在iPhone上NSLocalizedString返回iPhone语言的字符串。 是否有可能强制NSLocalizedString使用特定语言来拥有应用程序 用不同的语言吗?


当前回答

NSLocalizedString() reads the value for the key AppleLanguages from the standard user defaults ([NSUserDefaults standardUserDefaults]). It uses that value to choose an appropriate localization among all existing localizations at runtime. When Apple builds the user defaults dictionary at app launch, they look up the preferred language(s) key in the system preferences and copy the value from there. This also explains for example why changing the language settings in OS X has no effect on running apps, only on apps started thereafter. Once copied, the value is not updated just because the settings change. That's why iOS restarts all apps if you change then language.

但是,用户默认字典的所有值都可以被命令行参数覆盖。请参阅NSArgumentDomain上的NSUserDefaults文档。这甚至包括那些从应用程序首选项(.plist)文件加载的值。如果您只是为了测试而更改一个值,了解这一点非常有用。

所以如果你想改变语言只是为了测试,你可能不想改变你的代码(如果你忘记删除这段代码…),而是告诉Xcode用一个命令行参数启动你的应用程序(例如使用西班牙语本地化):

根本不需要修改代码。只需为不同的语言创建不同的方案,您可以快速启动应用程序一次在一种语言和一次在另一种只需切换方案。

其他回答

在.pch文件中定义:

#define currentLanguageBundle [NSBundle bundleWithPath:[[NSBundle mainBundle] pathForResource:[[NSLocale preferredLanguages] objectAtIndex:0] ofType:@"lproj"]]


#define NSLocalizedString(str,nil) NSLocalizedStringFromTableInBundle(str, nil, currentLanguageBundle, @"")

你可以用你想要做这件事的本地化字符串集构建一个子bundle,然后使用NSLocalizedStringFromTableInBundle()来加载它们。(我假设这是与你可能在应用上做的正常UI本地化分开的内容。)

Swift 3扩展:

extension Locale {
    static var preferredLanguage: String {
        get {
            return self.preferredLanguages.first ?? "en"
        }
        set {
            UserDefaults.standard.set([newValue], forKey: "AppleLanguages")
            UserDefaults.standard.synchronize()
        }
    }
}

extension String {
    var localized: String {

    var result: String

    let languageCode = Locale.preferredLanguage //en-US

    var path = Bundle.main.path(forResource: languageCode, ofType: "lproj")

    if path == nil, let hyphenRange = languageCode.range(of: "-") {
        let languageCodeShort = languageCode.substring(to: hyphenRange.lowerBound) // en
        path = Bundle.main.path(forResource: languageCodeShort, ofType: "lproj")
    }

    if let path = path, let locBundle = Bundle(path: path) {
        result = locBundle.localizedString(forKey: self, value: nil, table: nil)
    } else {
        result = NSLocalizedString(self, comment: "")
    }
        return result
    }
}

用法:

Locale.preferredLanguage = "uk"

label.text = "localizedKey".localized

NSLocalizedString() reads the value for the key AppleLanguages from the standard user defaults ([NSUserDefaults standardUserDefaults]). It uses that value to choose an appropriate localization among all existing localizations at runtime. When Apple builds the user defaults dictionary at app launch, they look up the preferred language(s) key in the system preferences and copy the value from there. This also explains for example why changing the language settings in OS X has no effect on running apps, only on apps started thereafter. Once copied, the value is not updated just because the settings change. That's why iOS restarts all apps if you change then language.

但是,用户默认字典的所有值都可以被命令行参数覆盖。请参阅NSArgumentDomain上的NSUserDefaults文档。这甚至包括那些从应用程序首选项(.plist)文件加载的值。如果您只是为了测试而更改一个值,了解这一点非常有用。

所以如果你想改变语言只是为了测试,你可能不想改变你的代码(如果你忘记删除这段代码…),而是告诉Xcode用一个命令行参数启动你的应用程序(例如使用西班牙语本地化):

根本不需要修改代码。只需为不同的语言创建不同的方案,您可以快速启动应用程序一次在一种语言和一次在另一种只需切换方案。

斯威夫特版本:

NSUserDefaults.standardUserDefaults().setObject(["fr"], forKey: "AppleLanguages")
NSUserDefaults.standardUserDefaults().synchronize()