我有以下for循环,当我使用splice()删除一个项目时,我得到'seconds'是未定义的。我可以检查它是否未定义,但我觉得可能有一种更优雅的方式来做到这一点。他们的愿望是简单地删除一个项目,然后继续前进。

for (i = 0, len = Auction.auctions.length; i < len; i++) {
    auction = Auction.auctions[i];
    Auction.auctions[i]['seconds'] --;
    if (auction.seconds < 0) { 
        Auction.auctions.splice(i, 1);
    }           
}

当前回答

尝试在循环时将数组中继到newArray:

var auctions = Auction.auctions;
var auctionIndex;
var auction;
var newAuctions = [];

for (
  auctionIndex = 0; 
  auctionIndex < Auction.auctions.length;
  auctionIndex++) {

  auction = auctions[auctionIndex];

  if (auction.seconds >= 0) { 
    newAuctions.push(
      auction);
  }    
}

Auction.auctions = newAuctions;

其他回答

这是一个很常见的问题。解决方案是反向循环:

for (var i = Auction.auctions.length - 1; i >= 0; i--) {
    Auction.auctions[i].seconds--;
    if (Auction.auctions[i].seconds < 0) { 
        Auction.auctions.splice(i, 1);
    }
}

如果你把它们从末端取出来也没关系因为下标会在逆向过程中保留下来。

为什么在.splice上浪费CPU周期?该操作必须一次又一次地执行整个循环以删除数组中的一个元素。

为什么不只是在一个循环中使用传统的2个旗帜?

Const元素= [1,5,5,3,5,2,4]; Const remove = 5 I = 0 For(令j = 0;J < elements.length;j + +) { If(元素[j] !==删除){ 元素[i] =元素[j] 我+ + } } 元素。长度= I

如果你正在使用ES6+ -为什么不直接使用数组。过滤方法?

Auction.auctions = Auction.auctions.filter((auction) => {
  auction['seconds'] --;
  return (auction.seconds > 0)
})  

注意,在过滤器迭代过程中修改数组元素只对对象有效,而对基元值数组无效。

重新计算每次循环的长度,而不是一开始就重新计算,例如:

for (i = 0; i < Auction.auctions.length; i++) {
      auction = Auction.auctions[i];
      Auction.auctions[i]['seconds'] --;
      if (auction.seconds < 0) { 
          Auction.auctions.splice(i, 1);
          i--; //decrement
      }
}

这样就不会超过上界。

EDIT:在if语句中增加了一个减量。

尝试在循环时将数组中继到newArray:

var auctions = Auction.auctions;
var auctionIndex;
var auction;
var newAuctions = [];

for (
  auctionIndex = 0; 
  auctionIndex < Auction.auctions.length;
  auctionIndex++) {

  auction = auctions[auctionIndex];

  if (auction.seconds >= 0) { 
    newAuctions.push(
      auction);
  }    
}

Auction.auctions = newAuctions;