如何用简单的英语解释回调?它们与从一个函数调用另一个函数从调用函数获取上下文有什么不同?如何向新手程序员解释它们的强大功能?


当前回答

说白了,回调就是承诺。乔、简、大卫和萨曼莎拼车去上班。乔今天开车。简,大卫和萨曼莎有几个选择:

每五分钟查看一下窗户,看看乔是否出去了 继续做他们的事,直到乔按门铃。

选项1:这更像是一个轮询示例,Jane将被困在一个“循环”中,检查Joe是否在室外。在此期间简不能做其他事情。

选项2:这是回调示例。简告诉乔当他在外面时按她的门铃。她给了他一个按门铃的“功能”。Joe不需要知道门铃是如何工作的,也不需要知道它在哪里,他只需要调用那个函数,即当他在那里时按门铃。

回调是由“事件”驱动的。在这个例子中,“事件”是乔的到来。例如,在Ajax中,事件可以是异步请求的“成功”或“失败”,并且每个事件都可以有相同或不同的回调。

In terms of JavaScript applications and callbacks. We also need to understand "closures" and application context. What "this" refers to can easily confuse JavaScript developers. In this example within each person's "ring_the_door_bell()" method/callback there might be some other methods that each person need to do based on their morning routine ex. "turn_off_the_tv()". We would want "this" to refer to the "Jane" object or the "David" object so that each can setup whatever else they need done before Joe picks them up. This is where setting up the callback with Joe requires parodying the method so that "this" refers to the right object.

希望有帮助!

其他回答

为了教授回调,你必须先教授指针。一旦学生理解了指向变量的指针的概念,回调的概念就会变得更容易。假设您使用的是C/ c++,可以遵循这些步骤。

First show your students how to use and manipulate variables using pointers alongside using the normal variable identifiers. Then teach them there are things that can be done only with pointers(like passing a variable by reference). Then tell them how executable code or functions are just like some other data(or variables) in the memory. So, functions also have addresses or pointers. Then show them how functions can be called with function pointers and tell these are called callbacks. Now, the question is, why all these hassle for calling some functions? What is the benefit? Like data pointers, function pointer aka callbacks has some advantages over using normal identifiers. The first one is, function identifiers or function names cannot be used as normal data. I mean, you cannot make a data structure with functions(like an array or a linked list of functions). But with callbacks, you can make an array, a linked list or use them with other data like in dictionary of key-value pairs or trees, or any other things. This is a powerful benefit. And other benefits are actually child of this one. The most common use of callbacks is seen in event driver programming. Where one or more functions are executed based on some incoming signal. With callbacks, a dictionary can be maintained to map signals with callbacks. Then the input signal resolution and execution of corresponding code become much easier. The second use of callbacks coming in my mind is higher order functions. The functions which takes other functions as input arguments. And to send functions as arguments, we need callbacks. An example can be a function which take an array and a callback. Then it performs the callback on each of the item of the array and return the results in another array. If we pass the function a doubling callback, we get a doubled valued array. If we pass a squaring callback, we get squares. For square roots, just send appropriate callback. This cannot be done with normal functions.

可能还有更多的事情。让学生参与进来,他们就会发现。希望这能有所帮助。

程序员Johny需要一个订书机,所以他去办公用品部门要了一个,填写完申请表后,他可以站在那里等着店员去仓库里找订书机(就像一个阻塞函数调用),或者去做其他的事情。

由于这通常需要时间,johny在申请表格上写了一张便条,要求他们在订书机准备好取书时给他打电话,这样他就可以去做其他事情,比如在办公桌上打盹。

简单明了:回调是你给另一个函数的函数,这样它就可以调用它。

通常在某个操作完成时调用它。由于在将回调函数交给其他函数之前创建了回调,因此可以使用调用站点的上下文信息初始化它。这就是为什么它被命名为call*back* -第一个函数从它被调用的地方回调到上下文。

什么是回调函数?

对第一个问题的简单回答是,回调函数是通过函数指针调用的函数。如果你将一个函数的指针(地址)作为参数传递给另一个函数,当这个指针被用来调用它所指向的函数时,就被称为回调。

回调函数很难跟踪,但有时它非常有用。尤其是在设计库的时候。回调函数就像让你的用户给你一个函数名,你会在一定条件下调用这个函数。

例如,您编写了一个回调计时器。它允许您指定持续时间和调用什么函数,函数将相应地被回调。“每10秒运行myfunction() 5次”

或者,您可以创建一个函数目录,传递一个函数名列表,并要求库进行相应的回调。"如果成功,回调成功(),如果失败,回调失败()。"

让我们看一个简单的函数指针的例子

void cbfunc()
{
     printf("called");
}

 int main ()
 {
                   /* function pointer */ 
      void (*callback)(void); 
                   /* point to your callback function */ 
      callback=(void *)cbfunc; 
                   /* perform callback */
      callback();
      return 0; 
}

如何传递参数回调函数?

注意到实现回调的函数指针接受void *,这表明它可以接受任何类型的变量,包括结构。因此,您可以通过结构传递多个参数。

typedef struct myst
{
     int a;
     char b[10];
}myst;

void cbfunc(myst *mt) 
{
     fprintf(stdout,"called %d %s.",mt->a,mt->b); 
}

int main() 
{
       /* func pointer */
    void (*callback)(void *);       //param
     myst m;
     m.a=10;
     strcpy(m.b,"123");       
     callback = (void*)cbfunc;    /* point to callback function */
     callback(&m);                /* perform callback and pass in the param */
     return 0;   
}

回调允许您将自己的代码插入到另一个代码块中,以便在另一个时间执行,从而修改或添加其他代码块的行为以满足您的需要。您获得了灵活性和可定制性,同时能够拥有更可维护的代码。

更少的硬代码=更容易维护和更改=更少的时间=更多的业务价值=很棒。

例如,在javascript中,使用Underscore.js,你可以在这样的数组中找到所有偶数元素:

var evens = _.filter([1, 2, 3, 4, 5, 6], function(num){ return num % 2 == 0; });
=> [2, 4, 6]

示例由Underscore.js提供:http://documentcloud.github.com/underscore/#filter