我想插入一个UITextField的文本。
这可能吗?
我想插入一个UITextField的文本。
这可能吗?
当前回答
使用textRectForBounds:是正确的方法。我已经在我的子类中包装了这个,所以你可以简单地使用textEdgeInsets。看到SSTextField。
其他回答
我子类化UITextField来处理这个,它支持左,上,右和底部的插入,以及清除按钮的定位。
MRDInsetTextField.h
#import <UIKit/UIKit.h>
@interface MRDInsetTextField : UITextField
@property (nonatomic, assign) CGRect inset;
@end
MRDInsetTextField.m
#import "MRDInsetTextField.h"
@implementation MRDInsetTextField
- (id)init
{
self = [super init];
if (self) {
_inset = CGRectZero;
}
return self;
}
- (id)initWithCoder:(NSCoder *)aDecoder
{
self = [super initWithCoder:aDecoder];
if (self) {
_inset = CGRectZero;
}
return self;
}
- (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self) {
_inset = CGRectZero;
}
return self;
}
- (void)setInset:(CGRect)inset {
_inset = inset;
[self setNeedsLayout];
}
- (CGRect)getRectForBounds:(CGRect)bounds withInset:(CGRect)inset {
CGRect newRect = CGRectMake(
bounds.origin.x + inset.origin.x,
bounds.origin.y + inset.origin.y,
bounds.origin.x + bounds.size.width - inset.origin.x - inset.size.width,
bounds.origin.y + bounds.size.height - inset.origin.y - inset.size.height
);
return newRect;
}
- (CGRect)textRectForBounds:(CGRect)bounds {
return [self getRectForBounds:[super textRectForBounds:bounds] withInset:_inset];
}
- (CGRect)placeholderRectForBounds:(CGRect)bounds {
return [self getRectForBounds:bounds withInset:_inset];
}
- (CGRect)editingRectForBounds:(CGRect)bounds {
return [self getRectForBounds:[super editingRectForBounds:bounds] withInset:_inset];
}
- (CGRect)clearButtonRectForBounds:(CGRect)bounds {
return CGRectOffset([super clearButtonRectForBounds:bounds], -_inset.size.width, _inset.origin.y/2 - _inset.size.height/2);
}
@end
*_someTextField*来自nib/storyboard视图,带有MRDInsetTextField自定义类的用法示例
[(MRDInsetTextField*)_someTextField setInset:CGRectMake(5, 0, 5, 0)]; // left, top, right, bottom inset
我想我可以提供一个快速解决方案
import UIKit
class TextField: UITextField {
let inset: CGFloat = 10
// placeholder position
override func textRectForBounds(bounds: CGRect) -> CGRect {
return CGRectInset(bounds , inset , inset)
}
// text position
override func editingRectForBounds(bounds: CGRect) -> CGRect {
return CGRectInset(bounds , inset , inset)
}
override func placeholderRectForBounds(bounds: CGRect) -> CGRect {
return CGRectInset(bounds, inset, inset)
}
}
斯威夫特 3+
import UIKit
class TextField: UITextField {
let inset: CGFloat = 10
// placeholder position
override func textRect(forBounds: CGRect) -> CGRect {
return forBounds.insetBy(dx: self.inset , dy: self.inset)
}
// text position
override func editingRect(forBounds: CGRect) -> CGRect {
return forBounds.insetBy(dx: self.inset , dy: self.inset)
}
override func placeholderRect(forBounds: CGRect) -> CGRect {
return forBounds.insetBy(dx: self.inset, dy: self.inset)
}
}
斯威夫特
class TextField: UITextField {
let inset: CGFloat = 8
// placeholder position
override func textRect(forBounds bounds: CGRect) -> CGRect {
return bounds.insetBy(dx: inset, dy: inset)
}
// text position
override func editingRect(forBounds bounds: CGRect) -> CGRect {
return bounds.insetBy(dx: inset, dy: inset)
}
}
我做到了:
myTextField.layer.sublayerTransform = CATransform3DMakeTranslation(5, 0, 0);
当然记得导入QuartzCore并将框架添加到您的项目中。
我通常尽量避免子类化,但如果你已经:
// add a property
@property (nonatomic) UIEdgeInsets edgeInsets;
// and override:
- (CGRect)textRectForBounds:(CGRect)bounds
{
return [super textRectForBounds:UIEdgeInsetsInsetRect(bounds, self.edgeInsets)];
}
- (CGRect)editingRectForBounds:(CGRect)bounds
{
return [super editingRectForBounds:UIEdgeInsetsInsetRect(bounds, self.edgeInsets)];
}