场景:用户点击视图控制器上的按钮。视图控制器是导航堆栈中最顶层的(很明显)。tap调用在另一个类上调用的实用程序类方法。这里发生了不好的事情我想在控件返回到视图控制器之前在那里显示一个警告。

+ (void)myUtilityMethod {
    // do stuff
    // something bad happened, display an alert.
}

这是可能的UIAlertView(但可能不太合适)。

在这种情况下,你如何在myUtilityMethod中呈现UIAlertController ?


当前回答

我尝试了上面提到的所有方法,但都没有成功。我在Swift 3.0中使用的方法:

extension UIAlertController {
    func show() {
        present(animated: true, completion: nil)
    }

    func present(animated: Bool, completion: (() -> Void)?) {
        if var topController = UIApplication.shared.keyWindow?.rootViewController {
            while let presentedViewController = topController.presentedViewController {
                topController = presentedViewController
            }
            topController.present(self, animated: animated, completion: completion)
        }
    }
}

其他回答

除了给出的很好的答案(agilityvision, adib, malhal)。为了达到像以前的UIAlertViews那样的排队行为(避免警报窗口重叠),使用这个块来观察窗口级别的可用性:

@interface UIWindow (WLWindowLevel)

+ (void)notifyWindowLevelIsAvailable:(UIWindowLevel)level withBlock:(void (^)())block;

@end

@implementation UIWindow (WLWindowLevel)

+ (void)notifyWindowLevelIsAvailable:(UIWindowLevel)level withBlock:(void (^)())block {
    UIWindow *keyWindow = [UIApplication sharedApplication].keyWindow;
    if (keyWindow.windowLevel == level) {
        // window level is occupied, listen for windows to hide
        id observer;
        observer = [[NSNotificationCenter defaultCenter] addObserverForName:UIWindowDidBecomeHiddenNotification object:keyWindow queue:nil usingBlock:^(NSNotification *note) {
            [[NSNotificationCenter defaultCenter] removeObserver:observer];
            [self notifyWindowLevelIsAvailable:level withBlock:block]; // recursive retry
        }];

    } else {
        block(); // window level is available
    }
}

@end

完整的例子:

[UIWindow notifyWindowLevelIsAvailable:UIWindowLevelAlert withBlock:^{
    UIWindow *alertWindow = [[UIWindow alloc] initWithFrame:[UIScreen mainScreen].bounds];
    alertWindow.windowLevel = UIWindowLevelAlert;
    alertWindow.rootViewController = [UIViewController new];
    [alertWindow makeKeyAndVisible];

    UIAlertController *alertController = [UIAlertController alertControllerWithTitle:@"Alert" message:nil preferredStyle:UIAlertControllerStyleAlert];
    [alertController addAction:[UIAlertAction actionWithTitle:@"OK" style:UIAlertActionStyleCancel handler:^(UIAlertAction *action) {
        alertWindow.hidden = YES;
    }]];

    [alertWindow.rootViewController presentViewController:alertController animated:YES completion:nil];
}];

这将允许您避免警报窗口重叠。同样的方法可以用于为任意数量的窗口层分离和放入队列视图控制器。

对于iOS 13,基于mythicalcoder和bobbyrehm的回答:

在iOS 13中,如果你正在创建自己的窗口来显示警报,你需要保持对该窗口的强引用,否则你的警报将不会显示,因为当它的引用退出作用域时,窗口将立即被释放。

此外,在警报解除后,您需要再次将引用设置为nil,以便删除窗口,继续允许用户在它下面的主窗口上进行交互。

你可以创建一个UIViewController子类来封装窗口内存管理逻辑:

class WindowAlertPresentationController: UIViewController {

    // MARK: - Properties

    private lazy var window: UIWindow? = UIWindow(frame: UIScreen.main.bounds)
    private let alert: UIAlertController

    // MARK: - Initialization

    init(alert: UIAlertController) {

        self.alert = alert
        super.init(nibName: nil, bundle: nil)
    }

    required init?(coder aDecoder: NSCoder) {

        fatalError("This initializer is not supported")
    }

    // MARK: - Presentation

    func present(animated: Bool, completion: (() -> Void)?) {

        window?.rootViewController = self
        window?.windowLevel = UIWindow.Level.alert + 1
        window?.makeKeyAndVisible()
        present(alert, animated: animated, completion: completion)
    }

    // MARK: - Overrides

    override func dismiss(animated flag: Bool, completion: (() -> Void)? = nil) {

        super.dismiss(animated: flag) {
            self.window = nil
            completion?()
        }
    }
}

你可以这样使用它,或者如果你想在你的UIAlertController上使用一个方便的方法,你可以把它扔到一个扩展中:

extension UIAlertController {

    func presentInOwnWindow(animated: Bool, completion: (() -> Void)?) {

        let windowAlertPresentationController = WindowAlertPresentationController(alert: self)
        windowAlertPresentationController.present(animated: animated, completion: completion)
    }
}

Kevin Sliech提供了一个很好的解决方案。

我现在在我的主UIViewController子类中使用下面的代码。

我做的一个小改动是检查最好的表示控制器是不是一个普通的UIViewController。如果不是,那就一定是某个VC表示一个普通VC。因此,我们返回正在呈现的VC。

- (UIViewController *)bestPresentationController
{
    UIViewController *bestPresentationController = [UIApplication sharedApplication].keyWindow.rootViewController;

    if (![bestPresentationController isMemberOfClass:[UIViewController class]])
    {
        bestPresentationController = bestPresentationController.presentedViewController;
    }    

    return bestPresentationController;
}

在我的测试中似乎一切正常。

谢谢你,凯文!

斯威夫特5

我刚刚创建了一个新窗口,并在其中添加了警报视图控制器。

查看类TopViewController:

https://gist.github.com/odnaks/3f3fd0d20f318c6276e76d0f9d7de5a7

我使用它很简单,像UIAlertController:

 let alert = TopAlertController()
 alert.title = "title"
 alert.message = "message"
 alert.addAction(UIAlertAction(title: "Ок", style: .default, handler: { _ in }))
 alert.show()

iOS13场景支持(当使用UIWindowScene时)

import UIKit

private var windows: [String:UIWindow] = [:]

extension UIWindowScene {
    static var focused: UIWindowScene? {
        return UIApplication.shared.connectedScenes
            .first { $0.activationState == .foregroundActive && $0 is UIWindowScene } as? UIWindowScene
    }
}

class StyledAlertController: UIAlertController {

    var wid: String?

    func present(animated: Bool, completion: (() -> Void)?) {

        //let window = UIWindow(frame: UIScreen.main.bounds)
        guard let window = UIWindowScene.focused.map(UIWindow.init(windowScene:)) else {
            return
        }
        window.rootViewController = UIViewController()
        window.windowLevel = .alert + 1
        window.makeKeyAndVisible()
        window.rootViewController!.present(self, animated: animated, completion: completion)

        wid = UUID().uuidString
        windows[wid!] = window
    }

    open override func viewDidDisappear(_ animated: Bool) {
        super.viewDidDisappear(animated)
        if let wid = wid {
            windows[wid] = nil
        }

    }

}