模拟器是如何工作的?当我看到NES/SNES或C64模拟器时,我很震惊。
您是否必须通过解释特定的组装指令来模拟这些机器的处理器?还有什么?它们通常是如何设计的?
你能给那些对编写模拟器(特别是游戏系统)感兴趣的人一些建议吗?
模拟器是如何工作的?当我看到NES/SNES或C64模拟器时,我很震惊。
您是否必须通过解释特定的组装指令来模拟这些机器的处理器?还有什么?它们通常是如何设计的?
你能给那些对编写模拟器(特别是游戏系统)感兴趣的人一些建议吗?
当前回答
添加@Cody Brocious提供的答案 在虚拟化环境中,您正在向虚拟机模拟一个新系统(CPU、I/O等),我们可以看到以下类别的模拟器。
解释:bochs是解释器的一个例子,它是一个x86 PC模拟器,它把来自客户系统的每条指令翻译成另一组指令(主机ISA的指令)来产生预期的效果。是的,它非常慢,它不缓存任何东西,所以每条指令都经过相同的周期。
动态仿真器:Qemu是一个动态仿真器。它可以实时翻译客户指令,也可以缓存结果。最好的部分是直接在主机系统上执行尽可能多的指令,这样模拟就更快了。正如Cody所提到的,它将代码划分为块(一个单独的执行流)。
静态模拟器:据我所知,没有静态模拟器可以帮助虚拟化。
其他回答
在创建了我自己的80年代BBC微型计算机模拟器(类型VBeeb到谷歌)后,有许多事情要知道。
You're not emulating the real thing as such, that would be a replica. Instead, you're emulating State. A good example is a calculator, the real thing has buttons, screen, case etc. But to emulate a calculator you only need to emulate whether buttons are up or down, which segments of LCD are on, etc. Basically, a set of numbers representing all the possible combinations of things that can change in a calculator. You only need the interface of the emulator to appear and behave like the real thing. The more convincing this is the closer the emulation is. What goes on behind the scenes can be anything you like. But, for ease of writing an emulator, there is a mental mapping that happens between the real system, i.e. chips, displays, keyboards, circuit boards, and the abstract computer code. To emulate a computer system, it's easiest to break it up into smaller chunks and emulate those chunks individually. Then string the whole lot together for the finished product. Much like a set of black boxes with inputs and outputs, which lends itself beautifully to object oriented programming. You can further subdivide these chunks to make life easier.
Practically speaking, you're generally looking to write for speed and fidelity of emulation. This is because software on the target system will (may) run more slowly than the original hardware on the source system. That may constrain the choice of programming language, compilers, target system etc. Further to that you have to circumscribe what you're prepared to emulate, for example its not necessary to emulate the voltage state of transistors in a microprocessor, but its probably necessary to emulate the state of the register set of the microprocessor. Generally speaking the smaller the level of detail of emulation, the more fidelity you'll get to the original system. Finally, information for older systems may be incomplete or non-existent. So getting hold of original equipment is essential, or at least prising apart another good emulator that someone else has written!
当你开发一个模拟器时,你是在解释系统正在运行的处理器组件(Z80、8080、PS CPU等)。
您还需要模拟系统拥有的所有外设(视频输出、控制器)。
你应该开始为简单的系统编写模拟器,比如旧的Game Boy(使用Z80处理器,我是不是没有弄错)或C64。
是的,你必须“手工”解释整个二进制机器码的混乱。不仅如此,大多数情况下,您还必须模拟一些在目标机器上没有等效硬件的外来硬件。
简单的方法是一个接一个地解释指令。这工作得很好,但是很慢。一种更快的方法是重新编译——将源机器码转换为目标机器码。这比较复杂,因为大多数指令都不是一对一映射的。相反,您将不得不制定涉及额外代码的详细变通方案。但最终还是要快得多。大多数现代模拟器都是这样做的。
我写过一篇关于用JavaScript模拟Chip-8系统的文章。
这是一个很好的开始,因为系统不是很复杂,但你仍然了解操作码、堆栈、寄存器等是如何工作的。
我将很快为NES写一篇更长的指南。
关于模拟真实系统或你自己的东西的建议? 我可以说模拟器通过模拟整个硬件来工作。也许不是电路(像HW那样四处移动比特)。移动字节是最终结果,所以复制字节是好的)。模拟器是很难创建的,因为有很多黑客(如在不寻常的效果),时间问题,等等,你需要模拟。如果一个(输入)部分是错误的,那么整个系统就会崩溃,或者最多出现一个bug/小故障。