插座之间有什么区别。IO和websockets在 node . js ? 它们都是服务器推送技术吗? 我觉得唯一的不同是,

套接字。IO允许我通过指定事件名称来发送/发出消息。 对于socket。io消息从服务器将到达所有客户端,但同样在websockets,我被迫保持一个数组的所有连接和循环通过它发送消息到所有客户端。

同时, 我想知道为什么网络检查员(如Chrome/firebug/fiddler)无法从服务器捕捉这些消息(从socket.io/websocket) ?

请澄清这一点。


当前回答

TLDR:

的套接字。Io '是一个应用层规范,可以在/使用应用层规范'websockets'之上实现。

websocket规范 套接字。io规范

我认为简单的答案是在基本的web技术定义中:

Specification: A documented standard detailing the requirements for a program to achieve in order to be labeled as "an implimentation of some sepc." It is important to achieve this rubber stamp when building programs, because any program is only as good at the machine executing the code. Programming is fundamentally built upon specifications, and if, they are not followed code will not execute correctly. However, a specification does nothing. It is just a text document. Implementation: This is actual, executable code that accomplishes what the specification says to do. Application Layer - System that defines messages and handshakes sent over transport. This is the stuff you have to know when working with HTTP/Websockets/Socketio. It defines how the connections will be made, authenticated, data will be sent, and how it will arrive.

其他回答

即使现在的浏览器支持WebSockets,我认为没有必要抛弃SocketIO,它仍然在当今的任何项目中占有一席之地。它很容易理解,就我个人而言,多亏了SocketIO,我学会了WebSockets是如何工作的。

正如在本主题中提到的,有很多Angular、React等的集成库,以及TypeScript和其他编程语言的定义类型。

我要补充的另一点是Socket之间的区别。io和WebSockets是与Socket的集群。IO不是什么大问题。套接字。io提供了适配器,可用于将其与Redis链接,以增强可伸缩性。你有眼窝和眼窝。比如Io-redis。

是的,我知道,SocketCluster是存在的,但这是跑题了。

我将提供一个反对使用socket.io的参数。

我认为是使用socket。仅仅因为IO有后援就不是个好主意。让IE8 RIP。

在过去有很多情况下,新版本的NodeJS破坏了socket.io。你可以在这些列表中找到例子。https://github.com/socketio/socket.io/issues?q=install+error

如果你要开发一个Android应用或者其他需要与现有应用配合的东西,你可能会马上使用WS, socket。IO可能会给你带来一些麻烦…

另外,Node.JS的WS模块使用起来非常简单。

TLDR:

的套接字。Io '是一个应用层规范,可以在/使用应用层规范'websockets'之上实现。

websocket规范 套接字。io规范

我认为简单的答案是在基本的web技术定义中:

Specification: A documented standard detailing the requirements for a program to achieve in order to be labeled as "an implimentation of some sepc." It is important to achieve this rubber stamp when building programs, because any program is only as good at the machine executing the code. Programming is fundamentally built upon specifications, and if, they are not followed code will not execute correctly. However, a specification does nothing. It is just a text document. Implementation: This is actual, executable code that accomplishes what the specification says to do. Application Layer - System that defines messages and handshakes sent over transport. This is the stuff you have to know when working with HTTP/Websockets/Socketio. It defines how the connections will be made, authenticated, data will be sent, and how it will arrive.

tl; diana;

比较它们就像比较餐馆的食物(有时可能很贵,可能不是100%你想要)和自制的食物,在那里你必须自己收集和种植每一种食材。

也许如果你只想吃苹果,后者更好。但如果你想要一些复杂的东西,而你又孤身一人,那真的不值得你自己烹饪和制作所有的食材。


这两种我都用过。以下是我的经验。

套接字IO

Has autoconnect Has namespaces Has rooms Has subscriptions service Has a pre-designed protocol of communication (talking about the protocol to subscribe, unsubscribe or send a message to a specific room, you must all design them yourself in websockets) Has good logging support Has integration with services such as redis Has fallback in case WS is not supported (well, it's more and more rare circumstance though) It's a library. Which means, it's actually helping your cause in every way. Websockets is a protocol, not a library, which SocketIO uses anyway. The whole architecture is supported and designed by someone who is not you, thus you dont have to spend time designing and implementing anything from the above, but you can go straight to coding business rules. Has a community because it's a library (you can't have a community for HTTP or Websockets :P They're just standards/protocols)

You have the absolute control, depending on who you are, this can be very good or very bad It's as light as it gets (remember, its a protocol, not a library) You design your own architecture & protocol Has no autoconnect, you implement it yourself if yo want it Has no subscription service, you design it Has no logging, you implement it Has no fallback support Has no rooms, or namespaces. If you want such concepts, you implement them yourself Has no support for anything, you will be the one who implements everything You first have to focus on the technical parts and designing everything that comes and goes from and to your Websockets You have to debug your designs first, and this is going to take you a long time

显然,你可以看到我偏向于SocketIO。我很想这么说,但我真的真的不想。

我真的在努力不使用SocketIO。我不想用它。我喜欢自己设计东西,自己解决问题。

But if you want to have a business and not just a 1000 lines project, and you're going to choose Websockets, you're going to have to implement every single thing yourself. You have to debug everything. You have to make your own subscription service. Your own protocol. Your own everything. And you have to make sure everything is quite sophisticated. And you'll make A LOT of mistakes along the way. You'll spend tons of time designing and debugging everything. I did and still do. I'm using websockets and the reason I'm here is because they're unbearable for a one guy trying to deal with solving business rules for his startup and instead dealing with Websocket designing jargon.

如果你是一个人的团队或者一个小团队想要实现复杂的功能,那么为一个大的应用程序选择Websockets并不是一个简单的选择。我用Websockets写的代码比以前用SocketIO写的要多,而且比用SocketIO简单十倍。

我要说的是…如果您想要一个成品和设计,请选择SocketIO。(除非你想要一些功能非常简单的东西)

它的优点是简化了您在#2中所描述的WebSockets的使用,更重要的是,当浏览器或服务器不支持WebSockets时,它提供了对其他协议的故障转移。我会避免直接使用WebSockets,除非你非常熟悉它们不能工作的环境,并且你有能力绕过这些限制。

这是一个关于WebSockets和Socket.IO的很好的阅读。

http://davidwalsh.name/websocket