在新iOS的音乐应用程序中,我们可以看到一个模糊的视图后面有一个专辑封面。
这样的事情是如何完成的呢?我看了文件,但什么都没发现。
在新iOS的音乐应用程序中,我们可以看到一个模糊的视图后面有一个专辑封面。
这样的事情是如何完成的呢?我看了文件,但什么都没发现。
当前回答
在Xcode中你可以很容易地做到。遵循xcode中的步骤。在你的uiview或imageview上拖动视觉效果视图。
快乐编码:)
其他回答
这是乔伊回答的重要补充
这适用于你想用UINavigationController呈现一个模糊背景的UIViewController的情况。
// suppose you've done blur effect with your presented view controller
UINavigationController *nav = [[UINavigationController alloc] initWithRootViewController];
// this is very important, if you don't do this, the blur effect will darken after view did appeared
// the reason is that you actually present navigation controller, not presented controller
// please note it's "OverFullScreen", not "OverCurrentContext"
nav.modalPresentationStyle = UIModalPresentationOverFullScreen;
UIViewController *presentedViewController = [[UIViewController alloc] init];
// the presented view controller's modalPresentationStyle is "OverCurrentContext"
presentedViewController.modalPresentationStyle = UIModalPresentationOverCurrentContext;
[presentingViewController presentViewController:nav animated:YES completion:nil];
享受吧!
你可以使用UIVisualEffectView来实现这个效果。这是一个本地API,经过了性能和电池寿命的微调,而且很容易实现。
迅速:
//only apply the blur if the user hasn't disabled transparency effects
if !UIAccessibility.isReduceTransparencyEnabled {
view.backgroundColor = .clear
let blurEffect = UIBlurEffect(style: .dark)
let blurEffectView = UIVisualEffectView(effect: blurEffect)
//always fill the view
blurEffectView.frame = self.view.bounds
blurEffectView.autoresizingMask = [.flexibleWidth, .flexibleHeight]
view.addSubview(blurEffectView) //if you have more UIViews, use an insertSubview API to place it where needed
} else {
view.backgroundColor = .black
}
objective - c:
//only apply the blur if the user hasn't disabled transparency effects
if (!UIAccessibilityIsReduceTransparencyEnabled()) {
self.view.backgroundColor = [UIColor clearColor];
UIBlurEffect *blurEffect = [UIBlurEffect effectWithStyle:UIBlurEffectStyleDark];
UIVisualEffectView *blurEffectView = [[UIVisualEffectView alloc] initWithEffect:blurEffect];
//always fill the view
blurEffectView.frame = self.view.bounds;
blurEffectView.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight;
[self.view addSubview:blurEffectView]; //if you have more UIViews, use an insertSubview API to place it where needed
} else {
self.view.backgroundColor = [UIColor blackColor];
}
如果你以模态方式呈现这个视图控制器来模糊底层内容,你需要将模态呈现风格设置为Over Current Context,并将背景颜色设置为clear,以确保底层视图控制器在顶部呈现时仍然可见。
如果为tableView添加一个暗模糊视图,这将漂亮地使它:
tableView.backgroundColor = .clear
let blurEffect = UIBlurEffect(style: .dark)
let blurEffectView = UIVisualEffectView(effect: blurEffect)
blurEffectView.frame = tableView.bounds
blurEffectView.autoresizingMask = [.flexibleHeight, .flexibleWidth]
// Assigning blurEffectView to backgroundView instead of addSubview to tableView makes tableView cell not blocked by blurEffectView
tableView.backgroundView = blurEffectView
2019代码
下面是一个使用@AdamBardon技巧的更完整的例子。
@IBDesignable class ButtonOrSomethingWithBlur: UIButton {
var ba: UIViewPropertyAnimator?
private lazy var blurry: BlurryBall = { return BlurryBall() }()
override func didMoveToSuperview() {
super.didMoveToSuperview()
// Setup the blurry ball. BE SURE TO TEARDOWN.
// Use superb trick to access the internal guassian level of Apple's
// standard gpu blurrer per stackoverflow.com/a/55378168/294884
superview?.insertSubview(blurry, belowSubview: self)
ba = UIViewPropertyAnimator(duration:1, curve:.linear) {[weak self] in
// note, those duration/curve values are simply unusued
self?.blurry.effect = UIBlurEffect(style: .extraLight)
}
ba?.fractionComplete = live.largeplaybutton_blurfactor
}
override func willMove(toSuperview newSuperview: UIView?) {
// Teardown for the blurry ball - critical
if newSuperview == nil { print("safe teardown")
ba?.stopAnimation(true)
ba?.finishAnimation(at: .current)
}
}
override func layoutSubviews() { super.layoutSubviews()
blurry.frame = bounds, your drawing frame or whatever
}
{题外话:作为一个通用的iOS工程问题,didMoveToWindow可能比didMoveToSuperview更适合你。其次,您可以使用其他一些方法来执行拆卸操作,但是拆卸操作就是这里显示的两行代码。
bluryball只是一个UIVisualEffectView。注意视觉效果视图的初始值。如果你碰巧需要圆角或者其他东西,在这门课上做吧。
class BlurryBall: UIVisualEffectView {
override init(effect: UIVisualEffect?) { super.init(effect: effect)
commonInit() }
required init?(coder aDecoder: NSCoder) { super.init(coder: aDecoder)
commonInit() }
private func commonInit() {
clipsToBounds = true
backgroundColor = .clear
}
override func layoutSubviews() {
super.layoutSubviews()
layer.cornerRadius = bounds.width / 2
}
}
我不认为我被允许发布代码,但上面提到的WWDC示例代码是正确的。链接如下:https://developer.apple.com/downloads/index.action?name=WWDC%202013
你要找的文件是UIImage上的category,方法是applyLightEffect。
正如我在上面的评论中提到的,除了模糊,苹果模糊还有饱和度和其他东西。简单的模糊是不行的……如果你想模仿他们的风格。