所以,经过6个月的努力,我终于发布了我的申请。今天我发现第一个下载它的网站被破解了,我想知道你们程序员同事中是否有人知道如何应对这种东西?

有什么软件作者可以做什么来让破解的版本离线,或者我只是骨头,不应该再创建任何软件,而只是在客户的项目上工作?你有什么建议?有人有这方面的经验吗?

编辑:编程是我所做的——所以是否继续没有问题,只是客户为每个项目支付真金,我仍然不知道独立开发是否至少会为所投入的时间付出代价,现在有了破解的下载,我试图评估该做什么,以及是否有办法做出反应

帖子讨论:当我看到这个问题引起了多大的兴趣时,我想说,即使不是纯粹的编程主题,社区也需要说出他们的想法。我想说,对于任何对这个主题感兴趣的程序员来说,这个页面都是一个非常好的读物。


当前回答

用DMCA通知联系谷歌,并将该页面从搜索索引中删除。这将使人们很难找到盗版。

http://www.google.com/support/bin/static.py?page=ts.cs&ts=1114905

其他回答

我相信广泛的软件盗版通常意味着你对你产品的基本版本要价过高,你最终可以通过大幅降低入门版本的价格来赚更多的钱——市场甚至可能希望这个版本免费。关键是要正确划分市场,弄清楚谁能够支付什么。

As an example of this, look at Visual Studio vs Delphi/C++ Builder. The two used to be very competitive, with old Broderbund/Borland perhaps even ahead of Visual Studio at one time. And then Microsoft figured out they needed to give away a base version of Visual Studio that honestly has enough features for most of us to get by if we really needed to. The result? Delphi/C++ Builder completely lost the low end of the market where the students are that feed into the more-lucrative professional market. Now they're fading fast into irrelevance.

Consider piracy as a business expense that comes with the territory of having a product that can be sold to thousands at near zero product cost. We can't have it all our way. Just use basic protection to stop customers passing it around. Anything more is not worth the time and expense. Don't make your paying customers jump through licensing hoops. Often I'll pay for a product, get driven crazy by the licensing scheme and seek out a cracked version. Make trials not by period but by hours used. It's easy to get diverted and not have a chance to evaluate the software. Most people won't consider to ask for an extension. Consider if you've pirated music CDs, movies, software etc. yourself and rest in peace knowing it somewhat evens out. Always have different levels of your product. People don't want to pay big bucks for a product they only use 10% of. Make the product fantastic. Customers will eagerly await the latest version and not want to wait for a crack to appear. The users of poor products think, "I hate this product, it's full of bugs, but I haven't found anything better yet". That's inviting piracy.

如果你想设置一个加密方案和一个网络认证,你可以阻止黑客。

我认为Steam可能是当今最著名的例子。

这取决于你的应用程序有多商业化——游戏盗版是非常严重的。我不认为技术商业应用会被大量盗版,当然它不像游戏或photoshop那样具有“吸引力”。

今年春天有一个臭名昭著的例子,一些“休闲游戏”开发商在他们的游戏中提供“自己定价”的促销活动。人们可以花1美分买一款游戏,但数据显示,软件被盗的数量至少比支付的数量多1/4。http://blog.wolfire.com/2010/05/Saving-a-penny----pirating-the-Humble-Indie-Bundle

这很简单。在过去,如果你负担不起或者不想让警察保护你的油井,或者事实上,警察不在乎,你知道你会怎么做吗?

你会在井里下毒的。

如果我是你,我就涨价5%。然后我会发布一个完整的功能演示,上面写着“已注册[破解]”,但它会意外地崩溃并出现故障。

在所有地方发布这个新版本。Bitorrent, edonkey, usenet,所有你能找到的盗版网站。淹没竞争!

然后指引被破解的用户联系客户支持,如果他们现在注册并提供下载破解软件的网站,就可以享受5%的折扣。

使用裂缝作为促销代码来推动销售。

你从未告诉我们破解的版本是否来自演示版本-但你应该直接从你的构建中识别这一点。

我的做法是在构建过程中在几个地方使用ID常数来识别客户。这样我就能找到泄露的源头,只需要下载被破解的那个。

演示版本很容易被破解(但你也应该识别它们——一个ID用于tucows,另一个用于major,等等)。我没有一个简单的方法,除非你能一直考虑在线使用。

问候 拉斐尔