我理解AtomicInteger和其他原子变量允许并发访问。在什么情况下通常使用这个类?


当前回答

我能想到的最简单的例子是使递增成为一个原子操作。

使用标准int型:

private volatile int counter;

public int getNextUniqueIndex() {
    return counter++; // Not atomic, multiple threads could get the same result
}

AtomicInteger:

private AtomicInteger counter;

public int getNextUniqueIndex() {
    return counter.getAndIncrement();
}

后者是执行简单的突变效果(特别是计数或唯一索引)的一种非常简单的方法,而不必求助于同步所有访问。

More complex synchronization-free logic can be employed by using compareAndSet() as a type of optimistic locking - get the current value, compute result based on this, set this result iff value is still the input used to do the calculation, else start again - but the counting examples are very useful, and I'll often use AtomicIntegers for counting and VM-wide unique generators if there's any hint of multiple threads being involved, because they're so easy to work with I'd almost consider it premature optimisation to use plain ints.

While you can almost always achieve the same synchronization guarantees with ints and appropriate synchronized declarations, the beauty of AtomicInteger is that the thread-safety is built into the actual object itself, rather than you needing to worry about the possible interleavings, and monitors held, of every method that happens to access the int value. It's much harder to accidentally violate threadsafety when calling getAndIncrement() than when returning i++ and remembering (or not) to acquire the correct set of monitors beforehand.

其他回答

在Java 8中,原子类扩展了两个有趣的函数:

int getAndUpdate(IntUnaryOperator updateFunction) int updateAndGet(IntUnaryOperator updateFunction)

两者都使用updateFunction来执行原子值的更新。区别在于第一个返回旧值,第二个返回新值。updateFunction可以实现为执行比标准操作更复杂的“比较和设置”操作。例如,它可以检查原子计数器不低于零,通常它需要同步,这里的代码是无锁的:

    public class Counter {

      private final AtomicInteger number;

      public Counter(int number) {
        this.number = new AtomicInteger(number);
      }

      /** @return true if still can decrease */
      public boolean dec() {
        // updateAndGet(fn) executed atomically:
        return number.updateAndGet(n -> (n > 0) ? n - 1 : n) > 0;
      }
    }

代码取自Java原子示例。

compareAndSet()函数的简单示例:

import java.util.concurrent.atomic.AtomicInteger; 

public class GFG { 
    public static void main(String args[]) 
    { 

        // Initially value as 0 
        AtomicInteger val = new AtomicInteger(0); 

        // Prints the updated value 
        System.out.println("Previous value: "
                           + val); 

        // Checks if previous value was 0 
        // and then updates it 
        boolean res = val.compareAndSet(0, 6); 

        // Checks if the value was updated. 
        if (res) 
            System.out.println("The value was"
                               + " updated and it is "
                           + val); 
        else
            System.out.println("The value was "
                               + "not updated"); 
      } 
  } 

打印出来的是: 前值:0 该值被更新为6 另一个简单的例子:

    import java.util.concurrent.atomic.AtomicInteger; 

public class GFG { 
    public static void main(String args[]) 
    { 

        // Initially value as 0 
        AtomicInteger val 
            = new AtomicInteger(0); 

        // Prints the updated value 
        System.out.println("Previous value: "
                           + val); 

         // Checks if previous value was 0 
        // and then updates it 
        boolean res = val.compareAndSet(10, 6); 

          // Checks if the value was updated. 
          if (res) 
            System.out.println("The value was"
                               + " updated and it is "
                               + val); 
        else
            System.out.println("The value was "
                               + "not updated"); 
    } 
} 

打印出来的是: 前值:0 没有更新该值

就像gabuzo说的,当我想通过引用传递一个整型时,有时我使用AtomicIntegers。它是一个内置类,具有特定于体系结构的代码,因此它比我可以快速编写的任何MutableInteger更容易,也可能更优化。也就是说,这感觉像是对课程的滥用。

例如,我有一个生成某些类实例的库。每个实例必须有一个唯一的整数ID,因为这些实例表示发送到服务器的命令,并且每个命令必须有一个唯一的ID。由于允许多个线程并发发送命令,所以我使用AtomicInteger来生成这些id。另一种方法是使用某种锁和常规整数,但这既慢又不优雅。

关键是它们允许安全的并发访问和修改。它们通常在多线程环境中用作计数器——在引入它们之前,这必须是一个用户编写的类,将各种方法包装在同步块中。