我的活动中有一些碎片
[1], [2], [3], [4], [5], [6]
如果当前活动片段是[2],那么在返回按钮上按下我必须从[2]返回到[1],否则什么也不做。
最好的做法是什么?
编辑:应用程序不能从[3]…[6]返回[2]
我的活动中有一些碎片
[1], [2], [3], [4], [5], [6]
如果当前活动片段是[2],那么在返回按钮上按下我必须从[2]返回到[1],否则什么也不做。
最好的做法是什么?
编辑:应用程序不能从[3]…[6]返回[2]
当前回答
我正在与SlidingMenu和Fragment一起工作,在这里展示我的案例,希望能帮助到别人。
按[后退]键时的逻辑:
When SlidingMenu shows, close it, no more things to do. Or when 2nd(or more) Fragment showing, slide back to previous Fragment, and no more things to do. SlidingMenu not shows, current Fragment is #0, do the original [Back] key does. public class Main extends SherlockFragmentActivity { private SlidingMenu menu=null; Constants.VP=new ViewPager(this); //Some stuff... @Override public void onBackPressed() { if(menu.isMenuShowing()) { menu.showContent(true); //Close SlidingMenu when menu showing return; } else { int page=Constants.VP.getCurrentItem(); if(page>0) { Constants.VP.setCurrentItem(page-1, true); //Show previous fragment until Fragment#0 return; } else {super.onBackPressed();} //If SlidingMenu is not showing and current Fragment is #0, do the original [Back] key does. In my case is exit from APP } } }
其他回答
将addToBackStack()添加到片段事务中,然后使用下面的代码为片段实现反向导航
getSupportFragmentManager().addOnBackStackChangedListener(
new FragmentManager.OnBackStackChangedListener() {
public void onBackStackChanged() {
// Update your UI here.
}
});
我正在与SlidingMenu和Fragment一起工作,在这里展示我的案例,希望能帮助到别人。
按[后退]键时的逻辑:
When SlidingMenu shows, close it, no more things to do. Or when 2nd(or more) Fragment showing, slide back to previous Fragment, and no more things to do. SlidingMenu not shows, current Fragment is #0, do the original [Back] key does. public class Main extends SherlockFragmentActivity { private SlidingMenu menu=null; Constants.VP=new ViewPager(this); //Some stuff... @Override public void onBackPressed() { if(menu.isMenuShowing()) { menu.showContent(true); //Close SlidingMenu when menu showing return; } else { int page=Constants.VP.getCurrentItem(); if(page>0) { Constants.VP.setCurrentItem(page-1, true); //Show previous fragment until Fragment#0 return; } else {super.onBackPressed();} //If SlidingMenu is not showing and current Fragment is #0, do the original [Back] key does. In my case is exit from APP } } }
或者你可以使用getSupportFragmentManager().getBackStackEntryCount()来检查要做什么:
@Override
public void onBackPressed() {
logger.d("@@@@@@ back stack entry count : " + getSupportFragmentManager().getBackStackEntryCount());
if (getSupportFragmentManager().getBackStackEntryCount() != 0) {
// only show dialog while there's back stack entry
dialog.show(getSupportFragmentManager(), "ConfirmDialogFragment");
} else if (getSupportFragmentManager().getBackStackEntryCount() == 0) {
// or just go back to main activity
super.onBackPressed();
}
}
我们创建了一个小的库来处理多个片段和/或活动中的背压。使用就像在gradle文件中添加依赖一样简单:
compile 'net.skoumal.fragmentback:fragment-back:0.1.0'
让你的片段实现BackFragment接口:
public abstract class MyFragment extends Fragment implements BackFragment {
public boolean onBackPressed() {
// -- your code --
// return true if you want to consume back-pressed event
return false;
}
public int getBackPriority() {
return NORMAL_BACK_PRIORITY;
}
}
通知你的片段关于背压:
public class MainActivity extends AppCompatActivity {
@Override
public void onBackPressed() {
// first ask your fragments to handle back-pressed event
if(!BackFragmentHelper.fireOnBackPressedEvent(this)) {
// lets do the default back action if fragments don't consume it
super.onBackPressed();
}
}
}
欲了解更多详细信息和其他用例,请访问GitHub页面:
https://github.com/skoumalcz/fragment-back
当你在Fragments之间转换时,调用addToBackStack()作为FragmentTransaction的一部分:
FragmentTransaction tx = fragmentManager.beginTransation();
tx.replace( R.id.fragment, new MyFragment() ).addToBackStack( "tag" ).commit();
如果你需要更详细的控制(例如,当一些片段可见时,你想要抑制返回键),你可以在你的片段的父视图上设置一个OnKeyListener:
//You need to add the following line for this solution to work; thanks skayred
fragment.getView().setFocusableInTouchMode(true);
fragment.getView().requestFocus();
fragment.getView().setOnKeyListener( new OnKeyListener()
{
@Override
public boolean onKey( View v, int keyCode, KeyEvent event )
{
if( keyCode == KeyEvent.KEYCODE_BACK )
{
return true;
}
return false;
}
} );