我正在处理目录和文件的TreeView。用户可以选择一个文件或目录,然后对其进行操作。这要求我有一个方法,根据用户的选择执行不同的操作。
目前,我正在做这样的事情,以确定路径是文件还是目录:
bool bIsFile = false;
bool bIsDirectory = false;
try
{
string[] subfolders = Directory.GetDirectories(strFilePath);
bIsDirectory = true;
bIsFile = false;
}
catch(System.IO.IOException)
{
bIsFolder = false;
bIsFile = true;
}
我不禁觉得有更好的方法可以做到这一点!我希望找到一个标准的。net方法来处理这个问题,但我还没有能够这样做。是否存在这样的方法,如果不存在,确定路径是文件还是目录的最直接的方法是什么?
只是在路径中添加一个边缘大小写-“Folder Selection.”
在我的应用程序中,我得到了传递给我的最近打开的路径,其中一些路径的末尾有“文件夹选择”。
一些fileopendialog和WinMerge会在路径中添加“文件夹选择”(这是真的)。
但在Windows操作系统下,“文件夹选择”并不是一个建议的文件或文件夹名称(就像“不要这样做,永远不要抖拳头”一样)。
如这里所说:http://msdn.microsoft.com/en-us/library/aa365247%28VS.85%29.aspx
不要以空格或句号结束文件或目录名。虽然底层文件系统可能支持这样的名称,但Windows shell和用户界面不支持。但是,将句点指定为名称的第一个字符是可以接受的。例如,“。temp”。
因此,虽然“Folder Selection.”不应该使用,但它可以使用。(太棒了)。
足够的解释-我的代码(我很喜欢枚举):
public static class Utility
{
public enum ePathType
{
ePathType_Unknown = 0,
ePathType_ExistingFile = 1,
ePathType_ExistingFolder = 2,
ePathType_ExistingFolder_FolderSelectionAdded = 3,
}
public static ePathType GetPathType(string path)
{
if (File.Exists(path) == true) { return ePathType.ePathType_ExistingFile; }
if (Directory.Exists(path) == true) { return ePathType.ePathType_ExistingFolder; }
if (path.EndsWith("Folder Selection.") == true)
{
// Test the path again without "Folder Selection."
path = path.Replace("\\Folder Selection.", "");
if (Directory.Exists(path) == true)
{
// Could return ePathType_ExistingFolder, but prefer to let the caller known their path has text to remove...
return ePathType.ePathType_ExistingFolder_FolderSelectionAdded;
}
}
return ePathType.ePathType_Unknown;
}
}
这是我所能想到的最好的Exists和Attributes属性的行为:
using System.IO;
public static class FileSystemInfoExtensions
{
/// <summary>
/// Checks whether a FileInfo or DirectoryInfo object is a directory, or intended to be a directory.
/// </summary>
/// <param name="fileSystemInfo"></param>
/// <returns></returns>
public static bool IsDirectory(this FileSystemInfo fileSystemInfo)
{
if (fileSystemInfo == null)
{
return false;
}
if ((int)fileSystemInfo.Attributes != -1)
{
// if attributes are initialized check the directory flag
return fileSystemInfo.Attributes.HasFlag(FileAttributes.Directory);
}
// If we get here the file probably doesn't exist yet. The best we can do is
// try to judge intent. Because directories can have extensions and files
// can lack them, we can't rely on filename.
//
// We can reasonably assume that if the path doesn't exist yet and
// FileSystemInfo is a DirectoryInfo, a directory is intended. FileInfo can
// make a directory, but it would be a bizarre code path.
return fileSystemInfo is DirectoryInfo;
}
}
下面是测试结果:
[TestMethod]
public void IsDirectoryTest()
{
// non-existing file, FileAttributes not conclusive, rely on type of FileSystemInfo
const string nonExistentFile = @"C:\TotallyFakeFile.exe";
var nonExistentFileDirectoryInfo = new DirectoryInfo(nonExistentFile);
Assert.IsTrue(nonExistentFileDirectoryInfo.IsDirectory());
var nonExistentFileFileInfo = new FileInfo(nonExistentFile);
Assert.IsFalse(nonExistentFileFileInfo.IsDirectory());
// non-existing directory, FileAttributes not conclusive, rely on type of FileSystemInfo
const string nonExistentDirectory = @"C:\FakeDirectory";
var nonExistentDirectoryInfo = new DirectoryInfo(nonExistentDirectory);
Assert.IsTrue(nonExistentDirectoryInfo.IsDirectory());
var nonExistentFileInfo = new FileInfo(nonExistentDirectory);
Assert.IsFalse(nonExistentFileInfo.IsDirectory());
// Existing, rely on FileAttributes
const string existingDirectory = @"C:\Windows";
var existingDirectoryInfo = new DirectoryInfo(existingDirectory);
Assert.IsTrue(existingDirectoryInfo.IsDirectory());
var existingDirectoryFileInfo = new FileInfo(existingDirectory);
Assert.IsTrue(existingDirectoryFileInfo.IsDirectory());
// Existing, rely on FileAttributes
const string existingFile = @"C:\Windows\notepad.exe";
var existingFileDirectoryInfo = new DirectoryInfo(existingFile);
Assert.IsFalse(existingFileDirectoryInfo.IsDirectory());
var existingFileFileInfo = new FileInfo(existingFile);
Assert.IsFalse(existingFileFileInfo.IsDirectory());
}
最准确的方法是使用shlwapi.dll中的一些互操作代码
[DllImport(SHLWAPI, CharSet = CharSet.Unicode)]
[return: MarshalAsAttribute(UnmanagedType.Bool)]
[ResourceExposure(ResourceScope.None)]
internal static extern bool PathIsDirectory([MarshalAsAttribute(UnmanagedType.LPWStr), In] string pszPath);
然后你可以这样调用它:
#region IsDirectory
/// <summary>
/// Verifies that a path is a valid directory.
/// </summary>
/// <param name="path">The path to verify.</param>
/// <returns><see langword="true"/> if the path is a valid directory;
/// otherwise, <see langword="false"/>.</returns>
/// <exception cref="T:System.ArgumentNullException">
/// <para><paramref name="path"/> is <see langword="null"/>.</para>
/// </exception>
/// <exception cref="T:System.ArgumentException">
/// <para><paramref name="path"/> is <see cref="F:System.String.Empty">String.Empty</see>.</para>
/// </exception>
public static bool IsDirectory(string path)
{
return PathIsDirectory(path);
}