这个问题快把我逼疯了,我不知道怎么解决它。

    Undefined symbols for architecture armv7:
  "_deflateEnd", referenced from:
      -[ASIDataCompressor closeStream] in ASIDataCompressor.o
  "_OBJC_CLASS_$_ASIDataDecompressor", referenced from:
      objc-class-ref in ASIHTTPRequest.o
  "_deflate", referenced from:
      -[ASIDataCompressor compressBytes:length:error:shouldFinish:] in ASIDataCompressor.o
  "_deflateInit2_", referenced from:
      -[ASIDataCompressor setupStream] in ASIDataCompressor.o
ld: symbol(s) not found for architecture armv7
collect2: ld returned 1 exit status
Command /Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/gcc-4.2 failed with exit code 1

我认为这与:

ld: symbol(s) not found for architecture armv7

但是我添加了:libz.1.2.3。Dylib并没有帮助,有人有什么想法吗?


当前回答

这解决了我的问题:我正在使用的依赖不支持armv7。所以我别无选择,只能把它切除。Armv7只用于非常老的iphone(比如iphone 4)。

点击“构建设置/全部” 设置“有效架构”为“arm64 arm64e”

其他回答

当我加入第三方框架时,我也遇到了同样的问题。

当我从目标的构建设置中的有效架构条目中删除armv7s时,问题得到了解决,它开始工作。

If you're building from Unity3D 5 and also using a Prime31 plugin and you're getting this error it's probably due to a duplicate .dll. If you look through your warnings in Unity's editor one of them will tell you this and warn that it could cause build errors. To see if this is the case, type P31 in your project search field and it should pop right up, maybe even more than one. The duplicate's will have a ' 1' at the end of the file name. This is probably caused from updating the plugin in editor via the store or the Prime31 menu tab.

这解决了我的问题:我正在使用的依赖不支持armv7。所以我别无选择,只能把它切除。Armv7只用于非常老的iphone(比如iphone 4)。

点击“构建设置/全部” 设置“有效架构”为“arm64 arm64e”

如果你正在处理iOS5升级,我发现要编译一个目标4.3的项目,我可以将libz.1.2.3重命名。dynlib的项目导航到libz.1.2.5。Dynlib和它编译。

我的iPhoneOS50SDK/usr/lib文件夹没有libz.1.2.3。Dynlib——不知道它是测试版还是自然升级。

回到你的项目,点击Build phases, Compile sources, Add GameCenterManager。M到列表上。