GetUserFriendlyString(this PublishStatusses status)
    {

    }