有没有办法通过。net / c#找到CPU核数?

PS:这是一个直接的代码问题,不是一个“我应该使用多线程吗?”的问题!: -)


当前回答

最简单的方法=环境。ProcessorCount 例子来自环境。ProcessorCount财产

using System;

class Sample 
{
    public static void Main() 
    {
        Console.WriteLine("The number of processors " +
            "on this computer is {0}.", 
            Environment.ProcessorCount);
    }
}

其他回答

Environment.ProcessorCount

(文档)

环境。ProcessorCount应该提供本地机器上的核数。

关于处理器,你可以得到几个不同的信息:

物理处理器数量 核数 逻辑处理器数。

这些都是不同的;在具有2个支持超线程的双核处理器的机器中,有2个物理处理器、4个核心和8个逻辑处理器。

逻辑处理器的数量可以通过Environment类获得,但其他信息只能通过WMI获得(并且您可能必须安装一些修补程序或服务包才能在某些系统上获得它):

确保在项目中向System.Management.dll添加引用 在。net Core中,这是一个NuGet包(仅适用于Windows)。

物理处理器:

foreach (var item in new System.Management.ManagementObjectSearcher("Select * from Win32_ComputerSystem").Get())
{
    Console.WriteLine("Number Of Physical Processors: {0} ", item["NumberOfProcessors"]);
}

颜色:

int coreCount = 0;
foreach (var item in new System.Management.ManagementObjectSearcher("Select * from Win32_Processor").Get())
{
    coreCount += int.Parse(item["NumberOfCores"].ToString());
}
Console.WriteLine("Number Of Cores: {0}", coreCount);

逻辑处理器:

Console.WriteLine("Number Of Logical Processors: {0}", Environment.ProcessorCount);

OR

foreach (var item in new System.Management.ManagementObjectSearcher("Select * from Win32_ComputerSystem").Get())
{
    Console.WriteLine("Number Of Logical Processors: {0}", item["NumberOfLogicalProcessors"]);
}

Windows不包含的处理器:

你也可以在setupapi.dll中使用Windows API调用来发现被Windows排除的处理器(例如通过引导设置),并且使用上述方法无法检测到这些处理器。下面的代码给出了现有逻辑处理器的总数(我还不知道如何区分物理处理器和逻辑处理器),包括那些被Windows排除在外的处理器:

static void Main(string[] args)
{
    int deviceCount = 0;
    IntPtr deviceList = IntPtr.Zero;
    // GUID for processor classid
    Guid processorGuid = new Guid("{50127dc3-0f36-415e-a6cc-4cb3be910b65}");

    try
    {
        // get a list of all processor devices
        deviceList = SetupDiGetClassDevs(ref processorGuid, "ACPI", IntPtr.Zero, (int)DIGCF.PRESENT);
        // attempt to process each item in the list
        for (int deviceNumber = 0; ; deviceNumber++)
        {
            SP_DEVINFO_DATA deviceInfo = new SP_DEVINFO_DATA();
            deviceInfo.cbSize = Marshal.SizeOf(deviceInfo);

            // attempt to read the device info from the list, if this fails, we're at the end of the list
            if (!SetupDiEnumDeviceInfo(deviceList, deviceNumber, ref deviceInfo))
            {
                deviceCount = deviceNumber;
                break;
            }
        }
    }
    finally
    {
        if (deviceList != IntPtr.Zero) { SetupDiDestroyDeviceInfoList(deviceList); }
    }
    Console.WriteLine("Number of cores: {0}", deviceCount);
}

[DllImport("setupapi.dll", SetLastError = true)]
private static extern IntPtr SetupDiGetClassDevs(ref Guid ClassGuid,
    [MarshalAs(UnmanagedType.LPStr)]String enumerator,
    IntPtr hwndParent,
    Int32 Flags);

[DllImport("setupapi.dll", SetLastError = true)]
private static extern Int32 SetupDiDestroyDeviceInfoList(IntPtr DeviceInfoSet);

[DllImport("setupapi.dll", SetLastError = true)]
private static extern bool SetupDiEnumDeviceInfo(IntPtr DeviceInfoSet,
    Int32 MemberIndex,
    ref SP_DEVINFO_DATA DeviceInterfaceData);

[StructLayout(LayoutKind.Sequential)]
private struct SP_DEVINFO_DATA
{
    public int cbSize;
    public Guid ClassGuid;
    public uint DevInst;
    public IntPtr Reserved;
}

private enum DIGCF
{
    DEFAULT = 0x1,
    PRESENT = 0x2,
    ALLCLASSES = 0x4,
    PROFILE = 0x8,
    DEVICEINTERFACE = 0x10,
}

WMI查询很慢,所以尽量只选择所需的成员,而不是使用Select *。

查询时间为3.4s:

foreach (var item in new System.Management.ManagementObjectSearcher("Select * from Win32_Processor").Get())

而这个需要0.122秒:

foreach (var item in new System.Management.ManagementObjectSearcher("Select NumberOfCores from Win32_Processor").Get())

看看。net是如何在内部做到这一点的,至少可以说是相当有趣的……如下图所示:

namespace System.Threading
{
    using System;
    using System.Runtime.CompilerServices;

    internal static class PlatformHelper
    {
        private const int PROCESSOR_COUNT_REFRESH_INTERVAL_MS = 0x7530;
        private static volatile int s_lastProcessorCountRefreshTicks;
        private static volatile int s_processorCount;

        internal static bool IsSingleProcessor
        {
            get
            {
                return (ProcessorCount == 1);
            }
        }

        internal static int ProcessorCount
        {
            get
            {
                int tickCount = Environment.TickCount;
                int num2 = s_processorCount;
                if ((num2 == 0) || ((tickCount - s_lastProcessorCountRefreshTicks) >= 0x7530))
                {
                    s_processorCount = num2 = Environment.ProcessorCount;
                    s_lastProcessorCountRefreshTicks = tickCount;
                }
                return num2;
            }
        }
    }
}