我如何创建一个基本的UIButton编程?例如,在我的视图控制器中,当执行viewDidLoad方法时,将动态创建三个uibutton,并设置其布局或属性。


当前回答

'action:@selector(aMethod:)'这样写方法:

- (void)aMethod:(UIButton*)button
   {
         NSLog(@"Button  clicked.");
  }

这对我很管用。谢谢。KS。

其他回答

'action:@selector(aMethod:)'这样写方法:

- (void)aMethod:(UIButton*)button
   {
         NSLog(@"Button  clicked.");
  }

这对我很管用。谢谢。KS。

要以编程方式在控制器视图中添加一个按钮,请使用以下命令:

-(void)viewDidLoad
{
   UIButton * btn = [UIButton buttonWithType:UIButtonTypeRoundedRect];
   btn.frame = CGRectMake(0, 0, 100, 50);
   [btn setTitle:@"Hello, world!" forState:UIControlStateNormal];
   [self.view addSubview:btn];
}

要加入其中三种,冲洗并重复。

如果愿意,可以将创建者实例放入循环中,并从数组中动态添加名称。

objective - c

UIButton *but= [UIButton buttonWithType:UIButtonTypeRoundedRect];
[but addTarget:self action:@selector(buttonClicked:) forControlEvents:UIControlEventTouchUpInside];
 [but setFrame:CGRectMake(52, 252, 215, 40)];
[but setTitle:@"Login" forState:UIControlStateNormal];
[but setExclusiveTouch:YES];

 // if you like to add backgroundImage else no need
   [but setbackgroundImage:[UIImage imageNamed:@"XXX.png"] forState:UIControlStateNormal];

[self.view addSubview:but];

-(void) buttonClicked:(UIButton*)sender
 {
NSLog(@"you clicked on button %@", sender.tag);
 }

斯威夫特

    let myButton = UIButton() // if you want to set the type use like UIButton(type: .RoundedRect) or UIButton(type: .Custom)
    myButton.setTitle("Hai Touch Me", forState: .Normal)
    myButton.setTitleColor(UIColor.blueColor(), forState: .Normal)
    myButton.frame = CGRectMake(15, 50, 300, 500)
    myButton.addTarget(self, action: "pressedAction:", forControlEvents: .TouchUpInside)

    self.view.addSubview( myButton)


func pressedAction(sender: UIButton!) {
   // do your stuff here 
  NSLog("you clicked on button %@", sender.tag)
}

Swift3及以上

  let myButton = UIButton() // if you want to set the type use like UIButton(type: .RoundedRect) or UIButton(type: .Custom)
    myButton.setTitle("Hi, Click me", for: .normal)
    myButton.setTitleColor(UIColor.blue, for: .normal)
    myButton.frame = CGRect(x: 15, y: 50, width: 300, height: 500)

    myButton.addTarget(self, action: #selector(pressedAction(_:)), for: .touchUpInside)
    self.view.addSubview( myButton)



func pressedAction(_ sender: UIButton) {
   // do your stuff here 
  print("you clicked on button \(sender.tag)")
}

迅捷用户界面

例如,你可以从SwiftUI开发者门户网站获得一步一步的实现

import SwiftUI

struct ContentView : View {
    var body: some View {
        VStack {

            Text("Target Color Black")
             Button(action: { 
                 /* handle button action here */ })
            {
         Text("your Button Name")
          .color(.white)
                        .padding(10)
                        .background(Color.blue)
                        .cornerRadius(5)
                        .shadow(radius: 5)
                        .clipShape(RoundedRectangle(cornerRadius: 5))
     }


        }
    }
}

#if DEBUG
struct ContentView_Previews : PreviewProvider {
    static var previews: some View {
        ContentView()
    }
}
#endif

对于Swift 2.2(带有新的“selector”声明)。

let btn = UIButton(type: UIButtonType.System) as UIButton
btn.frame = CGRectMake(0, 0, 100, 20) // set any frame you want
btn.setTitle("MyAction", forState: UIControlState.Normal)
btn.addTarget(self, action: #selector(MyClass.myAction(_:)), forControlEvents: UIControlEvents.TouchUpInside)
self.view.addSubview(btn)


func myAction(sender:UIButton!){
  // Some action 
}