在iOS中如何获得屏幕的尺寸?

目前,我使用:

lCurrentWidth = self.view.frame.size.width;
lCurrentHeight = self.view.frame.size.height;

在viewWillAppear:和willAnimateRotationToInterfaceOrientation:duration:

这是我第一次看到整个屏幕的大小。第二次我得到的屏幕减去导航栏。


当前回答

我们还必须考虑设备的朝向:

CGFloat screenHeight;
// it is important to do this after presentModalViewController:animated:
if ([[UIApplication sharedApplication] statusBarOrientation] == UIDeviceOrientationPortrait || [[UIApplication sharedApplication] statusBarOrientation] == UIDeviceOrientationPortraitUpsideDown){
    screenHeight = [UIScreen mainScreen].applicationFrame.size.height;
}
else{
    screenHeight = [UIScreen mainScreen].applicationFrame.size.width;
}

其他回答

CGFloat宽度= [[UIScreen mainScreen] bounds].size.width; CGFloat height = [[UIScreen mainScreen]bounds].size.height;

我们还必须考虑设备的朝向:

CGFloat screenHeight;
// it is important to do this after presentModalViewController:animated:
if ([[UIApplication sharedApplication] statusBarOrientation] == UIDeviceOrientationPortrait || [[UIApplication sharedApplication] statusBarOrientation] == UIDeviceOrientationPortraitUpsideDown){
    screenHeight = [UIScreen mainScreen].applicationFrame.size.height;
}
else{
    screenHeight = [UIScreen mainScreen].applicationFrame.size.width;
}

在iOS中如何获得屏幕的尺寸?

你所发布的代码的问题是,你指望视图的大小与屏幕的大小相匹配,正如你所看到的,情况并不总是这样。如果你需要屏幕大小,你应该查看代表屏幕本身的对象,如下所示:

CGRect screenRect = [[UIScreen mainScreen] bounds];
CGFloat screenWidth = screenRect.size.width;
CGFloat screenHeight = screenRect.size.height;

拆分视图更新:在评论中,Dmitry问道:

如何在分屏视图中获取屏幕的大小?

上面给出的代码报告屏幕的大小,即使在分屏模式下也是如此。当你使用分屏模式时,应用程序的窗口会发生变化。如果上面的代码没有提供您所期望的信息,那么就像OP一样,您找错对象了。在这种情况下,你应该看着窗口而不是屏幕,就像这样:

CGRect windowRect = self.view.window.frame;
CGFloat windowWidth = windowRect.size.width;
CGFloat windowHeight = windowRect.size.height;

斯威夫特4.2

let screenRect = UIScreen.main.bounds
let screenWidth = screenRect.size.width
let screenHeight = screenRect.size.height

// split screen            
let windowRect = self.view.window?.frame
let windowWidth = windowRect?.size.width
let windowHeight = windowRect?.size.height

我以前用过这些方便的方法:

- (CGRect)getScreenFrameForCurrentOrientation {
    return [self getScreenFrameForOrientation:[UIApplication sharedApplication].statusBarOrientation];
}

- (CGRect)getScreenFrameForOrientation:(UIInterfaceOrientation)orientation {

    CGRect fullScreenRect = [[UIScreen mainScreen] bounds];

    // implicitly in Portrait orientation.
    if (UIInterfaceOrientationIsLandscape(orientation)) {
      CGRect temp = CGRectZero;
      temp.size.width = fullScreenRect.size.height;
      temp.size.height = fullScreenRect.size.width;
      fullScreenRect = temp;
    }

    if (![[UIApplication sharedApplication] statusBarHidden]) {
      CGFloat statusBarHeight = 20; // Needs a better solution, FYI statusBarFrame reports wrong in some cases..
      fullScreenRect.size.height -= statusBarHeight;
    }

    return fullScreenRect;
} 

利用这些struct来了解Swift中当前设备的有用信息。

struct ScreenSize { // Answer to OP's question
    
    static let SCREEN_WIDTH         = UIScreen.main.bounds.size.width
    static let SCREEN_HEIGHT        = UIScreen.main.bounds.size.height
    static let SCREEN_MAX_LENGTH    = max(ScreenSize.SCREEN_WIDTH, ScreenSize.SCREEN_HEIGHT)
    static let SCREEN_MIN_LENGTH    = min(ScreenSize.SCREEN_WIDTH, ScreenSize.SCREEN_HEIGHT)
    
}

struct DeviceType { //Use this to check what is the device kind you're working with
    
    static let IS_IPHONE_4_OR_LESS  = UIDevice.current.userInterfaceIdiom == .phone && ScreenSize.SCREEN_MAX_LENGTH < 568.0
    static let IS_IPHONE_SE         = UIDevice.current.userInterfaceIdiom == .phone && ScreenSize.SCREEN_MAX_LENGTH == 568.0
    static let IS_IPHONE_7          = UIDevice.current.userInterfaceIdiom == .phone && ScreenSize.SCREEN_MAX_LENGTH == 667.0
    static let IS_IPHONE_7PLUS      = UIDevice.current.userInterfaceIdiom == .phone && ScreenSize.SCREEN_MAX_LENGTH == 736.0
    static let IS_IPHONE_X          = UIDevice.current.userInterfaceIdiom == .phone && ScreenSize.SCREEN_MAX_LENGTH == 812.0
    static let IS_IPAD              = UIDevice.current.userInterfaceIdiom == .pad && ScreenSize.SCREEN_MAX_LENGTH == 1024.0
    
}


struct iOSVersion { //Get current device's iOS version
    
    static let SYS_VERSION_FLOAT  = (UIDevice.current.systemVersion as NSString).floatValue
    static let iOS7               = (iOSVersion.SYS_VERSION_FLOAT >= 7.0 && iOSVersion.SYS_VERSION_FLOAT < 8.0)
    static let iOS8               = (iOSVersion.SYS_VERSION_FLOAT >= 8.0 && iOSVersion.SYS_VERSION_FLOAT < 9.0)
    static let iOS9               = (iOSVersion.SYS_VERSION_FLOAT >= 9.0 && iOSVersion.SYS_VERSION_FLOAT < 10.0)
    static let iOS10              = (iOSVersion.SYS_VERSION_FLOAT >= 10.0 && iOSVersion.SYS_VERSION_FLOAT < 11.0)
    static let iOS11              = (iOSVersion.SYS_VERSION_FLOAT >= 11.0 && iOSVersion.SYS_VERSION_FLOAT < 12.0)
    static let iOS12              = (iOSVersion.SYS_VERSION_FLOAT >= 12.0 && iOSVersion.SYS_VERSION_FLOAT < 13.0)
    static let iOS13              = (iOSVersion.SYS_VERSION_FLOAT >= 13.0 && iOSVersion.SYS_VERSION_FLOAT < 14.0)
    static let iOS14              = (iOSVersion.SYS_VERSION_FLOAT >= 14.0 && iOSVersion.SYS_VERSION_FLOAT < 15.0)
    static let iOS15              = (iOSVersion.SYS_VERSION_FLOAT >= 15.0 && iOSVersion.SYS_VERSION_FLOAT < 16.0)
    static let iOS16              = (iOSVersion.SYS_VERSION_FLOAT >= 16.0 && iOSVersion.SYS_VERSION_FLOAT < 17.0)
    
}