我有一个对话框与EditText进行输入。当我单击对话框上的“是”按钮时,它将验证输入,然后关闭对话框。但是,如果输入错误,我希望保持在同一对话框中。每次无论输入是什么,当我单击“否”按钮时,对话框都会自动关闭。如何禁用此功能?顺便说一句,我在对话框中使用了PositiveButton和NegativeButton。
当前回答
可以添加builder.show();在返回之前的验证消息之后;
这样地
public void login()
{
final AlertDialog.Builder builder = new AlertDialog.Builder(this);
builder.setView(R.layout.login_layout);
builder.setTitle("Login");
builder.setNegativeButton("Cancel", new DialogInterface.OnClickListener()
{
@Override
public void onClick(DialogInterface dialog, int id)
{
dialog.cancel();
}
});// put the negative button before the positive button, so it will appear
builder.setPositiveButton("Ok", new DialogInterface.OnClickListener()
{
@Override
public void onClick(DialogInterface dialog, int id)
{
Dialog d = (Dialog) dialog;
final EditText etUserName = (EditText) d.findViewById(R.id.etLoginName);
final EditText etPassword = (EditText) d.findViewById(R.id.etLoginPassword);
String userName = etUserName.getText().toString().trim();
String password = etPassword.getText().toString().trim();
if (userName.isEmpty() || password.isEmpty())
{
Toast.makeText(getApplicationContext(),
"Please Fill all fields", Toast.LENGTH_SHORT).show();
builder.show();// here after validation message before retrun
// it will reopen the dialog
// till the user enter the right condition
return;
}
user = Manager.get(getApplicationContext()).getUserByName(userName);
if (user == null)
{
Toast.makeText(getApplicationContext(),
"Error ethier username or password are wrong", Toast.LENGTH_SHORT).show();
builder.show();
return;
}
if (password.equals(user.getPassword()))
{
etPassword.setText("");
etUserName.setText("");
setLogged(1);
setLoggedId(user.getUserId());
Toast.makeText(getApplicationContext(),
"Successfully logged in", Toast.LENGTH_SHORT).show();
dialog.dismiss();// if every thing is ok then dismiss the dialog
}
else
{
Toast.makeText(getApplicationContext(),
"Error ethier username or password are wrong", Toast.LENGTH_SHORT).show();
builder.show();
return;
}
}
});
builder.show();
}
其他回答
受汤姆的回答启发,我认为这里的想法是:
在创建对话框期间将onClickListener设置为null然后在显示对话框后设置onClickListener。
您可以像Tom一样重写onShowListener。或者,您可以
调用AlertDialog的show()后获取按钮按如下方式设置按钮的onClickListener(我认为稍微可读一些)。
代码:
AlertDialog.Builder builder = new AlertDialog.Builder(context);
// ...
final AlertDialog dialog = builder.create();
dialog.show();
// now you can override the default onClickListener
Button b = dialog.getButton(AlertDialog.BUTTON_POSITIVE);
b.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View view) {
Log.i(TAG, "ok button is clicked");
handleClick(dialog);
}
});
这段代码对你有用,因为我有一个类似的问题,这对我有用。:)
1-重写片段对话框类中的Onstart()方法。
@Override
public void onStart() {
super.onStart();
final AlertDialog D = (AlertDialog) getDialog();
if (D != null) {
Button positive = (Button) D.getButton(Dialog.BUTTON_POSITIVE);
positive.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View arg0) {
if (edittext.equals("")) {
Toast.makeText(getActivity(), "EditText empty",Toast.LENGTH_SHORT).show();
} else {
D.dismiss(); //dissmiss dialog
}
}
});
}
}
对于ProgressDialogs
要防止对话框自动关闭,必须在显示ProgressDialog后设置OnClickListener,如下所示:
connectingDialog = new ProgressDialog(this);
connectingDialog.setCancelable(false);
connectingDialog.setCanceledOnTouchOutside(false);
// Create the button but set the listener to a null object.
connectingDialog.setButton(DialogInterface.BUTTON_NEGATIVE, "Cancel",
(DialogInterface.OnClickListener) null )
// Show the dialog so we can then get the button from the view.
connectingDialog.show();
// Get the button from the view.
Button dialogButton = connectingDialog.getButton( DialogInterface.BUTTON_NEGATIVE);
// Set the onClickListener here, in the view.
dialogButton.setOnClickListener( new View.OnClickListener() {
@Override
public void onClick ( View v ) {
// Dialog will not get dismissed until you call dismiss() explicitly.
}
});
我找到了另一种方法来实现这一点。。。
步骤1:将对话框打开代码放入方法(或C中的函数)。步骤2:在onClick of yes(您的positiveButton)中,调用此对话框打开如果条件不满足,则递归使用方法(通过使用if…else…)。如下所示:
private void openSave() {
final AlertDialog.Builder builder=new AlertDialog.Builder(Phase2Activity.this);
builder.setTitle("SAVE")
.setIcon(R.drawable.ic_save_icon)
.setPositiveButton("Save", new DialogInterface.OnClickListener() {
@Override
public void onClick(DialogInterface dialogInterface, int i) {
if((!editText.getText().toString().isEmpty() && !editText1.getText().toString().isEmpty())){
createPdf(fileName,title,file);
}else {
openSave();
Toast.makeText(Phase2Activity.this, "Some fields are empty.", Toast.LENGTH_SHORT).show();
}
})
.setNegativeButton("Cancel", new DialogInterface.OnClickListener() {
@Override
public void onClick(DialogInterface dialogInterface, int i) {
dialogInterface.dismiss();
}
})
.setCancelable(false)
.create()
.show();
}
但这将使对话框消失片刻,并立即再次出现。:)
这个链接的答案是一个简单的解决方案,它与API 3兼容。它与Tom Bollwitt的解决方案非常相似,但没有使用兼容性较差的OnShowListener。
是的,你可以。您基本上需要:使用DialogBuilder创建对话框show()对话框在显示的对话框中查找按钮并覆盖其onClickListener
自从我扩展EditTextPreference以来,我对Kamen的代码进行了一些小的修改。
@Override
protected void showDialog(Bundle state) {
super.showDialog(state);
class mocl implements OnClickListener{
private final AlertDialog dialog;
public mocl(AlertDialog dialog) {
this.dialog = dialog;
}
@Override
public void onClick(View v) {
//checks if EditText is empty, and if so tells the user via Toast
//otherwise it closes dialog and calls the EditTextPreference's onClick
//method to let it know that the button has been pressed
if (!IntPreference.this.getEditText().getText().toString().equals("")){
dialog.dismiss();
IntPreference.this.onClick(dialog,DialogInterface.BUTTON_POSITIVE);
}
else {
Toast t = Toast.makeText(getContext(), "Enter a number!", Toast.LENGTH_SHORT);
t.show();
}
}
}
AlertDialog d = (AlertDialog) getDialog();
Button b = d.getButton(DialogInterface.BUTTON_POSITIVE);
b.setOnClickListener(new mocl((d)));
}
真有趣!
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