是否可以捕获或打印html画布中显示的图像或pdf?
我希望通过画布生成图像,并能够从该图像生成png。
是否可以捕获或打印html画布中显示的图像或pdf?
我希望通过画布生成图像,并能够从该图像生成png。
当前回答
如果您通过服务器进行下载(这样您可以命名/转换/后处理等文件),这里有一些帮助:
-使用toDataURL发布数据
-设置标题
$filename = "test.jpg"; //or png
header('Content-Description: File Transfer');
if($msie = !strstr($_SERVER["HTTP_USER_AGENT"],"MSIE")==false)
header("Content-type: application/force-download");else
header("Content-type: application/octet-stream");
header("Content-Disposition: attachment; filename=\"$filename\"");
header("Content-Transfer-Encoding: binary");
header("Expires: 0"); header("Cache-Control: must-revalidate");
header("Pragma: public");
-创建图像
$data = $_POST['data'];
$img = imagecreatefromstring(base64_decode(substr($data,strpos($data,',')+1)));
-将图像导出为JPEG
$width = imagesx($img);
$height = imagesy($img);
$output = imagecreatetruecolor($width, $height);
$white = imagecolorallocate($output, 255, 255, 255);
imagefilledrectangle($output, 0, 0, $width, $height, $white);
imagecopy($output, $img, 0, 0, 0, 0, $width, $height);
imagejpeg($output);
exit();
-或透明PNG
imagesavealpha($img, true);
imagepng($img);
die($img);
其他回答
function exportCanvasAsPNG(id, fileName) {
var canvasElement = document.getElementById(id);
var MIME_TYPE = "image/png";
var imgURL = canvasElement.toDataURL(MIME_TYPE);
var dlLink = document.createElement('a');
dlLink.download = fileName;
dlLink.href = imgURL;
dlLink.dataset.downloadurl = [MIME_TYPE, dlLink.download, dlLink.href].join(':');
document.body.appendChild(dlLink);
dlLink.click();
document.body.removeChild(dlLink);
}
如果您正在使用jQuery(很多人都这么做),那么您可以这样实现接受的答案:
var canvas = $("#mycanvas")[0];
var img = canvas.toDataURL("image/png");
$("#elememt-to-write-to").html('<img src="'+img+'"/>');
从<canvas/>上载图像:
async function canvasToBlob(canvas) {
if (canvas.toBlob) {
return new Promise(function (resolve) {
canvas.toBlob(resolve)
})
} else {
throw new Error('canvas.toBlob Invalid')
}
}
await canvasToBlob(yourCanvasEl)
HTML5提供Canvas.toDataURL(mimetype),它在Opera、Firefox和Safari4测试版中实现。然而,有许多安全限制(主要是与将内容从另一个来源绘制到画布上有关)。
因此,您不需要额外的库。
e.g.
<canvas id=canvas width=200 height=200></canvas>
<script>
window.onload = function() {
var canvas = document.getElementById("canvas");
var context = canvas.getContext("2d");
context.fillStyle = "green";
context.fillRect(50, 50, 100, 100);
// no argument defaults to image/png; image/jpeg, etc also work on some
// implementations -- image/png is the only one that must be supported per spec.
window.location = canvas.toDataURL("image/png");
}
</script>
理论上,这应该创建一个中间有绿色方块的图像,然后导航到该图像,但我还没有进行测试。
最初的答案是针对一个类似的问题。已修订如下:
const canvas = document.getElementById('mycanvas')
const img = canvas.toDataURL('image/png')
使用IMG中的值,您可以将其写入新图像,如下所示:
document.getElementById('existing-image-id').src = img
or
document.write('<img src="'+img+'"/>');