我刚刚开始使用EF代码,所以我在这个主题完全是一个初学者。

我想创建团队和比赛之间的关系:

1场比赛= 2支队伍(主队,客队)和结果。

我认为创建这样一个模型很容易,所以我开始编码:

public class Team
{
    [Key]
    public int TeamId { get; set;} 
    public string Name { get; set; }

    public virtual ICollection<Match> Matches { get; set; }
}


public class Match
{
    [Key]
    public int MatchId { get; set; }

    [ForeignKey("HomeTeam"), Column(Order = 0)]
    public int HomeTeamId { get; set; }
    [ForeignKey("GuestTeam"), Column(Order = 1)]
    public int GuestTeamId { get; set; }

    public float HomePoints { get; set; }
    public float GuestPoints { get; set; }
    public DateTime Date { get; set; }

    public virtual Team HomeTeam { get; set; }
    public virtual Team GuestTeam { get; set; }
}

我得到一个异常:

引用关系将导致不允许的循环引用。[约束名称= Match_GuestTeam]

我如何创建这样一个模型,有2个外键到同一个表?


当前回答

我知道这是一个很老的问题,但2021年来到这里的EF Core > 3解决方案对我来说很有效。

Make sure to make foreign keys nullable Specify default behavior on Delete public class Match { public int? HomeTeamId { get; set; } public int? GuestTeamId { get; set; } public float HomePoints { get; set; } public float GuestPoints { get; set; } public DateTime Date { get; set; } public Team HomeTeam { get; set; } public Team GuestTeam { get; set; } } protected override void OnModelCreating(ModelBuilder modelBuilder) { modelBuilder.Entity<Match>() .HasRequired(m => m.HomeTeam) .WithMany(t => t.HomeMatches) .HasForeignKey(m => m.HomeTeamId) .OnDelete(DeleteBehavior.ClientSetNull); modelBuilder.Entity<Match>() .HasRequired(m => m.GuestTeam) .WithMany(t => t.AwayMatches) .HasForeignKey(m => m.GuestTeamId) .OnDelete(DeleteBehavior.ClientSetNull); }

其他回答

试试这个:

public class Team
{
    public int TeamId { get; set;} 
    public string Name { get; set; }

    public virtual ICollection<Match> HomeMatches { get; set; }
    public virtual ICollection<Match> AwayMatches { get; set; }
}

public class Match
{
    public int MatchId { get; set; }

    public int HomeTeamId { get; set; }
    public int GuestTeamId { get; set; }

    public float HomePoints { get; set; }
    public float GuestPoints { get; set; }
    public DateTime Date { get; set; }

    public virtual Team HomeTeam { get; set; }
    public virtual Team GuestTeam { get; set; }
}


public class Context : DbContext
{
    ...

    protected override void OnModelCreating(DbModelBuilder modelBuilder)
    {
        modelBuilder.Entity<Match>()
                    .HasRequired(m => m.HomeTeam)
                    .WithMany(t => t.HomeMatches)
                    .HasForeignKey(m => m.HomeTeamId)
                    .WillCascadeOnDelete(false);

        modelBuilder.Entity<Match>()
                    .HasRequired(m => m.GuestTeam)
                    .WithMany(t => t.AwayMatches)
                    .HasForeignKey(m => m.GuestTeamId)
                    .WillCascadeOnDelete(false);
    }
}

主键由默认约定映射。每队必须有两套火柴。你不能让一个集合被两个fk引用。Match映射没有级联删除,因为它在这些自引用的多对多中不起作用。

EF Core中的InverseProperty使解决方案简单而干净。

InverseProperty

所以理想的解决方案是:

public class Team
{
    [Key]
    public int TeamId { get; set;} 
    public string Name { get; set; }

    [InverseProperty(nameof(Match.HomeTeam))]
    public ICollection<Match> HomeMatches{ get; set; }

    [InverseProperty(nameof(Match.GuestTeam))]
    public ICollection<Match> AwayMatches{ get; set; }
}


public class Match
{
    [Key]
    public int MatchId { get; set; }

    [ForeignKey(nameof(HomeTeam)), Column(Order = 0)]
    public int HomeTeamId { get; set; }
    [ForeignKey(nameof(GuestTeam)), Column(Order = 1)]
    public int GuestTeamId { get; set; }

    public float HomePoints { get; set; }
    public float GuestPoints { get; set; }
    public DateTime Date { get; set; }

    public Team HomeTeam { get; set; }
    public Team GuestTeam { get; set; }
}

我知道这是一个很老的问题,但2021年来到这里的EF Core > 3解决方案对我来说很有效。

Make sure to make foreign keys nullable Specify default behavior on Delete public class Match { public int? HomeTeamId { get; set; } public int? GuestTeamId { get; set; } public float HomePoints { get; set; } public float GuestPoints { get; set; } public DateTime Date { get; set; } public Team HomeTeam { get; set; } public Team GuestTeam { get; set; } } protected override void OnModelCreating(ModelBuilder modelBuilder) { modelBuilder.Entity<Match>() .HasRequired(m => m.HomeTeam) .WithMany(t => t.HomeMatches) .HasForeignKey(m => m.HomeTeamId) .OnDelete(DeleteBehavior.ClientSetNull); modelBuilder.Entity<Match>() .HasRequired(m => m.GuestTeam) .WithMany(t => t.AwayMatches) .HasForeignKey(m => m.GuestTeamId) .OnDelete(DeleteBehavior.ClientSetNull); }

你也可以试试这个:

public class Match
{
    [Key]
    public int MatchId { get; set; }

    [ForeignKey("HomeTeam"), Column(Order = 0)]
    public int? HomeTeamId { get; set; }
    [ForeignKey("GuestTeam"), Column(Order = 1)]
    public int? GuestTeamId { get; set; }

    public float HomePoints { get; set; }
    public float GuestPoints { get; set; }
    public DateTime Date { get; set; }

    public virtual Team HomeTeam { get; set; }
    public virtual Team GuestTeam { get; set; }
}

当您使FK列允许null时,您就打破了循环。或者我们只是在欺骗EF模式生成器。

在我的情况下,这个简单的修改解决了问题。

也可以在导航属性上指定ForeignKey()属性:

[ForeignKey("HomeTeamID")]
public virtual Team HomeTeam { get; set; }
[ForeignKey("GuestTeamID")]
public virtual Team GuestTeam { get; set; }

这样就不需要向OnModelCreate方法添加任何代码