I've been programming in Java for a while and just got thrown onto a project that's written entirely in C#. I'm trying to come up to speed in C#, and noticed enums used in several places in my new project, but at first glance, C#'s enums seem to be more simplistic than the Java 1.5+ implementation. Can anyone enumerate the differences between C# and Java enums, and how to overcome the differences? (I don't want to start a language flame war, I just want to know how to do some things in C# that I used to do in Java). For example, could someone post a C# counterpart to Sun's famous Planet enum example?

public enum Planet {
  MERCURY (3.303e+23, 2.4397e6),
  VENUS   (4.869e+24, 6.0518e6),
  EARTH   (5.976e+24, 6.37814e6),
  MARS    (6.421e+23, 3.3972e6),
  JUPITER (1.9e+27,   7.1492e7),
  SATURN  (5.688e+26, 6.0268e7),
  URANUS  (8.686e+25, 2.5559e7),
  NEPTUNE (1.024e+26, 2.4746e7),
  PLUTO   (1.27e+22,  1.137e6);

  private final double mass;   // in kilograms
  private final double radius; // in meters
  Planet(double mass, double radius) {
      this.mass = mass;
      this.radius = radius;
  }
  public double mass()   { return mass; }
  public double radius() { return radius; }

  // universal gravitational constant  (m3 kg-1 s-2)
  public static final double G = 6.67300E-11;

  public double surfaceGravity() {
      return G * mass / (radius * radius);
  }
  public double surfaceWeight(double otherMass) {
      return otherMass * surfaceGravity();
  }
}

// Example usage (slight modification of Sun's example):
public static void main(String[] args) {
    Planet pEarth = Planet.EARTH;
    double earthRadius = pEarth.radius(); // Just threw it in to show usage

    // Argument passed in is earth Weight.  Calculate weight on each planet:
    double earthWeight = Double.parseDouble(args[0]);
    double mass = earthWeight/pEarth.surfaceGravity();
    for (Planet p : Planet.values())
       System.out.printf("Your weight on %s is %f%n",
                         p, p.surfaceWeight(mass));
}

// Example output:
$ java Planet 175
Your weight on MERCURY is 66.107583
Your weight on VENUS is 158.374842
[etc ...]

当前回答

我想是这样的:

public class Planets 
{
    public static readonly Planet MERCURY = new Planet(3.303e+23, 2.4397e6);
    public static readonly Planet VENUS = new Planet(4.869e+24, 6.0518e6);
    public static readonly Planet EARTH = new Planet(5.976e+24, 6.37814e6);
    public static readonly Planet MARS = new Planet(6.421e+23, 3.3972e6);
    public static readonly Planet JUPITER = new Planet(1.9e+27,   7.1492e7);
    public static readonly Planet SATURN = new Planet(5.688e+26, 6.0268e7);
    public static readonly Planet URANUS = new Planet(8.686e+25, 2.5559e7);
    public static readonly Planet NEPTUNE = new Planet(1.024e+26, 2.4746e7);
    public static readonly Planet PLUTO = new Planet(1.27e+22,  1.137e6);
}

public class Planet
{
    public double Mass {get;private set;}
    public double Radius {get;private set;}

    Planet(double mass, double radius)
    {
        Mass = mass;
        Radius = radius;
    }

    // universal gravitational constant  (m3 kg-1 s-2)
    private static readonly double G = 6.67300E-11;

    public double SurfaceGravity()
    {
        return G * Mass / (Radius * Radius);
    }

    public double SurfaceWeight(double otherMass)
    {
        return otherMass * SurfaceGravity();
    }
}

或者像上面那样将常量组合到Planet类中

其他回答

Java枚举实际上是一个完整的类,可以有一个私有构造函数和方法等,而c#枚举只是命名的整数。IMO Java的实现要优越得多。

当你从java营地学习c#时,这个页面应该会对你有很大的帮助。(该链接指向关于枚举的差异(向上/向下滚动查看其他内容)

Java中的枚举比c#中的枚举复杂得多,因此功能更强大。 由于它只是另一种编译时语法糖,我想知道考虑到它在实际应用程序中的有限使用,是否真的值得包含该语言。 有时候,将一些东西排除在语言之外比屈服于包含一个小特性的压力更难。

下面是另一个有趣的想法,它可以满足Java中可用的自定义行为。我提出了以下枚举基类:

public abstract class Enumeration<T>
    where T : Enumeration<T>
{   
    protected static int nextOrdinal = 0;

    protected static readonly Dictionary<int, Enumeration<T>> byOrdinal = new Dictionary<int, Enumeration<T>>();
    protected static readonly Dictionary<string, Enumeration<T>> byName = new Dictionary<string, Enumeration<T>>();

    protected readonly string name;
    protected readonly int ordinal;

    protected Enumeration(string name)
        : this (name, nextOrdinal)
    {
    }

    protected Enumeration(string name, int ordinal)
    {
        this.name = name;
        this.ordinal = ordinal;
        nextOrdinal = ordinal + 1;
        byOrdinal.Add(ordinal, this);
        byName.Add(name, this);
    }

    public override string ToString()
    {
        return name;
    }

    public string Name 
    {
        get { return name; }
    }

    public static explicit operator int(Enumeration<T> obj)
    {
        return obj.ordinal;
    }

    public int Ordinal
    {
        get { return ordinal; }
    }
}

它有一个类型参数,所以序数计数可以在不同的派生枚举中正常工作。Jon Skeet对上面另一个问题(http://stackoverflow.com/questions/1376312/whats-the-equivalent-of-javas-enum-in-c)的回答中的运算符示例变成:

public class Operator : Enumeration<Operator>
{
    public static readonly Operator Plus = new Operator("Plus", (x, y) => x + y);
    public static readonly Operator Minus =  new Operator("Minus", (x, y) => x - y);
    public static readonly Operator Times =  new Operator("Times", (x, y) => x * y);
    public static readonly Operator Divide = new Operator("Divide", (x, y) => x / y);

    private readonly Func<int, int, int> op;

    // Prevent other top-level types from instantiating
    private Operator(string name, Func<int, int, int> op)
        :base (name)
    {
        this.op = op;
    }

    public int Execute(int left, int right)
    {
        return op(left, right);
    }
}

这带来了一些好处。

序数的支持 转换为字符串和int,这使得switch语句可行 GetType()将为派生的Enumeration类型的每个值提供相同的结果。 来自System的静态方法。枚举可以添加到基本枚举类以允许相同的功能。

在c#中,属性可以与枚举一起使用。这里是这个编程模式的一个很好的例子,有详细的描述(Codeproject)

public enum Planet
{
   [PlanetAttr(3.303e+23, 2.4397e6)]
   Mercury,
   [PlanetAttr(4.869e+24, 6.0518e6)]
   Venus
} 

编辑:这个问题最近被Jon Skeet再次提出并回答:在c#中,什么相当于Java的enum ? c#中的私有内部类——为什么不经常使用它们?

编辑2:看到公认的答案,它以一种非常聪明的方式扩展了这种方法!

在c#中,你可以在枚举上定义扩展方法,这弥补了一些缺失的功能。

您可以将Planet定义为枚举,也可以使用与surfaceGravity()和surfaceWeight()等效的扩展方法。

我已经按照Mikhail的建议使用了自定义属性,但是使用Dictionary也可以达到同样的效果。

using System;
using System.Reflection;

class PlanetAttr: Attribute
{
    internal PlanetAttr(double mass, double radius)
    {
        this.Mass = mass;
        this.Radius = radius;
    }
    public double Mass { get; private set; }
    public double Radius { get; private set; }
}

public static class Planets
{
    public static double GetSurfaceGravity(this Planet p)
    {
        PlanetAttr attr = GetAttr(p);
        return G * attr.Mass / (attr.Radius * attr.Radius);
    }

    public static double GetSurfaceWeight(this Planet p, double otherMass)
    {
        return otherMass * p.GetSurfaceGravity();
    }

    public const double G = 6.67300E-11;

    private static PlanetAttr GetAttr(Planet p)
    {
        return (PlanetAttr)Attribute.GetCustomAttribute(ForValue(p), typeof(PlanetAttr));
    }

    private static MemberInfo ForValue(Planet p)
    {
        return typeof(Planet).GetField(Enum.GetName(typeof(Planet), p));
    }

}

public enum Planet
{
    [PlanetAttr(3.303e+23, 2.4397e6)]  MERCURY,
    [PlanetAttr(4.869e+24, 6.0518e6)]  VENUS,
    [PlanetAttr(5.976e+24, 6.37814e6)] EARTH,
    [PlanetAttr(6.421e+23, 3.3972e6)]  MARS,
    [PlanetAttr(1.9e+27,   7.1492e7)]  JUPITER,
    [PlanetAttr(5.688e+26, 6.0268e7)]  SATURN,
    [PlanetAttr(8.686e+25, 2.5559e7)]  URANUS,
    [PlanetAttr(1.024e+26, 2.4746e7)]  NEPTUNE,
    [PlanetAttr(1.27e+22,  1.137e6)]   PLUTO
}