如何计算谷歌地图V3中两个标记之间的距离?(类似于inV2的distanceFrom函数。)

谢谢. .


当前回答

不得不这么做……动作脚本方式

//just make sure you pass a number to the function because it would accept you mother in law...
public var rad = function(x:*) {return x*Math.PI/180;}

protected  function distHaversine(p1:Object, p2:Object):Number {
    var R:int = 6371; // earth's mean radius in km
    var dLat:Number = rad(p2.lat() - p1.lat());
    var dLong:Number = rad(p2.lng() - p1.lng());

    var a:Number = Math.sin(dLat/2) * Math.sin(dLat/2) +
                Math.cos(rad(p1.lat())) * Math.cos(rad(p2.lat())) * Math.sin(dLong/2) * Math.sin(dLong/2);
    var c:Number = 2 * Math.atan2(Math.sqrt(a), Math.sqrt(1-a));
    var d:Number = R * c;

    return d;
}

其他回答

如果你想自己计算,那么你可以使用哈弗辛公式:

var rad = function(x) {
  return x * Math.PI / 180;
};

var getDistance = function(p1, p2) {
  var R = 6378137; // Earth’s mean radius in meter
  var dLat = rad(p2.lat() - p1.lat());
  var dLong = rad(p2.lng() - p1.lng());
  var a = Math.sin(dLat / 2) * Math.sin(dLat / 2) +
    Math.cos(rad(p1.lat())) * Math.cos(rad(p2.lat())) *
    Math.sin(dLong / 2) * Math.sin(dLong / 2);
  var c = 2 * Math.atan2(Math.sqrt(a), Math.sqrt(1 - a));
  var d = R * c;
  return d; // returns the distance in meter
};

实际上GMap3中似乎有一个方法。它是google。maps。geometry。spherical命名空间的静态方法。

它以两个LatLng对象作为参数,并将使用默认的地球半径6378137米,尽管在必要时可以使用自定义值覆盖默认半径。

确保你包括:

<script type="text/javascript" src="http://maps.google.com/maps/api/js?sensor=false&v=3&libraries=geometry"></script>

在你的头部部分。

该呼吁将是:

google.maps.geometry.spherical.computeDistanceBetween (latLngA, latLngB);
//p1 and p2 are google.maps.LatLng(x,y) objects

function calcDistance(p1, p2) {
          var d = (google.maps.geometry.spherical.computeDistanceBetween(p1, p2) / 1000).toFixed(2);
          console.log(d);              
}

首先,你指的是整个路径的长度,还是你只想知道位移(直线距离)?我看没人指出距离和位移的区别。对于距离计算JSON/XML数据给出的每个路由点,至于位移,有一个内置的解决方案使用球面类

//calculates distance between two points in km's
function calcDistance(p1, p2) {
  return (google.maps.geometry.spherical.computeDistanceBetween(p1, p2) / 1000).toFixed(2);
}

不得不这么做……动作脚本方式

//just make sure you pass a number to the function because it would accept you mother in law...
public var rad = function(x:*) {return x*Math.PI/180;}

protected  function distHaversine(p1:Object, p2:Object):Number {
    var R:int = 6371; // earth's mean radius in km
    var dLat:Number = rad(p2.lat() - p1.lat());
    var dLong:Number = rad(p2.lng() - p1.lng());

    var a:Number = Math.sin(dLat/2) * Math.sin(dLat/2) +
                Math.cos(rad(p1.lat())) * Math.cos(rad(p2.lat())) * Math.sin(dLong/2) * Math.sin(dLong/2);
    var c:Number = 2 * Math.atan2(Math.sqrt(a), Math.sqrt(1-a));
    var d:Number = R * c;

    return d;
}