I've been programming in Java for a while and just got thrown onto a project that's written entirely in C#. I'm trying to come up to speed in C#, and noticed enums used in several places in my new project, but at first glance, C#'s enums seem to be more simplistic than the Java 1.5+ implementation. Can anyone enumerate the differences between C# and Java enums, and how to overcome the differences? (I don't want to start a language flame war, I just want to know how to do some things in C# that I used to do in Java). For example, could someone post a C# counterpart to Sun's famous Planet enum example?
public enum Planet {
MERCURY (3.303e+23, 2.4397e6),
VENUS (4.869e+24, 6.0518e6),
EARTH (5.976e+24, 6.37814e6),
MARS (6.421e+23, 3.3972e6),
JUPITER (1.9e+27, 7.1492e7),
SATURN (5.688e+26, 6.0268e7),
URANUS (8.686e+25, 2.5559e7),
NEPTUNE (1.024e+26, 2.4746e7),
PLUTO (1.27e+22, 1.137e6);
private final double mass; // in kilograms
private final double radius; // in meters
Planet(double mass, double radius) {
this.mass = mass;
this.radius = radius;
}
public double mass() { return mass; }
public double radius() { return radius; }
// universal gravitational constant (m3 kg-1 s-2)
public static final double G = 6.67300E-11;
public double surfaceGravity() {
return G * mass / (radius * radius);
}
public double surfaceWeight(double otherMass) {
return otherMass * surfaceGravity();
}
}
// Example usage (slight modification of Sun's example):
public static void main(String[] args) {
Planet pEarth = Planet.EARTH;
double earthRadius = pEarth.radius(); // Just threw it in to show usage
// Argument passed in is earth Weight. Calculate weight on each planet:
double earthWeight = Double.parseDouble(args[0]);
double mass = earthWeight/pEarth.surfaceGravity();
for (Planet p : Planet.values())
System.out.printf("Your weight on %s is %f%n",
p, p.surfaceWeight(mass));
}
// Example output:
$ java Planet 175
Your weight on MERCURY is 66.107583
Your weight on VENUS is 158.374842
[etc ...]
在c#中,你可以在枚举上定义扩展方法,这弥补了一些缺失的功能。
您可以将Planet定义为枚举,也可以使用与surfaceGravity()和surfaceWeight()等效的扩展方法。
我已经按照Mikhail的建议使用了自定义属性,但是使用Dictionary也可以达到同样的效果。
using System;
using System.Reflection;
class PlanetAttr: Attribute
{
internal PlanetAttr(double mass, double radius)
{
this.Mass = mass;
this.Radius = radius;
}
public double Mass { get; private set; }
public double Radius { get; private set; }
}
public static class Planets
{
public static double GetSurfaceGravity(this Planet p)
{
PlanetAttr attr = GetAttr(p);
return G * attr.Mass / (attr.Radius * attr.Radius);
}
public static double GetSurfaceWeight(this Planet p, double otherMass)
{
return otherMass * p.GetSurfaceGravity();
}
public const double G = 6.67300E-11;
private static PlanetAttr GetAttr(Planet p)
{
return (PlanetAttr)Attribute.GetCustomAttribute(ForValue(p), typeof(PlanetAttr));
}
private static MemberInfo ForValue(Planet p)
{
return typeof(Planet).GetField(Enum.GetName(typeof(Planet), p));
}
}
public enum Planet
{
[PlanetAttr(3.303e+23, 2.4397e6)] MERCURY,
[PlanetAttr(4.869e+24, 6.0518e6)] VENUS,
[PlanetAttr(5.976e+24, 6.37814e6)] EARTH,
[PlanetAttr(6.421e+23, 3.3972e6)] MARS,
[PlanetAttr(1.9e+27, 7.1492e7)] JUPITER,
[PlanetAttr(5.688e+26, 6.0268e7)] SATURN,
[PlanetAttr(8.686e+25, 2.5559e7)] URANUS,
[PlanetAttr(1.024e+26, 2.4746e7)] NEPTUNE,
[PlanetAttr(1.27e+22, 1.137e6)] PLUTO
}
CLR中的枚举被简单命名为常量。基础类型必须是整型。在Java中,枚举更像是类型的命名实例。该类型可能相当复杂,并且—如您的示例所示—包含多个不同类型的字段。
为了将这个例子移植到c#,我只需要将枚举更改为一个不可变的类,并公开该类的静态只读实例:
using System;
using System.Collections.Generic;
namespace ConsoleApplication1
{
class Program
{
static void Main(string[] args)
{
Planet planetEarth = Planet.MERCURY;
double earthRadius = pEarth.Radius; // Just threw it in to show usage
double earthWeight = double.Parse("123");
double earthMass = earthWeight / pEarth.SurfaceGravity();
foreach (Planet p in Planet.Values)
Console.WriteLine($"Your weight on {p} is {p.SurfaceWeight(mass)}");
Console.ReadKey();
}
}
public class Planet
{
public static readonly Planet MERCURY = new Planet("Mercury", 3.303e+23, 2.4397e6);
public static readonly Planet VENUS = new Planet("Venus", 4.869e+24, 6.0518e6);
public static readonly Planet EARTH = new Planet("Earth", 5.976e+24, 6.37814e6);
public static readonly Planet MARS = new Planet("Mars", 6.421e+23, 3.3972e6);
public static readonly Planet JUPITER = new Planet("Jupiter", 1.9e+27, 7.1492e7);
public static readonly Planet SATURN = new Planet("Saturn", 5.688e+26, 6.0268e7);
public static readonly Planet URANUS = new Planet("Uranus", 8.686e+25, 2.5559e7);
public static readonly Planet NEPTUNE = new Planet("Neptune", 1.024e+26, 2.4746e7);
public static readonly Planet PLUTO = new Planet("Pluto", 1.27e+22, 1.137e6);
public static IEnumerable<Planet> Values
{
get
{
yield return MERCURY;
yield return VENUS;
yield return EARTH;
yield return MARS;
yield return JUPITER;
yield return SATURN;
yield return URANUS;
yield return NEPTUNE;
yield return PLUTO;
}
}
public string Name { get; private set; }
public double Mass { get; private set; }
public double Radius { get; private set; }
Planet(string name, double mass, double radius) =>
(Name, Mass, Radius) = (name, mass, radius);
// Wniversal gravitational constant (m3 kg-1 s-2)
public const double G = 6.67300E-11;
public double SurfaceGravity() => G * mass / (radius * radius);
public double SurfaceWeight(double other) => other * SurfaceGravity();
public override string ToString() => name;
}
}