我有一个名为theImageView的UIImageView, UIImage是单色的(透明背景),就像下面左边的黑色心形。我如何在iOS 7或更高的系统中,根据iOS 7+导航栏图标中使用的色调方法,以编程方式更改此图像的色调颜色?

这个方法也适用于WatchKit的Apple Watch应用程序吗?


当前回答

如果您有SVG图像的任何id,您可以根据id填充颜色。

    let image = SVGKImage(named: "iconName")
    let svgIMGV = SVGKFastImageView(frame: self.imgView.frame)
         svgIMGV.image = image
          svgIMGV.fillTintColor(colorImage: UIColor.red, iconID: "Bank")
// Add in extension SVGKImageView
extension SVGKImageView {
 func fillTintColor(colorImage: UIColor, iconID: String) {
        if self.image != nil && self.image.caLayerTree != nil {
            print(self.image.caLayerTree.sublayers)
            guard let sublayers = self.image.caLayerTree.sublayers else { return }
            fillRecursively(sublayers: sublayers, color: colorImage, iconID: iconID)
        }
    }

     private func fillRecursively(sublayers: [CALayer], color: UIColor, iconID: String, hasFoundLayer: Bool) {
        var isLayerFound = false
        for layer in sublayers {
            if let l = layer as? CAShapeLayer {

                print(l.name)                
                //IF you want to color the specific shapelayer by id else remove the l.name  == "myID"  validation
                if let name =  l.name,  hasFoundLayer == true && name == "myID" {
                    self.colorThatImageWIthColor(color: color, layer: l)
                    print("Colouring FInished")
                }
            } else {
                if layer.name == iconID {
                    if let innerSublayer = layer.sublayers as? [CAShapeLayer] {
                        fillRecursively(sublayers: innerSublayer, color: color, iconID: iconID, hasFoundLayer: true )
                        print("FOund")
                    }
                } else {
                    if let l = layer as? CALayer, let sub = l.sublayers {
                        fillRecursively(sublayers: sub, color: color, iconID: iconID, hasFoundLayer: false)
                    }
                }
            }

        }
    }

    func colorThatImageWIthColor(color: UIColor, layer: CAShapeLayer) {
        if layer.strokeColor != nil {
            layer.strokeColor = color.cgColor
        }
        if layer.fillColor != nil {
            layer.fillColor = color.cgColor
        }
    }

}

或者签出这个例子。

https://github.com/ravisfortune/SVGDEMO

其他回答

这是我的UIImage扩展,你可以直接使用changeTintColor函数的图像。

extension UIImage {

    func changeTintColor(color: UIColor) -> UIImage {
        var newImage = self.withRenderingMode(.alwaysTemplate)
        UIGraphicsBeginImageContextWithOptions(self.size, false, newImage.scale)
        color.set()
        newImage.draw(in: CGRect(x: 0.0, y: 0.0, width: self.size.width, height: self.size.height))
        newImage = UIGraphicsGetImageFromCurrentImageContext()!
        UIGraphicsEndImageContext()
        return newImage
    }

    func changeColor(color: UIColor) -> UIImage {
        let backgroundSize = self.size
        UIGraphicsBeginImageContext(backgroundSize)
        guard let context = UIGraphicsGetCurrentContext() else {
            return self
        }
        var backgroundRect = CGRect()
        backgroundRect.size = backgroundSize
        backgroundRect.origin.x = 0
        backgroundRect.origin.y = 0

        var red: CGFloat = 0
        var green: CGFloat = 0
        var blue: CGFloat = 0
        var alpha: CGFloat = 0
        color.getRed(&red, green: &green, blue: &blue, alpha: &alpha)
        context.setFillColor(red: red, green: green, blue: blue, alpha: alpha)
        context.translateBy(x: 0, y: backgroundSize.height)
        context.scaleBy(x: 1.0, y: -1.0)
        context.clip(to: CGRect(x: 0.0, y: 0.0, width: self.size.width, height: self.size.height),
                 mask: self.cgImage!)
        context.fill(backgroundRect)

        var imageRect = CGRect()
        imageRect.size = self.size
        imageRect.origin.x = (backgroundSize.width - self.size.width) / 2
        imageRect.origin.y = (backgroundSize.height - self.size.height) / 2

        context.setBlendMode(.multiply)
        context.draw(self.cgImage!, in: imageRect)

        let newImage = UIGraphicsGetImageFromCurrentImageContext()
        UIGraphicsEndImageContext()
        return newImage!
    }

}

示例用法如下

let image = UIImage(named: "sample_image")
imageView.image = image.changeTintColor(color: UIColor.red)

你可以使用change changeColor函数来改变图像的颜色

斯威夫特5

重绘图像的背景和填充颜色

extension UIImage {
  func withBackground(color: UIColor, fill fillColor: UIColor) -> UIImage {
    UIGraphicsBeginImageContextWithOptions(size, true, scale)
    
    guard let ctx = UIGraphicsGetCurrentContext(), let image = cgImage else { return self }
    defer { UIGraphicsEndImageContext() }
    
    ctx.concatenate(CGAffineTransform(a: 1, b: 0, c: 0, d: -1, tx: 0, ty: size.height))
    
    let rect = CGRect(origin: .zero, size: size)
    
    // draw background
    ctx.setFillColor(color.cgColor)
    ctx.fill(rect)
    
    // draw image with fill color
    ctx.clip(to: rect, mask: image)
    ctx.setFillColor(fillColor.cgColor)
    ctx.fill(rect)
    
    return UIGraphicsGetImageFromCurrentImageContext() ?? self
  }
}

另外,对于以上的答案,在iOS 13及以后有一个干净的方法

let image = UIImage(named: "imageName")?.withTintColor(.white, renderingMode: .alwaysTemplate)

这里有一个类别应该可以做到这一点

@interface UIImage(Overlay)
@end

@implementation UIImage(Overlay)

- (UIImage *)imageWithColor:(UIColor *)color1
{
        UIGraphicsBeginImageContextWithOptions(self.size, NO, self.scale);
        CGContextRef context = UIGraphicsGetCurrentContext();
        CGContextTranslateCTM(context, 0, self.size.height);
        CGContextScaleCTM(context, 1.0, -1.0);
        CGContextSetBlendMode(context, kCGBlendModeNormal);
        CGRect rect = CGRectMake(0, 0, self.size.width, self.size.height);
        CGContextClipToMask(context, rect, self.CGImage);
        [color1 setFill];
        CGContextFillRect(context, rect);
        UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
        UIGraphicsEndImageContext();
        return newImage;
}
@end

所以你会这样做:

theImageView.image = [theImageView.image imageWithColor:[UIColor redColor]];
let navHeight = self.navigationController?.navigationBar.frame.height;
let menuBtn = UIButton(type: .custom)
menuBtn.frame = CGRect(x: 0, y: 0, width: 45, height: navHeight!)     
menuBtn.setImage(UIImage(named:"image_name")!.withRenderingMode(.alwaysTemplate), for: .normal)        
menuBtn.tintColor = .black