场景:用户点击视图控制器上的按钮。视图控制器是导航堆栈中最顶层的(很明显)。tap调用在另一个类上调用的实用程序类方法。这里发生了不好的事情我想在控件返回到视图控制器之前在那里显示一个警告。

+ (void)myUtilityMethod {
    // do stuff
    // something bad happened, display an alert.
}

这是可能的UIAlertView(但可能不太合适)。

在这种情况下,你如何在myUtilityMethod中呈现UIAlertController ?


当前回答

斯威夫特 4+

解决方案我使用多年没有任何问题。首先,我扩展UIWindow来找到它的visibleViewController。注意:如果您使用自定义集合*类(如侧菜单),您应该在以下扩展中为这种情况添加处理程序。在获得top most视图控制器后,很容易呈现UIAlertController,就像UIAlertView一样。

extension UIAlertController {

  func show(animated: Bool = true, completion: (() -> Void)? = nil) {
    if let visibleViewController = UIApplication.shared.keyWindow?.visibleViewController {
      visibleViewController.present(self, animated: animated, completion: completion)
    }
  }

}

extension UIWindow {

  var visibleViewController: UIViewController? {
    guard let rootViewController = rootViewController else {
      return nil
    }
    return visibleViewController(for: rootViewController)
  }

  private func visibleViewController(for controller: UIViewController) -> UIViewController {
    var nextOnStackViewController: UIViewController? = nil
    if let presented = controller.presentedViewController {
      nextOnStackViewController = presented
    } else if let navigationController = controller as? UINavigationController,
      let visible = navigationController.visibleViewController {
      nextOnStackViewController = visible
    } else if let tabBarController = controller as? UITabBarController,
      let visible = (tabBarController.selectedViewController ??
        tabBarController.presentedViewController) {
      nextOnStackViewController = visible
    }

    if let nextOnStackViewController = nextOnStackViewController {
      return visibleViewController(for: nextOnStackViewController)
    } else {
      return controller
    }
  }

}

其他回答

iOS13场景支持(当使用UIWindowScene时)

import UIKit

private var windows: [String:UIWindow] = [:]

extension UIWindowScene {
    static var focused: UIWindowScene? {
        return UIApplication.shared.connectedScenes
            .first { $0.activationState == .foregroundActive && $0 is UIWindowScene } as? UIWindowScene
    }
}

class StyledAlertController: UIAlertController {

    var wid: String?

    func present(animated: Bool, completion: (() -> Void)?) {

        //let window = UIWindow(frame: UIScreen.main.bounds)
        guard let window = UIWindowScene.focused.map(UIWindow.init(windowScene:)) else {
            return
        }
        window.rootViewController = UIViewController()
        window.windowLevel = .alert + 1
        window.makeKeyAndVisible()
        window.rootViewController!.present(self, animated: animated, completion: completion)

        wid = UUID().uuidString
        windows[wid!] = window
    }

    open override func viewDidDisappear(_ animated: Bool) {
        super.viewDidDisappear(animated)
        if let wid = wid {
            windows[wid] = nil
        }

    }

}

你可以使用两种方法:

-使用UIAlertView或'UIActionSheet'代替(不推荐,因为它在iOS 8中已弃用,但现在可以使用了)

-记得上次显示的视图控制器。举个例子。

@interface UIViewController (TopController)
+ (UIViewController *)topViewController;
@end

// implementation

#import "UIViewController+TopController.h"
#import <objc/runtime.h>

static __weak UIViewController *_topViewController = nil;

@implementation UIViewController (TopController)

+ (UIViewController *)topViewController {
    UIViewController *vc = _topViewController;
    while (vc.parentViewController) {
        vc = vc.parentViewController;
    }
    return vc;
}

+ (void)load {
    [super load];
    [self swizzleSelector:@selector(viewDidAppear:) withSelector:@selector(myViewDidAppear:)];
    [self swizzleSelector:@selector(viewWillDisappear:) withSelector:@selector(myViewWillDisappear:)];
}

- (void)myViewDidAppear:(BOOL)animated {
    if (_topViewController == nil) {
        _topViewController = self;
    }

    [self myViewDidAppear:animated];
}

- (void)myViewWillDisappear:(BOOL)animated {
    if (_topViewController == self) {
        _topViewController = nil;
    }

    [self myViewWillDisappear:animated];
}

+ (void)swizzleSelector:(SEL)sel1 withSelector:(SEL)sel2
{
    Class class = [self class];

    Method originalMethod = class_getInstanceMethod(class, sel1);
    Method swizzledMethod = class_getInstanceMethod(class, sel2);

    BOOL didAddMethod = class_addMethod(class,
                                        sel1,
                                        method_getImplementation(swizzledMethod),
                                        method_getTypeEncoding(swizzledMethod));

    if (didAddMethod) {
        class_replaceMethod(class,
                            sel2,
                            method_getImplementation(originalMethod),
                            method_getTypeEncoding(originalMethod));
    } else {
        method_exchangeImplementations(originalMethod, swizzledMethod);
    }
}

@end 

用法:

[[UIViewController topViewController] presentViewController:alertController ...];

几个月前我发过一个类似的问题,我想我终于解决了这个问题。如果你只是想看代码,请点击我文章底部的链接。

解决方案是使用一个额外的UIWindow。

当你想要显示你的UIAlertController:

使你的窗口成为键和可见窗口(window. makekeyandvisible ()) 只需使用一个普通的UIViewController实例作为新窗口的rootViewController。(窗口。rootViewController = UIViewController()) 在你窗口的rootViewController上显示你的UIAlertController

有几点需要注意:

你的UIWindow必须是强引用的。如果它没有被强引用,它将永远不会出现(因为它已经被释放了)。我建议使用属性,但我也成功地使用了关联对象。 为了确保窗口显示在其他所有内容之上(包括系统UIAlertControllers),我设置了windowLevel。(窗口。windowLevel = UIWindowLevelAlert + 1)

最后,我有一个完整的实现,如果你只是想看看。

https://github.com/dbettermann/DBAlertController

对于iOS 13,基于mythicalcoder和bobbyrehm的回答:

在iOS 13中,如果你正在创建自己的窗口来显示警报,你需要保持对该窗口的强引用,否则你的警报将不会显示,因为当它的引用退出作用域时,窗口将立即被释放。

此外,在警报解除后,您需要再次将引用设置为nil,以便删除窗口,继续允许用户在它下面的主窗口上进行交互。

你可以创建一个UIViewController子类来封装窗口内存管理逻辑:

class WindowAlertPresentationController: UIViewController {

    // MARK: - Properties

    private lazy var window: UIWindow? = UIWindow(frame: UIScreen.main.bounds)
    private let alert: UIAlertController

    // MARK: - Initialization

    init(alert: UIAlertController) {

        self.alert = alert
        super.init(nibName: nil, bundle: nil)
    }

    required init?(coder aDecoder: NSCoder) {

        fatalError("This initializer is not supported")
    }

    // MARK: - Presentation

    func present(animated: Bool, completion: (() -> Void)?) {

        window?.rootViewController = self
        window?.windowLevel = UIWindow.Level.alert + 1
        window?.makeKeyAndVisible()
        present(alert, animated: animated, completion: completion)
    }

    // MARK: - Overrides

    override func dismiss(animated flag: Bool, completion: (() -> Void)? = nil) {

        super.dismiss(animated: flag) {
            self.window = nil
            completion?()
        }
    }
}

你可以这样使用它,或者如果你想在你的UIAlertController上使用一个方便的方法,你可以把它扔到一个扩展中:

extension UIAlertController {

    func presentInOwnWindow(animated: Bool, completion: (() -> Void)?) {

        let windowAlertPresentationController = WindowAlertPresentationController(alert: self)
        windowAlertPresentationController.present(animated: animated, completion: completion)
    }
}

Kevin Sliech提供了一个很好的解决方案。

我现在在我的主UIViewController子类中使用下面的代码。

我做的一个小改动是检查最好的表示控制器是不是一个普通的UIViewController。如果不是,那就一定是某个VC表示一个普通VC。因此,我们返回正在呈现的VC。

- (UIViewController *)bestPresentationController
{
    UIViewController *bestPresentationController = [UIApplication sharedApplication].keyWindow.rootViewController;

    if (![bestPresentationController isMemberOfClass:[UIViewController class]])
    {
        bestPresentationController = bestPresentationController.presentedViewController;
    }    

    return bestPresentationController;
}

在我的测试中似乎一切正常。

谢谢你,凯文!