我想捕获抛出的每个未定义函数错误。JavaScript中是否有全局错误处理工具?用例是从flash中捕获未定义的函数调用。
当前回答
这对你有帮助吗:
<script type="text/javascript">
window.onerror = function() {
alert("Error caught");
};
xxx();
</script>
我不确定它是如何处理Flash错误的…
更新:它不能在Opera中工作,但我现在正在黑蜻蜓,看看它能得到什么。关于破解蜻蜓的建议来自这个问题:
模拟窗口。onerror在Opera使用javascript
其他回答
你可以通过给window.onerror赋值函数来监听onerror事件:
window.onerror = function (msg, url, lineNo, columnNo, error) {
var string = msg.toLowerCase();
var substring = "script error";
if (string.indexOf(substring) > -1){
alert('Script Error: See Browser Console for Detail');
} else {
alert(msg, url, lineNo, columnNo, error);
}
return false;
};
似乎是那个窗口。Onerror不提供对所有可能错误的访问。具体来说,它忽略了:
<img>加载错误(响应>= 400)。 <脚本>加载错误(响应>= 400)。 如果你的应用程序中有许多其他库也在操纵窗口,则会出现全局错误。以未知的方式出现Onerror (jquery, angular等)。 可能在探索这个之后,我还没有遇到很多情况(iframes,堆栈溢出等)。
下面是一个脚本的开头,它可以捕捉到很多这样的错误,这样你就可以在开发过程中为你的应用程序添加更健壮的调试。
(function(){
/**
* Capture error data for debugging in web console.
*/
var captures = [];
/**
* Wait until `window.onload`, so any external scripts
* you might load have a chance to set their own error handlers,
* which we don't want to override.
*/
window.addEventListener('load', onload);
/**
* Custom global function to standardize
* window.onerror so it works like you'd think.
*
* @see http://www.quirksmode.org/dom/events/error.html
*/
window.onanyerror = window.onanyerror || onanyerrorx;
/**
* Hook up all error handlers after window loads.
*/
function onload() {
handleGlobal();
handleXMLHttp();
handleImage();
handleScript();
handleEvents();
}
/**
* Handle global window events.
*/
function handleGlobal() {
var onerrorx = window.onerror;
window.addEventListener('error', onerror);
function onerror(msg, url, line, col, error) {
window.onanyerror.apply(this, arguments);
if (onerrorx) return onerrorx.apply(null, arguments);
}
}
/**
* Handle ajax request errors.
*/
function handleXMLHttp() {
var sendx = XMLHttpRequest.prototype.send;
window.XMLHttpRequest.prototype.send = function(){
handleAsync(this);
return sendx.apply(this, arguments);
};
}
/**
* Handle image errors.
*/
function handleImage() {
var ImageOriginal = window.Image;
window.Image = ImageOverride;
/**
* New `Image` constructor. Might cause some problems,
* but not sure yet. This is at least a start, and works on chrome.
*/
function ImageOverride() {
var img = new ImageOriginal;
onnext(function(){ handleAsync(img); });
return img;
}
}
/**
* Handle script errors.
*/
function handleScript() {
var HTMLScriptElementOriginal = window.HTMLScriptElement;
window.HTMLScriptElement = HTMLScriptElementOverride;
/**
* New `HTMLScriptElement` constructor.
*
* Allows us to globally override onload.
* Not ideal to override stuff, but it helps with debugging.
*/
function HTMLScriptElementOverride() {
var script = new HTMLScriptElement;
onnext(function(){ handleAsync(script); });
return script;
}
}
/**
* Handle errors in events.
*
* @see http://stackoverflow.com/questions/951791/javascript-global-error-handling/31750604#31750604
*/
function handleEvents() {
var addEventListenerx = window.EventTarget.prototype.addEventListener;
window.EventTarget.prototype.addEventListener = addEventListener;
var removeEventListenerx = window.EventTarget.prototype.removeEventListener;
window.EventTarget.prototype.removeEventListener = removeEventListener;
function addEventListener(event, handler, bubble) {
var handlerx = wrap(handler);
return addEventListenerx.call(this, event, handlerx, bubble);
}
function removeEventListener(event, handler, bubble) {
handler = handler._witherror || handler;
removeEventListenerx.call(this, event, handler, bubble);
}
function wrap(fn) {
fn._witherror = witherror;
function witherror() {
try {
fn.apply(this, arguments);
} catch(e) {
window.onanyerror.apply(this, e);
throw e;
}
}
return fn;
}
}
/**
* Handle image/ajax request errors generically.
*/
function handleAsync(obj) {
var onerrorx = obj.onerror;
obj.onerror = onerror;
var onabortx = obj.onabort;
obj.onabort = onabort;
var onloadx = obj.onload;
obj.onload = onload;
/**
* Handle `onerror`.
*/
function onerror(error) {
window.onanyerror.call(this, error);
if (onerrorx) return onerrorx.apply(this, arguments);
};
/**
* Handle `onabort`.
*/
function onabort(error) {
window.onanyerror.call(this, error);
if (onabortx) return onabortx.apply(this, arguments);
};
/**
* Handle `onload`.
*
* For images, you can get a 403 response error,
* but this isn't triggered as a global on error.
* This sort of standardizes it.
*
* "there is no way to get the HTTP status from a
* request made by an img tag in JavaScript."
* @see http://stackoverflow.com/questions/8108636/how-to-get-http-status-code-of-img-tags/8108646#8108646
*/
function onload(request) {
if (request.status && request.status >= 400) {
window.onanyerror.call(this, request);
}
if (onloadx) return onloadx.apply(this, arguments);
}
}
/**
* Generic error handler.
*
* This shows the basic implementation,
* which you could override in your app.
*/
function onanyerrorx(entity) {
var display = entity;
// ajax request
if (entity instanceof XMLHttpRequest) {
// 400: http://example.com/image.png
display = entity.status + ' ' + entity.responseURL;
} else if (entity instanceof Event) {
// global window events, or image events
var target = entity.currentTarget;
display = target;
} else {
// not sure if there are others
}
capture(entity);
console.log('[onanyerror]', display, entity);
}
/**
* Capture stuff for debugging purposes.
*
* Keep them in memory so you can reference them
* in the chrome debugger as `onanyerror0` up to `onanyerror99`.
*/
function capture(entity) {
captures.push(entity);
if (captures.length > 100) captures.unshift();
// keep the last ones around
var i = captures.length;
while (--i) {
var x = captures[i];
window['onanyerror' + i] = x;
}
}
/**
* Wait til next code execution cycle as fast as possible.
*/
function onnext(fn) {
setTimeout(fn, 0);
}
})();
它可以这样使用:
window.onanyerror = function(entity){
console.log('some error', entity);
};
完整的脚本有一个默认实现,它尝试打印出它接收到的实体/错误的半可读的“显示”版本。可以为特定于应用程序的错误处理程序提供灵感。默认实现还保留了对最后100个错误实体的引用,所以你可以在它们发生后在web控制台中检查它们:
window.onanyerror0
window.onanyerror1
...
window.onanyerror99
注意:这是通过覆盖几个浏览器/本地构造函数上的方法来实现的。这可能会产生意想不到的副作用。然而,在开发过程中使用它,找出错误发生的位置,在开发过程中向NewRelic或Sentry等服务发送日志,这样我们就可以在开发过程中测量错误,在阶段中,我们可以在更深层次上调试正在发生的事情。然后可以在生产环境中关闭它。
希望这能有所帮助。
// display error messages for a page, but never more than 3 errors
window.onerror = function(msg, url, line) {
if (onerror.num++ < onerror.max) {
alert("ERROR: " + msg + "\n" + url + ":" + line);
return true;
}
}
onerror.max = 3;
onerror.num = 0;
这对你有帮助吗:
<script type="text/javascript">
window.onerror = function() {
alert("Error caught");
};
xxx();
</script>
我不确定它是如何处理Flash错误的…
更新:它不能在Opera中工作,但我现在正在黑蜻蜓,看看它能得到什么。关于破解蜻蜓的建议来自这个问题:
模拟窗口。onerror在Opera使用javascript
如果你想用统一的方法来处理未捕获的错误和未处理的承诺拒绝,你可以看看uncaught库。
EDIT
<script type="text/javascript" src=".../uncaught/lib/index.js"></script>
<script type="text/javascript">
uncaught.start();
uncaught.addListener(function (error) {
console.log('Uncaught error or rejection: ', error.message);
});
</script>
它听窗户。除了window.onerror之外,unhandledrejject。
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